Sid Meier's Civilization VI

Sid Meier's Civilization VI

153 ratings
Qin's Builders Can Speed up Adjacent Wonders
   
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29.600 KB
14 Dec, 2021 @ 6:01am
17 Jan, 2024 @ 2:15am
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Qin's Builders Can Speed up Adjacent Wonders

Description
Allow Qin's builders to speed up adjacent wonders. This way you can speed up Machu Picchu, and other ancient and classical wonders that can be built on the mountain ( Enable Wonders On Mountains ).
Update on December 18, 2021: There is no need to switch the wonder to the current city build queue when speeding up.
Update on December 19, 2021: Compatible with civilizations or leaders with the trait that builders can accelerate wonders.
Update on March 3, 2022: Multiplayer consistency.
Update on January 17, 2024: bug fixes.

Details
A button has been added for Qin's builders to accelerate adjacent wonders (including this tile's). After clicking the button, the neighboring tiles that can be accelerated will be marked in green, and you can click it.
The original button is still visible. As a distinction, the new button is more transparent.

Unresolved Detail Flaws
Due to my limited technical level, some details could not be handled properly. If you know the solution, please help to improve this mod together. Questions include:
1. After acceleration, the remaining truns of the wonder displayed in the banner of the city are not refreshed, and the player needs to manually perform some operations to refresh (such as changing tech, letting any unit move, etc.); Solved
2. I didn't find the sound played when the builders was accelerating in the original game, and I don't know how to play the builder model's animation; Solved
3. When in the InterfaceMode of selecting a target, the response after pressing ESC is slightly different from the original game (but there will be no vicious bugs) An irrelevant bug, leave it alone

Special Thanks
Zur13's Radial Measuring Tool has helped me a lot
Hemmelfort's tool improves the efficiency of writing the mod
Technical guidance provided by D , Dwughjsd , PhantomJ_M , etc.
53 Comments
Memory 21 May @ 7:37pm 
大佬大佬,我很喜欢这个模组,特别是不需要将奇观切换到当前生产项目这个功能。我对这个模组有点小想法,想添加一点新功能,想问下我可以借用你的代码进行修改吗?会标注上原作者及原始模组。
半夏微暖半夏凉 19 May @ 6:01am 
这个还是不行,我用的玩家可以100加速奇观的mod,不兼容,大佬万望修复
榊野木乃实  [author] 17 Apr, 2024 @ 10:05pm 
@Michael Wang 这个存档在“额外内容”里也没有老秦mod,我感觉是不是哪里产生了什么误解……目前老秦mod是影响存档的,即要在创建游戏前先启用,而不能游戏开了之后存档,再启用mod并读取存档(当然我可以改成不影响存档,这个是后话)。
Astonishing Boy 17 Apr, 2024 @ 9:08pm 
链接:s/1s31b7rFh7DZlAaM59_pKxA
提取码:01lm
榊野木乃实  [author] 17 Apr, 2024 @ 8:44am 
@Michael Wang 给我一个启动了它的档吧,至少你发我这个是没有启用的。
Astonishing Boy 17 Apr, 2024 @ 8:27am 
这个档昨天玩的时候是启用了老秦的,由于各种办法试了好多遍都无效就先禁用了。
榊野木乃实  [author] 17 Apr, 2024 @ 5:40am 
@Michael Wang 这个存档好像没启用老秦mod,它是影响存档的。我又开了一把同时开启Real Start Location、YnAMP、Suk's Barbarian--、Take your time,也没有问题。
Astonishing Boy 17 Apr, 2024 @ 2:58am 
链接被吞了,重新发。如果不行我用GoogleDrive:
链接:度盘/s/1dLCWWHlk2ub8f38a0kB2FQ
提取码:tqs7
Astonishing Boy 17 Apr, 2024 @ 2:55am 
@榊野木乃实
您看看是不是和我开的哪个mod冲突了。
链接:{LINK REMOVED}
提取码:tqs7
榊野木乃实  [author] 16 Apr, 2024 @ 3:54am 
@Michael Wang 发我一份存档吧。