Tabletop Simulator

Tabletop Simulator

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Too Many Bones [2021] [Scripted Setup]
   
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Type: Game
Complexity: Medium Complexity
Number of Players: 1, 2, 3, 4
File Size
Posted
Updated
1.702 MB
5 Dec, 2021 @ 12:10pm
7 Dec, 2021 @ 6:36am
15 Change Notes ( view )

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Too Many Bones [2021] [Scripted Setup]

Description
Too Many Bones updated/re-scripted to support setting up all current characters (including Lab Rats and Dart's board flipping mechanics), Build-a-Tyrant (including initial stat randomization), campaigns, and NAP.

This version uses counters instead of health chips as the chips are extremely cumbersome to interact with in Tabletop Sim.


How do?
Gearlocs
Go to the top middle and select a gearloc for each player (click a name, then setup). Probably don't all play the same gearloc unless you really want to.

Tyrants
Go to the right side and pick a tyrant by clicking on a name. This will select default encounter and loot options for that tyrant but they can be changed for campaign use (or if you want to play 10 or 8 day Build-a-Tyrant).

Loot/Encounters
Turning on Solo will use solo encounters instead of the regular ones.

With Undertow off all encounters (solo or regular) that aren't from Undertow are used and all loot except Undertow specific loot (e.g. loot specific to water battles) is used, with Undertow on only Undertow encounters are used and all loot is included.

Click Setup when you're happy.

Baddies
The types of baddies relevant to your tyrant will be selected. If you're playing Build-a-Tyrant, the types of baddies randomly chosen using the selection method in the rule book will be selected after pressing Setup.

Click Add Baddies to build/shuffle baddie stacks.

Gearloc Notes
Tink
Tink's Build die needs to be rotated to allow selecting available attachments. This is generally not possible in Tabletop Sim because of the dice mechanics, so each face of the die has a "R" button in the center of it that can be clicked to rotate it 90 degrees.

Dart
Dart's mat flipping mechanic would be very difficult to implement exactly as described, so a modified version of the dangerous side of Dart's mat is available as state 2 which should work without having to move any dice.
11 Comments
hgnypem 14 Sep, 2022 @ 5:12pm 
@Wallets - is there a way to setup only the base game or specific expansions using the scripted setup? I wanted to work through the base game and then expansions, but it seems like i would have to do manual setup of encounter cards and baddies.
truelegoluigi 10 Jun, 2022 @ 6:19pm 
For Tink's Build 2.0 die, there is no rotate button available like there is for the Build 1.0 die.
Bott_bott 25 May, 2022 @ 5:19pm 
Love the mod. I saw a comment about toggling the Age of Tyranny encounters and looks like it was fixed but I am not able to load a scenario without it adding Age of Tyranny.
vipraiz 10 May, 2022 @ 11:33am 
Mod is amazing. Thank you :)
vipraiz 10 May, 2022 @ 11:12am 
Function setEncounters(...) works incorrectly when Goblin Queen or Kollossum are selected, as they have only one Tyrant encounter card.
putObject tries to place a card into another card.
vipraiz 10 May, 2022 @ 11:11am 
Error:
Error in Script (Loot/Encounters Helper - e27c6f)
function <ClickSetup>: attempt to index a nil value[/quote]

The error occurs because the names of the tyrants are mismatched in Tyrants Helper and Loot/Encounters Helper.
- Tyrants Helper: "The Goblin King", "The Goblin Queen", "Vol'Kesh", "Blobulous"
- Loot/Encounters Helper: "Goblin King", "Goblin Queen", "Volkesh", "Blodulous"
mystery_origin 2 Feb, 2022 @ 2:58pm 
Some of the tyrant setup seems to trigger an error. This happens to Goblin King, Goblin Queen, Vol'Kesh and Blobulous,

Error:
Error in Script (Loot/Encounters Helper - e27c6f)
function <ClickSetup>: attempt to index a nil value
Wallets  [author] 10 Dec, 2021 @ 7:22am 
It's certainly possible but I didn't set it up at that way as I don't personally like playing the same day 1-3 stuff over and over.
CraZy-gAEmeR 10 Dec, 2021 @ 6:51am 
Is it possible to add Age of Tyranny as a toggle-able encounter setting?
Wallets  [author] 7 Dec, 2021 @ 5:25am 
Whoops! Should be fixed now.