Space Engineers

Space Engineers

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Star Wars Millennium Falcon (Outdated)
   
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Type: World
File Size
Posted
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1.566 MB
11 Jun, 2014 @ 1:53pm
19 Aug, 2014 @ 4:02am
44 Change Notes ( view )

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Star Wars Millennium Falcon (Outdated)

Description
By Breeze Space Workshop. (Ver.14081901)

3:1 Scale. Fully connected one piece ship. Full interior and functional.
Thruster damage friendly.Armed and fueld for survival mode.

OUTDATED : IT MAY NOT WORK PROPERLY

[ I'v lost accidently my own save files, so I can't keep updating this one anymore. Cockpit Toolbar Setting all disappeared since new update out. Feel free to modificate this one for any use !! let me know if you guys have any question about this stuff. Thanks! :) ]


[ What's New ! ]

- Full Retractable Landing Gear
- Mortorized Turret / Rotating Seat in Gun Well
- All Small Parts(even toilet) fully connected with ship.
- Symmetric Ramp Door with instant button control
- Re-tuned for overall.
( check change note for detail )



[ Features ]

* Size : 44L x 31W x 10H (Large Blocks) , 110L x 77.5W x 25H (Meters)
1 : 3.20 x 3.02 x 3.02 Scale with (34.37L x 25.61W x 8.27H Meters - Wiki)

* Mass : 2811tons (2,811,301kg)

* Armament : 2 x Quad Gattling Gun Turrets, 2 x Rocket Launchers

* Gyroscropes : 14

* Full Interior and Functional - Inside ship is fully interiored according to original one as much as possible without using any mod. all major system wired by conveyor properly. major features are full functional.

* Hyper Drive - Straight forward fast travel device. instant acceleration from zero to maxium speed. no need to turn off dampeners. it's powerful enough to ignore it. dont forget to turn it off before moving around. DO NOT TURN WHILE IT'S ON.! (Cockpit Toolbar Set 1 - 6)

* Emergency Brake - Fast braking down to -10m/s backward.dampener is supposed to be on preventing endless acceleration to minus speed. make sure that Hyper Drive is off before engaging it. (Cockpit Toolbar Set 1 - 7)

* Self Destroy Function - One click detonation to destroy almost every parts of ship except Cockpit Room. all bombs inside ship is reachable thru maintainance floor. if you dont want accidental explosion causing by internal or external impact, remove red colored bombs inside. (Cockpit Toolbar Set 4 - 9)

* Retractable Landing Gear - All landing gears are fully retractable into the ship. it may not work properly at maximum speed. .(Cockpit Toolbar Set 2 - 2,3,4)

* Ramp Door - Small block parts , fully connected with ship. full symmetric using two rotors on both side to up and down. lockable for flight. instant button control available at the end of ramp door, also you can control in cockpit (Cockpit Toolbar Set 2 - 5,6,7)

* Quad Gatling Gun Turret - Small block parts. fully connected with ship. using same mechanism with original one. full symmetric design. lockable for flight. you can control both turrets in gun well seat. seat turns 180degree (Toolbar Set 1 or 2 - 9). Toolbar Set 1 for Top turret. Set 2 is for Bottom one. turn off gatling guns before using opposite side one. Angle of Limit : 0~135 degree vertical / -90 ~ +90 horizontal

* Radar Dish - Actually working radar with antenna. you can rotate and angle up/down . Angle of Limit : 0~359degree horizontal, 0~45degree vertical. (Cockpit Toolbar Set 3 - 2,3,4,5,6)

* Maintenance Floor - Every device is reachable thru the maintenance floor . easily can remove or add stuff. still plenty of rooms remains.stairs and ladders well placed, able to walk around without jetpack under the internal gravity.




[ Start Up Procedure On Ground ]
(Toobarset has gone since new update out)

1. Get into the ship thru ramp door.
2. Go into the cockpit room.
3. Turn on Main Power (Toolbar Set 1 - 1).
4. Turn on Thrusters (Toolbar Set 1 - 4).
5. Turn on Gyroscopes (Toolbar Set 1 - 5).
6. Close Ramp Door (Toolbar Set 2 - 7).
7. Lock up Ramp Door (Toolbar Set 2 - 6).
8. Turn off Ramp Door Lights (Toolbar Set 2 - 5).
9. Unlock Landing Gears (Toolbar Set 2 - 4).
10. Ascend to clear area.
11. Retract Landing Gears (Toolbar Set 2 - 3).
12. Turn off Landing Gear Lights (Toolbar Set 2 - 2).
13. Turn on Headlights (Toolbar Set 2 - 1).
14. Align ship to destination.
15. Check if there's any other gravity around ship except ship's own.
16. Activate Hyper Drive (Toolbar Set 1 - 6). !! DO NOT TURN WHILE IT'S On !!
17. Turn off Hyper Drive before getting too close to destination. (Toolbar Set 1 - 6).
18. (Optional) If you want quick speed down, engage Emergency Brake. (Toolbar Set 1 - 7). make sure to turn off Hyper Drive before engaging it.

* When you're trying to dock with platform or other ship, Turn off side thrusters close to docking pod to prevent thruster damage. (Toolbar Set 3 - 7).



Thank you all :). let me know if you have any question or opinion about this. and please rate up if you like it. cheers! XD
Popular Discussions View All (2)
2
21 Jun, 2014 @ 6:12pm
Cooperate?
ArcticSIoth
2
14 Jun, 2014 @ 8:56pm
Good Job !
Polaris
162 Comments
Willycia 18 Jan, 2021 @ 4:05pm 
why is it corrupted for me????
BreezeRider  [author] 20 Nov, 2014 @ 3:14pm 
@Hyperspeed1313, oh that's good to know, it didn't work by that way before. I'll try it again, thank so much :)
Hyperspeed1313 20 Nov, 2014 @ 12:14pm 
Just subscribe to the falcon yourself! Hit subscribe and open the workshop version, then continue from there. You don't need to keep the original file to keep modding the design. The workshop cloud file will work just as well. I speak from personal experience. It will be more complicated, but you can replace one world with a completely different one in the same workshop page.
BreezeRider  [author] 19 Oct, 2014 @ 2:03am 
@seagod_wolf, hi, welcome to SE. it's quite outdated. I guess explosions might be caused by new rotor displacement setting. they've changed again, you have to change all small rotor displacement value to PLUS 0.055 now. Main power and thrusters are off as default. :) anyway thank you , let me know if there's anything I can help you.
seagod_wolf 19 Oct, 2014 @ 1:20am 
i take it back, just one step you missed you have to take controll of thrusters from the seat, im pretty new to the game so took me a while to figur this out
seagod_wolf 19 Oct, 2014 @ 1:16am 
dont work any more at least not for me, sometimes explodes as soon as i load and even if it dosnt there is no controll over anything since the engins dont have power, and yes i followed the instructions
BreezeRider  [author] 17 Oct, 2014 @ 11:14pm 
@Kaijudomage, it's really happy to know that there's someone who likes my works.I really appreciate. I had tried to upload some blueprints, but there's no way to keep updating blueprints now like workshop. so I decided not to upload blueprints. XD
Kaijudomage 17 Oct, 2014 @ 9:30pm 
That's a shame you lost it, still the best damn Millennium Falcon on the workshop (in my opinion), would love to see this as a blueprint someday, same goes for a lot of your other ships you have on here.
BreezeRider  [author] 26 Sep, 2014 @ 4:33am 
@aircav25, you can try 1:1 scale with the mod which converts large block to small one. and I see another 1:1 scale millenium falcon on workshop recently. its hull might be better than mine. and I'll add you in friends list, then we can build together sometimes in multi
RyansPlace 26 Sep, 2014 @ 4:25am 
thanks, I was going to install Gut's ramp design and had it running on the side for the past week to test it's durabiity . It didn't hold up very well.

[img] http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=318754881 [/img]
[img] http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=318754925 [/img]
[img] http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=318755000 [/img]

I didn't realize you could make a crator that large with just a few small pistons.

On you offer, I could use some help engineering this ship. I'm trying to keep it as small as possible (about the same dimensions as your falcon), but some of the intended functionality is forcing a lot of growth. I could use some help with the hull configuration. Care to link up in the server sometime?