Empyrion - Galactic Survival

Empyrion - Galactic Survival

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Cyclop Starter Mk.II
   
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Blueprint: Capital Vessel
Custom: Airtight
Tags: Blueprint
File Size
Posted
Updated
703.050 KB
20 Dec, 2021 @ 9:43am
18 Nov, 2022 @ 1:03pm
3 Change Notes ( view )

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Cyclop Starter Mk.II

In 1 collection by Yascherrica
EGS CYCLOP SERIES
7 items
Description
(v1.11 / CV / T3 / LVL 15 / STARTER / class 7 / VANILLA AND RE )
CYCLOP series starter CV by Junkie Customs
Starter hull for a cyclop series ships. Represent the latest design combined with high upgradability thus not very expencive. It is pretty big for a starter vessel but belive me, it's worth it. As you progress this ship may advance with you and be transformed and upgraded for any purpose you need. On last screenshots you can see Cyclop Dropship - a fully upgraded version of this hull. The one I use for planetary operations when landing a huge CV is a pain in the ass. It may also be transformed into an exploration vessel that posesses huge cargo bay, drills, better hangarbay and bigger farm or even a semi combat ship - Cyclop Destroyer.
There's also a smaller version Starter Mk.I
All of the CYCLOP CVs start with this very hull design.
Originally made for vanilla but works fine in Reforged Eden games.


BRIEF
- LVL 15
- CPU T3 (t2 extender also present for RE)
- 3x 320 000 Cargo controllers + 5 cargoboxes for different stuff
- 320 000 Ammo controller
- 1 Small Constructor
- 6 minigun turrets for pointdefence + 21 (or even more) turret hardpoint + 2 artyllery hardpoints
- 8 sentry turrets to bust those nasty spiders and horrors
- 4 Passenger seats for having fun planetside
- Full Med-Bay
- Premade kitchen (no grow plots, just space for them) with fridges and fabricator
- 6 ready Weapon slots (but that's just premade, in RE you can fit much more without it becoming ugly)
- o2 stations, armor lockers, Custom LCDs(though some are borrowed from @Sulusdacor with minor changes)
- Premade places with signs for upgrades.
- predefined space for larger thrusters and solar panels (RE)
- made of cheap steel and plastic.
- pretty big hangarbay to fit your SVs and HVs


What this design does NOT HAVE
but has space and logic for:
- shield
- Warp Drive
- Repair bay and a console
- Offensive weapons and turrets
- Solar panels
- 9 grow plots
- 3 Large constructors (or 2 large constractors and a deconstructor for RE)
- 3 small constructors
- L and XL thrusters
- Emergency power generators
- Crew members

Grab it while it's hot and stay tuned for more Junkie hulls.
15 Comments
commander.GX 14 Mar, 2024 @ 6:54pm 
tks
Yascherrica  [author] 23 Apr, 2022 @ 2:19pm 
@Gwydion_Wolf Check out one of the ready variants
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2688515775
Gwydion_Wolf 23 Apr, 2022 @ 1:57pm 
Hehe thanks!

And yea.. figured i could put anything there, but sometimes its nice to know what the original author envisioned being put somewhere :D
Yascherrica  [author] 23 Apr, 2022 @ 12:17pm 
@Gwydion_Wolf Right you are. That's actually just a starter hull, you can refit it as you like. You can Either use another constructor or a deconstructor... or you can fit Offline protection device or even a few shieldboosters from new RE 1.7 So it's up to you actually. Have fun and improvise.:steamhappy:
Gwydion_Wolf 23 Apr, 2022 @ 11:23am 
Not sure if your still checking the comments here Yasherrica, but.. got a quick question :D

What did you set asside that 2x2 block area next to the stares labled C2 for?.. is that where you would put another constructor or a deconstructor?
Yascherrica  [author] 13 Jan, 2022 @ 4:06am 
@krazywulf1983 Have fun :steamhappy:
GromGrok Dagoor 12 Jan, 2022 @ 2:00pm 
perfect thank you very much :).. love this ship..
Yascherrica  [author] 12 Jan, 2022 @ 1:32pm 
@krazywulf1983 As I know this happens sometimes. Try to remove 1 container extension next to the controller and add it again.
GromGrok Dagoor 12 Jan, 2022 @ 5:21am 
so i removed the cargo container controller from the medbay upstairs by farm and replaced it with harvest controll by removing and putting in... however it says i have 8k cargo in harvest controller... how do i fix this?
Yascherrica  [author] 9 Jan, 2022 @ 4:45pm 
@krazywulf1983 Becouse if you have a hull breach you loose hell lot of oxygen as a lot of doors are not airtight.