Garry's Mod

Garry's Mod

198 ratings
Beta-Style Industrial 17 (rp_i17_betastyle_v1_4_1)
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Content Type: Addon
Addon Type: Map
Addon Tags: Fun, Roleplay, Scenic
File Size
Posted
Updated
825.665 MB
19 Dec, 2021 @ 5:45am
22 Jan, 2022 @ 11:47am
5 Change Notes ( view )

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Beta-Style Industrial 17 (rp_i17_betastyle_v1_4_1)

Description
This map contains content from the Half-Life 2 mod "Dark Interval", I'd advise you to check it out if you're into the HL2 Leak.

All required content is packed in, the only external addon required is linked.

An edit of the popular "Industrial 17" map, to provide it with a HL2: Leak aesthetic. Aesthetics aren't the only things changed, with new areas being added and complete overhauls of others.

If you enjoy the map, we would appreciate a thumbs up! Otherwise, tell us what we can add/improve!

Credits:

TNB - Some Textures around the Map.

Valve - HL2:Beta Textures.

Dark Interval Team - Models and Materials.

SaRge - Graffiti Textures.

Grimmy - Optimization, HL2:Beta Porting, Fix-Ups, Nexus Touch-Ups, General Mapping and more.

The Apex Typhon - Brushes to Models, Shell beach, Nexus, Logic, Additional Details, General Mapping and more.

"The train tracks, closer to City 17, begin to run through a protective barrier of electrified wire fences. Caught in the wires are the skeletal and charred remains of monsters that have killed themselves trying to get at the most reliable source of food in the wild. Beyond the wires, other creatures watch hungrily as you pass. Occasionally, something huge makes a rush at the fence and dies there in an explosion of sparks.

Closer to the city, the train passes through mountains of debris. It’s as if bulldozers have pushed all the remains of the old world out here forming a huge barrier that surrounds City 17. You look down into ravines full of poisonous liquid, monsters foraging and burrowing into the scraps. The broken carapace of one of the mortar-mechs lies near the train, if you happen to know what you’re looking at.

The train slows for no obvious reason. At the rear, you become aware of a pack of wild monsters that have someone gotten inside the track barrier. They are galloping up on the train from behind. As they come closer, the train pulls slowly through a huge set of gates. The monsters are gaining on the train – just about to leap through the gates when a pair of auto turrets mounted on either gate open fire on the pack, tearing the beasts to shreds as the gates slam shut.

The train moves at reduced speed through a security area. CREMATORS are at work in the train yard, hosing the yard with fire - catching headcrabs and perhaps a bullsquid that have managed to get into the perimeter, and incinerating them.

The next area is a former switching yard. You can see other trains coming into City 17 through other gates. Metropolice patrol the yard. Stalkers move about busily, in the dim light it’s difficult to see them clearly. One of the stalkers is crushed beneath the rails of a train, but no one seems to notice.

Beyond the switching yard, the train passes out into the Old City on an elevated track. The ground drops away, and we thread slowly between old brick buildings, lopped-off freeway ramps, deserted streets. Fires burn down in the crumbled buildings; there might be people in there but it’s hard to be sure. In a street below, a man runs out of an alley and rushes down the street, parallel with the train. Behind him, a squad of Metropolice step from the alley and open fire. The man falls. The scene passes from view as the train moves in, into a tunnel.

When the train emerges, it is winding through a section of the New City. Grey, fortress-like buildings, cold and inhospitable. The train slides slowly past an apartment building that looks like a prison gun-tower. You get a glimpse into one of the apartments; it is uninviting, sparsely furnished. A TV glares from the wall, and on the screen you have your first glimpse of the living Dr. Breen, making one of his interminable broadcast speeches. There is a family gathered around the TV. All of them are wearing their rubber suits and masks. Beyond the building, in an open square, a giant monitor looks down on the avenue below. The same Dr. Breen broadcast is projected here. You see pedestrians and buses moving below. Things are too orderly. Regimented.

Above the buildings, for the first time, you get a view of the Citadel, an ominous alien spire that looms at the center of City 17. It’s a brief glimpse, for now.

The train now screeches into Station 17, braking. The Station is elevated above street level, beyond the security checkpoints, stairs and ramps and escalators run down to the street, or arch off to some of the buildings. You pass into a tunnel, the station proper, and the train comes to a halt at the security gate.

TRAIN PA Now arriving, City 17.
" - RTB Train To City 17 vignette.

Tags:
City, Industrial 17, I17, Beta, Leak.
Popular Discussions View All (2)
13
7 Sep, 2024 @ 9:16am
PINNED: Suggestions
Apex
1
17 Feb, 2022 @ 8:36am
Still no path toy :(
Pedro.exe
95 Comments
MARKIPLIER JUMPSCARE 1 Aug @ 4:39pm 
this is honestly one of my favourite industrial_17 maps on GMOD's workshop and im excited to see how the map maker will improve it with what they said a few months ago :>
User from somewhere idk 11 Jul @ 10:37pm 
One nice map for sure
Dr. Boofinzyns OBZYN 11 Jul @ 9:49am 
Penis
Apex  [author] 4 Jun @ 5:38am 
Honestly speaking here, this map is due an update. It was made in my earlier stages of mapping and during a stressful time of my life, so its honestly not up to my modern standards, and I hate to just leave it in the state its in. Therefore, for the next while I'm gonna be working a bit on it behind the scenes, add some things I had wanted to add, fix up some issues with the map and overall hopefully improve it a bit. Thanks for understanding.
anarchybeauty86 4 May @ 12:30am 
industrial 17 was already beta themed, it just wasnt a lazy asset flip
GNDS21 22 Jan @ 7:22am 
I love this map, but the citadel is missing textures. What assets do I need to fix this?
Clownus Blumpa 15 Nov, 2024 @ 5:05pm 
this is really overwhelming
ΆΛΦΑ 27 May, 2024 @ 4:19pm 
i can't open combine doors at all, i press E and they don't open, and even the ones that should open by walking near them don't open. please fix this
Diego.exe 14 Dec, 2023 @ 11:28am 
path
Kazzy 26 Aug, 2023 @ 9:52pm 
@Grimmy That would be great. I have some friends who know hammer and are experienced in hammer that could probably improve the map. Thank you so much. I hope he allows you to do that.