Project Zomboid

Project Zomboid

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Danger Zone (State of Emergency)
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1. jan. 2022 kl. 4:01
12. apr. kl. 13:58
7 ændringsbemærkninger ( vis )

Abonner for at downloade
Danger Zone (State of Emergency)

I 1 samling af OgreLeg
OgreLeg's Collection
116 genstande
Beskrivelse
Made with long term multiplayer in mind, this mod enhances and diversifies specific zombie loot tables according to zone definitions and zombie type/profession. In the event of a zombie apocalypse, there would be more than just police zombies in town. This mod brings out more police, riot control, national guard, private militia, and bandits/looters throughout the map while keeping close to vanilla-like spawn rates. Also, the Park Ranger zombies now have a chance to carry firearms just like police zombies. DNR officers are often armed in real life.

This mod is especially useful to players that use firearms and want to find more weapons/guns/ammo without making the gameplay "easier". This mod does not increase the likelihood of finding rare weapons (like assault rifles and katanas) and it does not add more ammo or ammo boxes to zombie loot tables but does provide "more ammo" to players willing to scavenge it from the magazines of fallen weapons. This mod does not effect vehicle spawning or vehicle loot. This mod only effects vanilla weapons. The settings of this mod have been set to stay as close to the spirit of vanilla as possible.

- More Police
- More State Police
- Riot Police added to default zone distribution
- National Guard troops added to default zone distribution
- Militia added to default zone distribution
- Bandits/Looters added to default zone distribution
- Rangers now carry firearms




If you like what I do and want to show your support then consider checking out my 90's style indie JRPG "Neverspring Chronicles" here on Steam!
https://store.steampowered.com/app/1747220/Neverspring_Chronicles/



Tags:Gameplay,Balance,B40,B41,Hardmode,Multiplayer,Realistic

Workshop ID: 2703396193
Mod ID: DangerZoneStateOfEmergency
Populære diskussioner Vis alle (1)
1
29. dec. 2024 kl. 1:12
Compatibility
What?NoWay/
107 kommentarer
glermz 16. aug. kl. 7:33 
Any way you can add Mod Settings on sandbox so we can lower values of certain zombies?
I really like the idea of the mod but i don't want an overwhelming ammount of Military and Bandits/Looters.

Big thank you in advance
Black_moons 13. aug. kl. 17:39 
Thanks! maybe double check exactly what zombies often spawn with backpacks and avoid those as well? Like it might just be a certain variant of police/military zombie, or maybe you can adjust the spawn rate of the backpacks on those zombies to rebalance things?
OgreLeg  [ophavsmand] 9. aug. kl. 11:07 
@Black_moons - Thanks for bringing that up! It hasn't had the settings tweaked in a while. I think I will add options in the next update so people can customize the spawn rates.
OgreLeg  [ophavsmand] 9. aug. kl. 11:06 
@Axxux - Yes you can. You can add or remove it mid game with no problems.

It only effects spawning so it may take a moment for you to notice it take effect. If you visit any new areas with it, they will be effected right away because first visits trigger fresh spawns.
Axxux 8. aug. kl. 15:37 
can i add this mid save
Black_moons 6. aug. kl. 14:52 
I love the idea of this mod, but after doing a run with and without this mod, the difference is stark. This mod adds so many police/military zombies with bags of loot or boxes of ammo I end up with overflowing lockers of guns and ammo with this mod. Every time I mow down a hoard I find far more ammo then I used in the bags of loot/on police zombies/etc.
Цикута 27. juli kl. 14:37 
welp, somehow bugs with an Guns of 93 (B42 test build)
Something with guns spawns on zombies, would be lovely to make that as option i guess
Цикута 18. juli kl. 23:51 
and maybe SWAT team members, ofc
Цикута 18. juli kl. 23:50 
Ngl would be cool to see an Ghillie zombies, rare pilots, and all kinda of military zombies: Desert, and very very rare urban ones
SDgamer 13. apr. kl. 11:22 
mod works now. not sure what the heck happened but, after you updating the mod along with me unsubing and resubing it works now