Ravenfield

Ravenfield

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[Halo Project] UNSC Turrets Pack
   
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Content Type: Vehicles
File Size
Posted
Updated
28.905 MB
1 Jan, 2022 @ 11:29pm
17 Oct @ 4:21am
9 Change Notes ( view )

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[Halo Project] UNSC Turrets Pack

In 4 collections by Atherline
The Atherline Collection
122 items
Atherline5's Sci-fi Collection
82 items
Atherline Modern Pack
49 items
Ath's Halo Mods
11 items
Description
Includes most of the UNSC Turrets from the series. Inc. Three Detachable Turrets

Included:
• M39 Rocket Turret [On Stand or Heavy Mount, 3 shots, Semt-Auto]
• M41 Vulcan (The warthog Minigun turret) [Automatic]
• M41 Vulcan Needler [Auto, very weak homing ability]
• M41 Vulcan Heavy [Auto, Higher Health]
• M68 Gauss Cannon [Auto, Low fire rate, Magnetic, High Damage]
• M79 MLRS [Auto or Semi- Auto, 6 Rounds, Lock on missiles]
• M41 Vulcan Heavy [Automatic, Higher Health]
• MG AIE-486H (Halo 3 Machine gun) [Automatic]
• MG M247H (Halo Reach Machine gun) [Automatic]

Features
-[MLRS, Needler M41] Homing projectiles
-[Needler M41] Explosion on victim death - close having an 7 hit trigger explosion you can get with Ravenscript without lag.
-Larger turrets have destructible objects or break apart on destruction.
-Detachable Turrets [Reach MG(M247H), Halo 3 MG(AIE-486H)] Do this by pressing the RELOAD key
THE DROP FEATURE IS BROKEN IN EA 25+ AS THE CURRENT REMOVE FUNCTION IN RAVENSCRIPT IS NOT WORKING. THE WEAPON WILL DUPLICATE WHEN DROPPED AFTER DETACHING

LINKS
-DISCORD TEST SERVER[discord.gg]
-Halo Project Discord[discord.gg]

Credits
-Sound: Bungie, 343 Industries.

COPYRIGHT:
You are not allowed to, share, decompile or modify the files of this mod. 3rd party hosting through websites is allowed as long as the download link sends you to this steam workshop page and the page is not monetised through ads, direct file links are not allowed. Infringement of warning posted above, will cause to legal actions from our side.
46 Comments
Atherline  [author] 17 Oct @ 4:23am 
these two are similar but rendered and applied differently
Atherline  [author] 17 Oct @ 4:23am 
yep, trail material was missing, particles had their materials which was how I missed it.
01-cubism.drovers 17 Oct @ 4:03am 
ok
Atherline  [author] 17 Oct @ 3:39am 
@01-cubism.drovers Missing material. def missed from the project files update a while back
01-cubism.drovers 17 Oct @ 12:16am 
@Atherline the gauss turret is shooting a pink projectile, the particle effect it has seems to be normal
01-cubism.drovers 13 Oct @ 1:09am 
Thanks
Atherline  [author] 13 Oct @ 1:05am 
ok. I’ll note that down for a fix later .
01-cubism.drovers 13 Oct @ 1:02am 
The splaser can fire prematurely, the cooldown time is a bit faster than the animation, this can be shown by holding down the firing button, it will fire before it returns back to normal position
01-cubism.drovers 13 Oct @ 12:59am 
And the spartan laser is a bit buged
01-cubism.drovers 13 Oct @ 12:59am 
@Atherline sorry about asking twice but can you make it so the detached turret can be a weppon in the selection menu so you can spawn in with it