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Rapporter et problem med oversettelse
cause decompiling weapons alone is the cause for spazzing out arms.
But that can still be fixed.
At the very top of this guide is a link to another guide called "Working with includemodels".
It has a section on removing camera shake, which is the only part of the entire page you need to look at, because the rest is irrelevant to your interests.
All you need to do is get the mdl of the mod you're editing, open it in a hex editor (like HxD or Notepad++ with the hex edit plugin) and rename the attachment name for the camera.
Your ingame console may cry about a misnamed attachment, but it won't break anyhting.
removing the ValveBiped.attach_camera line from the .qc causes the first person hands to spaz out in-game, any idea why? i'm trying to just remove camera movement from some weapon mods cuz it makes me motion sick
The black line is the border of the screen, while the corner shows what FOV it is.
So you only need to align your hands forwards and backwards according to whatever line in blender you want. And if you already animated everything, you can use the qc command
$origin 0 3 0 0
to push it away from the player by 3 units, or -3 to pull it closer by 3 units. whatever you want.
If either of those happen, the gun won't export with a working rig.
so if i didn't rig it to the bones then what do i do to fix it?
And the missing textures is because you didn't add your textures and materials to the "mods" folder you had created.