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Explosive Detonator Fix
   
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611.000 B
24 Dec, 2021 @ 1:03pm
28 Jul, 2023 @ 4:25am
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Explosive Detonator Fix

Description
Fixes a syntax error Explosive Detonator which prevents it from activating when when certain non-explosive player projectiles are present.

This issue was patched in Noita beta on 2023-07-27.
14 Comments
wondible  [author] 15 Sep, 2022 @ 9:02am 
I know that luminous drill is one of the spells that becomes extremely dangerous with Explosive Projectile modifier, I imagine this works in a similar way. I've also found that casting Explosive Detonator too rapidly will create explosions in your face - I think one of them explodes the next.
Kazane 13 Sep, 2022 @ 9:03pm 
Sorry for my english translate.

I found a wand with always cast explosive detonator in game without this mod, and I use it to dig like the image:
https://i.imgur.com/U9s6dqf.png

then I added this mod to fix the explosive detonator, however the spell exploded and end my run.

I test in a new game with only spell lab and this mod, the always cast explosive detonator and very short spell delay will trigger the explosion.

That can be fix if I edit mod to disable the condition of test3 = ComponentObjectGetValue2( comp, "config_explosion", "explosion_radius" )

But I don't know why or what exactly I did.

Hope its helpful, thank you. :)
wondible  [author] 12 Sep, 2022 @ 3:30pm 
I fixed the syntax error. Since it was bugged, it's likely Nolla hadn't examined the fixed behavior much. I have heard that damage checks on the statues are kind of invalid because triggers do some kind of double activation (maybe its once on the entity, once on the physics object?)
Tanksy 12 Sep, 2022 @ 6:37am 
I was able to 'correct' this by simply removing the pointless check for explosion radius. I.. have no clue why this happened, but I don't think causing certain physics objects to explode was intended behaviour haha
Tanksy 11 Sep, 2022 @ 3:08pm 
This mod causes a trigger payload holding explosive detonator to cause a 250-ish damage explosion to occur when the trigger spell hits a physics object like a statue, or rock. EG: Sparkbolt Trigger + Explosive Detonator, hitting a statue causes an explosion on the statue.

You can also do Sarkbolt Trigger + Double cast + Rock + Explosive Detonator to make the rocks instantly explode

Is this intentional behaviour in vanilla?
wondible  [author] 26 Apr, 2022 @ 1:55pm 
@redandblue101 I don't believe this is related. I think I still run into issues if it casts to fast and explodes itself.
redandblue101 26 Apr, 2022 @ 1:01pm 
Is this the reason why you need to cast this spell every half frame or do you still need to do that with this mod?
Alias 1 Mar, 2022 @ 1:06pm 
Nice fix, hopefully the devs come back and add that in themselves Copium
joey12313 28 Dec, 2021 @ 7:32pm 
thanks for mod
joey12313 28 Dec, 2021 @ 7:32pm 
i see