Project Zomboid

Project Zomboid

359 ratings
Character Save
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File Size
Posted
Updated
116.813 KB
4 Dec, 2021 @ 12:37pm
18 Dec, 2024 @ 11:39am
13 Change Notes ( view )

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Character Save

In 3 collections by Tchernobill
PZ Build 41
27 items
Taste of Vanilla B41
35 items
B42
23 items
Description
Allows to save a character playing in a version and load it in another version of the game.

So you can finally replay your 1k hours survivor from B41.50 into B41.73 or even multiplayer.

How to
  • start the game in the initial version
  • activate this mod in the save
  • load the save
  • click on the save button below your character name in the character UI
  • note your character name(1)
  • stop the game
  • start the game in the current main version of the game
  • activate this mod in default setting
  • start a new game with the same character name(1)
  • click on the load button below your character name in the character UI

What is saved
  • Profession
  • Traits
  • Perk levels, current experience and book multiplier.
  • Weight
  • Kills number
  • Time survived
  • Items(2)
  • Known recipes
(2)no keyring, no tailoring patch, restore full durability.
Also clothings and bags are "randomly" equipped automatically. This is mainly to avoid "weight stuck inventory" effect.

Can I use it for other switches than game versions
Yes you can use it:
  • to have an experienced character in a Really CDDA challenge.
  • to change between survivor mod and apocalypse.
  • ..
But in those cases you SHOULD use this other mod instead.

A mismatch between client and server with B41 Multiplayer?
Follow the steps here[theindiestone.com]

Ask for permission[theindiestone.com]
This mod can only be added to and extended with the express permission from the original creator. Having received permission, credit must be given to the original creator, both within the files of the mod and wherever the mod roams online.

If no permission is received you may not alter the mod.

If you wanna support, kind words are very welcome.

Workshop ID: 2673317083
Mod ID: CharacterSave
Popular Discussions View All (2)
0
23 Aug @ 6:42am
error log
Terminatus
0
4 Apr, 2023 @ 7:32pm
Error log
CREAMY
147 Comments
m1ffick 12 Sep @ 6:45am 
Very stupid mod because it keeps lost items if it were just skills and wheels it would be good but 3/10
Terminatus 24 Aug @ 7:11am 
this mod does not support certain modded items and cause immediate crash upon loading saves with them (loads nothing) is it possible to solve?
Terminatus 23 Aug @ 6:36am 
I used loading between saves, strangely removed all my clothings, may I ask where does this mod save its player data?
SiTWulf 10 Aug @ 3:29pm 
Incompatible with: TwisTonFire - BetterCharacterInfo
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3488600400

The creator can easily solve this by creating a new dedicated tab in the character window.
Eagle7 (Evo) 4 Aug @ 6:00pm 
This works with B42, however it didn't carry over my hair color. Can't speak for carrying over clothing or inventory, latest upon utterly destroyed everything I owned but was still able to load into the save to rescue my character. The character must be the exact same name as the one your about to make in your new world.
fLYOFK 3 Aug @ 10:00am 
Can this mod work without builds 41 and 42? I add this mod to multiplayer server and it doesnt work
DirtyCurt 20 Jul @ 1:34am 
Clicked save, then load immediately after (thought it would bring up another UI) and all my skills got halved.
Meyar 9 Jul @ 12:18pm 
Getting this error on load anyone know what might be causing it? I'm pretty sure it's some kind of mod conflict as when I load it doesn't load some items.

attempted index: item of non-table: null
function: loadItemContainer -- file: CharacterSave_SaveLoad.lua line # 295 | MOD: CharacterSave
function: loadChar -- file: CharacterSave_SaveLoad.lua line # 247 | MOD: CharacterSave
function: onMouseUp -- file: ISButton.lua line # 56 | Vanilla
java.lang.RuntimeException: attempted index: item of non-table: null
Akira 26 Jun @ 8:44pm 
!!! only tested in b41 !!!!
When using this mod, my Strength and Fitness stats don't stick after loading a save; they revert.
I found that character:applyTraits seems to set Strength and Fitness to certain values, though I'm unsure why.
Here's a workaround that worked for me (only basic tests conducted):

\2673317083\mods\CharacterSave\media\lua\client\CharacterSave_SaveLoad.lua
line:around 222

before:
character:applyTraits(updatedTraits)--is lua ArrayList same as Java ArrayList<String> ? seems to be

after:
local beforeStrength = character:getPerkLevel(Perks.Strength);
local beforeFitness = character:getPerkLevel(Perks.Fitness);
character:applyTraits(updatedTraits)--is lua ArrayList same as Java ArrayList<String> ? seems to be
if beforeStrength <= 0 then character:setPerkLevelDebug(Perks.Strength, 0); end
if beforeFitness <= 0 then character:setPerkLevelDebug(Perks.Fitness, 0); end

I'm new to modding and Zomboid mods, so please take this as a suggestion."

transration by gemini
Marcin 15 Jun @ 2:55am 
After loading character it changes maps settings ... as nature abundance.