Project Zomboid

Project Zomboid

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Ammo And Medical Pouches 41.50+
   
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3 Jan, 2022 @ 2:48pm
3 Jan, 2022 @ 3:44pm
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Ammo And Medical Pouches 41.50+

Description
Ammo and Medical Pouches
what does is do?

This mod adds two variants of fanny packs

- one contains ammos items
- other contains first aid items

They have more capacity and more weight reduction, to the cost of being specialized


What does it DOES ?

- it allows some more items to be placed in them*
- they can be looted in:
- police storages
- army living zones and surplus
- survivors caches

-they can also be crafted:
- Ammo pouch at level 6 of tailoring
- Medical pouch at level 8 of tailoring

* only medical pouches: some small items from antiserum mod, and scissors
* only ammo pouches: ammo and magazines from scrap guns

Thanks to:
Planetalgol
PanzerKadaver
Ryukrabit
Remaetanju



why this mod exists ?
This mod was intended to 'overhaul' two mods we liked a lot:
- update Ammo Pouches (WID : 2252363168)
- Medical Pouches (WID : 2252414853)
so we merged both mods together and tweaked it to our taste

a word regarding original mod disappearence
Thanks again planetalgol for allowing us to somewhat keep your mod alive
it provided a lot of fun us

Todo

- Create a 3D model for both ammo and medical pouch
- Balancing distribution and weight capacity
- Add more items to accepted filters
- Find a way to randomize items found in pouches

Original mod made by planetalgol
Made for build 41.68
Workshop ID: 2706902997
Mod ID: AmmoAndMedicalPouches
Popular Discussions View All (1)
4
2 Feb @ 8:33am
Bug and Request
PanzerKadaver
24 Comments
Meyar 4 Jan, 2024 @ 9:39am 
Comment says updated March '23, workshop lists last update as Jan '22. I am confused.
Ganjalf The Green  [author] 22 Mar, 2023 @ 6:06pm 
oy, long time no see

recently updated mod so:
- no error should display on startup
- filters works the intended way
- todos added

Also drop rates have changed so let me know how it feels and give us feedback

- Edited description
- new images
Raise Rent For Single Mothers 4 Dec, 2022 @ 12:37am 
`Callframe at: table.insert
function: AmmoPouch_Distributions.lua -- file: AmmoPouch_Distributions.lua line # 6 | MOD: AmmoAndMedicalPouches
java.lang.NullPointerException: Cannot invoke "se.krka.kahlua.vm.KahluaTable.len()" because "<local2>" is null
and
`Callframe at: table.insert
function: MedicalPouch_Distributions.lua -- file: MedicalPouch_Distributions.lua line # 7 | MOD: AmmoAndMedicalPouches
java.lang.NullPointerException: Cannot invoke "se.krka.kahlua.vm.KahluaTable.len()" because "<local2>" is null
Axebeard 3 May, 2022 @ 1:24am 
That's like asking Algol to actually describe his fucking mods
トゥルルル、アワワ~! 31 Jan, 2022 @ 1:02pm 
Would be cool to have an explanation as to what this actually does / maybe relevant screenshots, given the original pages are now down.
Bealder 16 Jan, 2022 @ 12:15pm 
Funny, in my games during several runs, I usually find these pouches in Riverside hotel on zombies wearing hawaiian shirts. Not sure how it is possible. Check it out someone, I am curious...
Helloteam 14 Jan, 2022 @ 7:25am 
Sorry / Entschuldigung for spamming you here but there's another issue:

You have to replace the quotes (") with single quotes (') - e.g. require "Items/VehicleDistributions" has to be changed to require 'Items/VehicleDistributions'
Helloteam 14 Jan, 2022 @ 4:07am 
Many thanks.

I think the culprit is the 'OnlyAcceptCategory = Medical,' for item MedicalPouch_Back .

The Ammopouch_back doesn't has the OnlyAcceptCategory. I think you just have to replace it with AcceptItemFunction = AMP.AcceptItemFunctionMedicalPouches,
PanzerKadaver  [author] 14 Jan, 2022 @ 3:48am 
@Bealder : Will do a double-check about medical pouches

@Bealder and @Helloteam : Was thinking the same about required level. Will do balance check later this weekend.
Helloteam 14 Jan, 2022 @ 3:03am 
Great mod, thanks!

To add to Bealder's comment - setting the Tailoring requirement for both pouches to 5 seems like a good middleground.