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Simply Bulk Crafting 1.3
   
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Mod, 1.2, 1.3
File Size
Posted
1.008 MB
11 Dec, 2021 @ 3:29am
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Simply Bulk Crafting 1.3

Description
I take zero credit for this mod. I consider it essential to my Rimworld experience though, so I tried updating it to 1.3, with my limited understanding of code. It seems to have worked however. :3

Original Mod, by Stein:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1504748667

Updated Mod, by SheriffBennington:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2139862969

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Adds useful bulk crafting recipes for some items in Rimworld while still trying to be balanced but not punishing.

Currently added bulk recipes:

• Simple meals
• Fine meals
• Lavish meals
• Packaged survival meals
• Pemmican
• Kibble
• Wort
• Flake
• Go-Juice
• Penoxycyline
• Psychite tea
• Yayo
• Smokeleaf joint
• Wake-Up
• Medicine
• Burn apparel
• Burn drugs
• Stone blocks
• Smelt metal from slag
• Smelt weapons (surprisingly useful)
• Destroy weapons
• Chemfuel from wood
• Chemfuel from organics
• Components
• High-explosive shells
• Incendiary shells
• EMP shells
• Advanced Components
• Patch leather
• Make chemfuel from corpses
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If you have any balance suggestions or suggestions for new recipes, leave a comment and if you enjoyed the mod give it a thumbs up
Popular Discussions View All (1)
0
7 Feb, 2022 @ 10:34am
Smokeleaf Joints and Psychite Tea.
Terry
9 Comments
obin0684 22 Apr, 2024 @ 4:36am 
In my theory, this is a mode that will not crash even if you update the version.
Mattheodric 8 Jan, 2023 @ 10:00pm 
Any chance we can get a 1.4 update?
eighmy_lupin 24 Oct, 2022 @ 12:12pm 
1.4?
Harro 2 Jul, 2022 @ 11:08pm 
is there a way to stop the item looking like an unfinished statue while its being crafted on its workbench?
Holgast 12 Dec, 2021 @ 11:39pm 
Crafting 6 seems a bit high for stonecutting IMO. I'll update my bulk stonecutting mod to not clash with yours, good thing we used different defNames :) Just a thing to note that every bulk stonecutting mod runs into is that if you're using 'stackable chunks' with a 'make any blocks' recipe it will only produce one chunk's worth of blocks regardless of the input. Not easily fixable.
Your corpse recipe probably will work, but it's only got it set to input one corpse at a time.
Droknar 12 Dec, 2021 @ 1:33pm 
Yea I forgot about how much the corpse has left on it and butchery skill. And I do have another mod that does corpse to fuel. With so many mods you start to forget what you have lol.
Kiro  [author] 12 Dec, 2021 @ 10:38am 
@Droknar
Ah, the base game doesn't have corpse processing into chemfuel directly. You'd have to butcher the corpse first to get the meat, then turn that into chemfuel. The amount of meat you get per person is highly variable, based off butchery skill, remaining body parts, difficulty setting, and even malnutrition of the body...

Base recipe for the biofuel refinery is 3.5 nutrition into 35 chemfuel in 2,500 ticks. It can also convert wood into chemfuel. Are you using a different mod that can convert corpses? SheriffBennington's tweak to the original mod was what added the corpse recipe to this one, as something entirely new.
Kiro  [author] 12 Dec, 2021 @ 10:27am 
@Droknar
Hmm, you are indeed correct. Checking the code, that appears to be working exactly as intended. Not entirely sure why it's done like that. I didn't actually change any of the defs themselves from the original mod I updated. How odd. I'll see if I can tweak it.
Droknar 11 Dec, 2021 @ 11:34am 
Making chemfuel from corpse bulk isn't doing bulk crafting. Just 1 corpse at a time. Also it makes 40 chemfuel from 1 corpse compared to the normal recipe of 1 corpse = 50 chemfuel (but I imagine this is cause the cost saving vs final product)