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As an example, my mining ship with storage set to 3x gets wildly *faster* on gyro input as I drill. Replacing TotalMass with PhysicalMass in the script causes it to perform as expected as my cargo fills up.
I'd like to expand on Kaedys' comment a while ago: I like to subgrid large block grids so that I can use small block equivalents for things like pbs, tbs, controllers, etc. Dyna won't stand for this though, bc it's not looking at the larger grid at all.
But I found some shortcomings during the use process
Can the value of "maximum weight of spaceship" be used as a customizable variable for players to modify, so that it can adapt to more types of spaceships