Library Of Ruina

Library Of Ruina

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NoLimits
   
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Tags: Tweak
File Size
Posted
Updated
876.988 KB
13 Dec, 2021 @ 11:06pm
14 Dec, 2021 @ 1:49am
2 Change Notes ( view )

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NoLimits

Description
Uncaps all equip limits, and partially uncaps copies of any given keypage.
Keypage drops act like regular drops until the limit, refreshing when you gain all pages or press the reset button.

Has receptions that give otherwise limited Impuritas pages. One Impuritas book to invite, must complete the game first.

WARNING: Additional keypages will be removed when you disable this mod, and what happens to attributed keypages has not been tested.

You can change the Keypage limit in the config.
99 is unlimited, don't turn it above this. Default is 15.

Config is in an .ini file inside the saves folder inside a subfolder called ModConfigs.
Windows: %AppData%\..\LocalLow\Project Moon\LibraryOfRuina\ModConfigs\NoLimits.ini

Pairs very well with NoGrind:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2673646927

Based on Pcix's mod at https://www.nexusmods.com/libraryofruina/mods/14
34 Comments
uGuardian  [author] 18 Oct @ 2:04pm 
Did you actually start the game with mods enabled and check the checkbox, and is it possibly conflicting with another mod?

Also, can't say I know SternalSeal. Sorry about that.
vwqhuorvjhwrhuwer 14 Oct @ 4:23pm 
it workn't
why
SternalSeal 3 Oct @ 6:53am 
when I enable this mod it disables my ability to attribute keypages, what's up with that?
uGuardian  [author] 18 Apr @ 4:13pm 
There's a different mod for that, I think it's called No Attribution Limit or something of that nature.
arynne 17 Apr @ 3:40pm 
do you know id you can get rid of the 18 passive limit through a mod for funsies
Ohen 13 Apr @ 4:40am 
okie dokie. i ask as i've been experiencing some slow down with my game. maybe too many mods as i use all of these https://gtm.steamproxy.vip/workshop/filedetails/?id=2730098826
uGuardian  [author] 11 Apr @ 2:25pm 
It certainly shouldn't. Technically it has a tiny bit of overhead due to the harmony patches but it only has a handful and they don't affect any frequently run methods, shouldn't be enough to affect anything.
Ohen 9 Apr @ 11:38am 
would this cause any lag at all ?. just asking out of curiosity
Eto-San 21 Mar @ 8:07pm 
It's alright, by any means this is the mod I was looking for and it's very good! It was most of an oversight of mine tbh.
uGuardian  [author] 20 Mar @ 8:04pm 
Hmm, interesting. I uh... will have to look into it, it's been a LONG time since I made this mod.