Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
How about moving the attachment spawners to the spawn room or placing them in positions that the "default lines" people follow will naturally lead them to? If people are having trouble finding something very useful like that then there's probably a design issue that is a curable problem.
- Medic US class now spawns with AR9 instead of M16
- Assault class now spawns with anti-tank mine
- fixed out of bounds volume for OBJ 1 & 2
- decreased vehicle despawn time to 30 sec
- Decreased attacker tickets to 50 and obj ticket bonus to 30
- decreased number of vehicles to help with performance
- fixed holes in the mountain mesh
- added second ramp so ATVs don't clog up the way to OBJ 2
- Penguin now provides gifts
- Better placed artillery
- Replaced US artillery with German that should work better with vehicles
- should be less bumps going over snow with ATVs
- tents now use fabric_thin physmat
Did some more optimization but will be more aggressive with optimization next week. If people have feedback on what areas of the map hurt perf and what your specs are, it will help with that.