Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Anti-Cav Tech Tree Rework
   
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Type: Mod
File Size
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1.692 KB
30 Dec, 2021 @ 3:00pm
1 Change Note ( view )

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Anti-Cav Tech Tree Rework

Description
Anti-Cav Tech Tree Rework.

Spearman and Hoplites are now unlocked at Mining, this gives them a longer period of time being your strongest CS unit.

Pikeman and Man-At-Arms have been Switched with Pikeman being available at Apprenticeship and Man-At-Arms at Military Tactics this makes Swordsman UU replacements last much longer and makes Impi easier to Rush.

Pike and Shot is now Unlocked at Gunpowder, this is at the same time as Musketmen.
1 Comments
Knoblauch_ 31 Mar, 2024 @ 3:43pm 
I love this mod, it's something I've wanted for a while now. However I noticed a bug that only occurs when I have this mod active that maybe you could fix.
Barb outposts (almost always) are empty without a defending spearman. They still spawn units, but there's just no fortified defender, making clearing them trivially easy. I say almost never because I have encountered a few outposts with defenders. My guess (not tested) is that barb outposts that spawn later in the game spawn correctly with a defender, but those that spawn at the beginning of the game (or before players have researched some key tech) lack the spearman. Also, I didn't notice this bug right away because there doesn't seem to be any issue when the Barb Clans mode is active, only when playing with vanilla barbs.
Anyway, hope you can find a solution to this bug, because I love this adjustment. As for now, I'll just use it when I plan to play with the Barb Clans gamemode.

Thanks SilverFG,
Knoblauch_