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I found a wand with always cast explosive detonator in game without this mod, and I use it to dig like the image:
https://i.imgur.com/U9s6dqf.png
then I added this mod to fix the explosive detonator, however the spell exploded and end my run.
I test in a new game with only spell lab and this mod, the always cast explosive detonator and very short spell delay will trigger the explosion.
That can be fix if I edit mod to disable the condition of test3 = ComponentObjectGetValue2( comp, "config_explosion", "explosion_radius" )
But I don't know why or what exactly I did.
Hope its helpful, thank you. :)
You can also do Sarkbolt Trigger + Double cast + Rock + Explosive Detonator to make the rocks instantly explode
Is this intentional behaviour in vanilla?