The Slormancer

The Slormancer

62 ratings
Item datadump & simulator V0.6.5n (Outdated, edit in progress, i'm just burnt out)
By P 15-4704
Here's some info for the people who want to optimize their equipment, it's not really something you can't find in the game, but it's good for planning. If you're looking for a specific stat, use Ctrl+F so you can skip the wall of text with things you may or may not know.
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NPCs
This is an introduction of the npc mentioned in this guide.


Rick is the NPC who can reinforce your equipment with the crafting resources (mainly slormites), and craft slormites.













Friederich is the NPC who can reforge stats and scores with slormandrites and slormelines, and craft those resources with fragments.












Olorin is the NPC related to the slorm temple, he gives you upgrades related to said place and upgrade your ultimatums.
You can also trade pure slorm for elder or normal slorm, and buy a special Reaper.












Cory is the NPC who can upgrade the slorm reapers affinity, upgrade the runes and copy the slorm reapers. He also sells the slorm reaper "Fate-crusher, (weapon name) of the seven and the Slorm reapers you don't have with your other characters (you need that reaper with a different character to enable this option.
Resources & Currency

  • The 1st first group (red) are slormites, you can use those items to Rick Manalan for item reinforcement.

  • The 2nd group (blue) are slormandrite, you can use those items to reforge the item special stats (or in the case of the slormandrite of fate, to reforge any stat) with Friederich or you can get bonus chance in different reinforcement stats when you reinforce an item with Rick.

  • The 3rd group (green) are slormeline and the fragments, you need slormeline to reforge stats or scores,for the last one you need the slormandrite of fate. If you use it with rick, it increase the chance of successful reinforcemente. With the fragments, you can talk to Rick to create slormites tier 0 or talk to friederich to create slormandrites and slormelines

  • The 4th group (violet) are the reapersmith spirits, you can use them to upgrade the slorm reaper affinity, upgrade runes, copy slorm reapers (you need 1k of spirits of that slormsmith and the same type of slorm reaper with another character

  • The 5th group (yellow) are currency, currently there are 4 types:
    -Goldus is the base currency to upgrade equipments, reforge and buy items.
    -Slorm is the currency you use to upgrade your skills and ancestral tree
    -Elder slorm is the currency you need to enter the slorm temple and the great forge (both end game content) and can be obtained by killing elite monsters in battlefield (another end game content) or story mode.
    -Pure slorm is the currency you use to buy the upgrades of the slorm temple, the ultimatums and buy the "Elder (weapon) of the slorm temple"

Slormandrites




From left to right:
  • of aptitude
  • of harmony
  • of fate
  • of virtue
  • of negation
  • of true potential

Slomeline








(Fragments use the same color code)
From left to right:
  • Normal
  • Magic
  • Rare
  • Epic
  • Legendary
Gear: Basics




  • Equipments have 6 different tiers, Normal, Magic, Rare, Epic and Nether.

  • Legendary is a different classification, an item can be normal/magic/rare/epic and legendary at the same time.

  • Nether items can only be obtained when defeating a warlord, these items always have a legendary start.

  • The stats availability depend of the tiers, some stats you can find in the normal tier may not be available as magic or rare in the same gear, or vice versa.

  • Each item can have up to 2 normal (Rings, amulets, belts and cape have 1, the rest have 2), 1 magic, 1 rare, 3 epic, 1 legendary stat, 1 slormsmith affinity (up to +5 levels), 1 mastery modifier (up to +2 levels) and 1 attribute modifier (up to +3 points).

  • The more rarity the item have, the more experience needs to fill the potential.

  • The Potential gain is the same regardless of the Wrath.

Stats with more rarity have diminishing return, in relation to the normal stat.

Rarity
Normal
Defense/Magic/Rare
Epic
%
100
65
40
Gear: Stats Growth
as stated in the patch 0.2

Reinforcement now offers diminshing returns. +1 Reinforcement gives a +15% bonus, +2 gives +14% bonus, up to +15 and above granting a +1% bonus to the Reinforced stat.
That is instead of the former Reinforcement that granted +15% bonus to stats, at any Reinforcement level.

This bonus is accumulative. That mean when you reinforce an item to 2, the next bonus is 29% (15%+14%) of the base stats. When you go past the 14 reinforcement, the rest of the reinforcement will add 1% the base stat.


When you select an equipment To upgrade with Rick, you can see 3-4 colors on the numbers
  • White (Teal if the stat is pure) is the current value of your equipment.
  • The orange numbers are the added value to those stats in case of a successful upgrade.
  • The grey numbers are the base value of those stats.









This growth use the real stat value, stats in % are rounded to every 0,5% (except the leech stats).

Originally posted by Official Discord Server:
Yep, this is because internally, the game don't store the value as "12%" but rather a value from 1 to 100
Meaning that with the rounded value, the game shows you 12%, but in reality it's more like 11.9 (i don't know the exact value, but u get the point)
And therefore the multiplicative bonus of reinforcement don't give the exact same value


Ex:
Looking at the minion damage, all those items have the same base value. But all helmets have the same growth but the cape have a little bit more. All those bonus are from 0 to 1 reinforcement. That mean the cape have different real value.
personal note: change this pic






















Since the Royale update, the legendary effects can benefit from reinforcement, up to lvl 15, because those effects have no diminishing return.
Gear: Pure Stats
Dropped gear have chance of getting pure stats. These pure stats are highlighted with teal and an exclamation mark (!).
By default, they have up to +10% of the max roll possible for that stat. This max roll can be increased in exchange of pure slorm with Olorin, up to +90% bonus max roll, with a total of +100%. The chance of getting pure stats can be upgraded with Olorin as well.
In Warlords, each Netherworld map have increased chance to drop a specific Pure stats, with a minimum score, and this stat is rerolled each time you complete a map.
The number of exclamation marks indicate the bonus range of that pure stat.

!
!!
!!!
1% - 50%
51% - 90%
91% - 100%















Note: Reforging pure stats will remove the pure status, when you select the option to reforge a pure stats, Frederich will give you a warning.

Gear: Affinity
Each level of affinity grant you bonuses with the matching Slormsmith:
  • +0,5% Reaper damage.
  • +0,5% Effect multiplier.
  • +1% Reaper experience gain.
  • +0,2% Reduced primordial cap. *

*This means you need less levels to get the primordial version

You can get up to 50 affinity points from your gear and 100 from Cory's upgrades
Gear: Mastery
This stat increase the level of the skill, up to 22 levels in a single skill.

If you use the same gear with a different class, the mastery will change to the skill of the current class in the same position. Eg: with +2 with Throwing sword, that gear give you +2 to Book smash with the mage or Stab with the huntress.

Gear: Nether Equipment
Nether Items were added with the Warlords. Like stated before, these items always have a legendary stat.
There are two things that makes this type of gear special, the first one, you can increase the level up to 120, and you can graft up to twice (including legendary and pure stats). This mean you can graft stats or legendary effects in gear you normally can't find, like having Heart of Darkness effect in your boots or All damage reduction in your Amulet's defensive slots, the only restriction i the rarity of the slot must be the same, if you want All Damage Reduction in an amulet's defensive slot, you need another piece of gear with All Damage Reduction in the defensive slots (any type of equipment).
This type of items can be target farm, since each warlord has a list of possible Nether items drop, and the drop chance can be increased.
Crafting basics: Upgrades
When you go to Rick, you have 2 tabs.




-The first tab is the reinforcement. When you see this tab, you have 5 values and 5 slots.

Values
  • Potential: the base success rate, you fill this bar by gaining exp with the item equiped. You don't need to fill this stat to reinforce an item, but it's recomended.

  • Critical reinforcement: the chance of getting +15% potential after a successful critical reinforcement.

  • Double reinforcement: the chance of reinforce the selected equipment twice.

  • Failure: it's the chance of failing a reinforcement, this value is multiplier (ex: if you have a 80% success rate and 50% failure, the final number is 40%).

  • Calculated success rate: when i mention this value, is the one on the right, it shows the final succes rate.

Slots
  • Equipment (Top left): there's not much to say about this one, you drop the equipment you want to reinforce.

  • Slormite (Top right): In this slot you can drop any slormite, different tiers have different bonus/penalty depending of the reinforcement tier of your equipment. You can only use one unit.

    Tier
    Critical (%)
    Double (%)(rounded down)
    Failure (%)
    item tier = Slormite
    10
    4,5
    0
    item tier > Slormite
    10
    4,5
    50 per - tier*
    item tier < Slormite
    10 + (10 per + tier)
    4,5 + (4,5 per + tier)
    0

    *This value can exceed the 100%, but the game will not display the excess

    -Slormite merge and Reinforcement base cost

    Slormite tier
    Merge cost
    Normal
    Magic
    Rare
    Epic
    Legendary
    0
    2
    29
    37
    44
    118
    176
    1
    5
    59
    74
    88
    235
    353
    2
    10
    118
    147
    176
    470
    706
    3
    20
    235
    294
    353
    941
    1411
    4
    39
    470
    588
    706
    1882
    2822
    5
    78
    941
    1176
    1411
    3763
    5645
    6
    157
    1882
    2352
    2822
    7526
    45158
    7
    314
    3763
    4704
    5645
    15053
    90317
    8
    627
    7526
    9408
    11290
    30106
    180634
    9
    1254
    15053
    18816
    22579
    60211
    361267
    10
    2509
    30106
    37632
    45158
    120422
    180634
    11
    5018
    60211
    75264
    90317
    240845
    361267
    12
    10035
    120422
    150528
    180634
    481690
    722535
    13
    24845
    301056
    361267
    963379
    963379
    1445069
    14
    40141
    481690
    602112
    722534
    1926758
    2890138

  • Extras: The last 3 slots are optionals, but they can help with the reinforcement stats, you can use slormandrites or slormelines, with different effects. You can use 3 differents slormandrites and slormelines in any quantity. Adding items in those slots will increase the price of the reinforcement.

    -Slormandrites effect and cost

    Slormandrite
    Cost
    Effect
    of aptitude
    +241~242
    +5% Critical reinforcement
    +3% Critical potential (increase the bonus potential of the critical reinforcement)
    of harmony
    +231~232
    -1% failure chance.
    of fate
    +154~155
    +1% Reinforcement chance, Critical reinforcement, Critical potential, Double reinforcement, and failure (yup, 1% of each)
    of virtue
    +250~251
    +5% Double reinforcement
    +3% failure
    of negation
    +523
    The slormite is not consumed if the reinforcement fail.
    of true potential
    +3940~3941
    The potential of the item will not be reseted if the reinforcement fail.

    -Slormeline effect and cost

    Slormeline tier
    Cost
    Reinforcement chance
    Normal
    +49
    +0.1%
    Magic
    +210
    +0.5%
    Rare
    +948
    +2%
    Epic
    +7585
    +15%
    Legendary
    +37926
    +75%

    Note: these bonus are aditive to the final calculated value

    Note: the cost is the same for all slormelines tiers, what change is the tier of the item.

    -The second tab, is the slormite merge, you can merge different tiers of slormites using 3 of the slormites of the previous tier (tier 1 need 3 tier 0, tier 2 need 3 tier 1, etc), except the tier 0, this tier need 25 normal and 10 magic fragments.
Crafting basics: Forge
















Reforge
With this option, you can personalize your equipment, you can take any equipment and upgrade the tier (normal->magic->rare->epic->legendary).
Reforge have multiple options depending of the tier of the item.
You can find the posible stats in the next sections

-Non special stats

Reforge all scores
1x Slormandrite of fate
Reroll the unlocked scores of non special stats (including legendaries scores)
Reforge (tier) scores
1x (tier) slormeline and 1x Slormandrite of fate
Only reroll the (tier) unlocked score
Reforge (tier) stats
1x (tier) slormeline
Reroll the stat of that tier
Lock (name of the stat and score)
3x (tier) slormeline
The locked stat and score can't be rerolled
Unlock (name of the stat and score)
9x (tier) slormeline
Unlock the locked stat, now that stat and score can be rerolled
Add (next tier) stats
5x (next tier) slormeline
Upgrade the tier of the item

-Special stats

Unlike the non special stats, these stats are not influenced by the item level.

Action
Resource
Effect
Add reaper stats
5x Slormandrite of harmony
Gives your equipment a random slorm reaper stat and affinity modifier
Reforge reaper scores
1x Slormandrite of harmony and 1x Slormandrite of fate
Reroll the score of thereapersmith affinity (Up to 5 levels)
Reforge reaper stats
1x Slormandrite of harmony
Change the reapersmith modifier*
Add mastery stats
5x Slormandrite of aptitude
Gives your equipment a random mastery stat and level modifier.
Reforge mastery scores
1x Slormandrite of aptitude and 1x Slormandrite of fate
Reroll the score of the mastery level modifier (Up to 2 levels)
Reforge mastery stats
1x Slormandrite of harmony
Change the skill affected by the level modifier
Add atribute stat
5x Slormandrite of virtue
Gives your equipment a random atribute stat modifier and score
Reforge atribute scores
1x Slormandrite of virtue and 1x Slormandrite of fate
Reroll the score of the atribute stat modifier (Up to 3 levels)
Reforge atribute stats
1x Slormandrite of virtue
Change the atribute affected by the modifier

Note: these stats can't be locked, but can't be rerolled by reroll all. Also, they can be added in any item, ignoring the tier.

-Misc

Action
Resource
Effect
Update item level
1x Slormandrite of true potentiale
Increase the level of the item by 1, up to your current character's level
Extract slormite
1x Slormandrite of negation
Reduce the reinforcement level to 0 and gives you a slormite of the gear's tier

Salvage
Turn items into fragments from their respective tier, you can use the hamer icon with the tier color to savage all non equiped items from that tier, for the legendaries, you have to drop the item manually.
If you salvage an item with pure stats, you get some pure slorm.

Resource merge
-Slormelines

Each slormeline require 100 fragments with the same tier (100 rare fragments for 1 rare slormeline), OR 10 slormelines from the previous tier (10 normal slormelines for 1 magic slormeline).

-Slormeline tier
Goldus cost
Normal
33
Magic
140
Rare
632
Epic
5057
Legendary
25284

-Slormandrite

Item
Normal
Magic
Rare
Epic
Goldus
of fate
100
50
103
of negation
100
50
349
of true potential
300
50
2626
of aptitude
200
50
161
of harmony
200
3
154
of virtue
200
50
5
167

Graft

This option is unlocked when you get your first Nether equipment, this option allows you to sacrifice an item to transfer that stat to the nether item.
You can only transfer ANY stat to the nether item within the same tier (this include legendary effect) 3 times in the same nether item.
Grafting require Pure slorm, the item with the stat you want to graft, a legendary slormeline, and a slormeline from the tier you want to transplant.
Minimum stats level
Lvl
Stat
1
  • Armor (Flat)
  • Attack speed
  • Critical strike chance
  • Critical strike damage
  • Elemental resistance (Flat)
  • Evasion (Flat)
  • Experience gain
  • Goldus find
  • Life leech
  • Life regeneration (Flat)
  • Mana leech
  • Mana regeneration (Flat)
  • Max life
  • Max mana
  • Movement speed
  • Raw damage (Flat and %)
  • Slorm find
  • Thorn damage (Flat)
10
  • Elemental damage (Flat and %)
  • Life on hit (Flat)
  • Life on kill (Flat)
  • Mana on hit (Flat)
  • Mana on kill (Flat)
  • Max life (%)
  • Max mana (%)
  • Retaliation
18
  • Ancestral strike chance
  • Armor (%)
  • Armor penetration
  • Damage over time
  • Damage to elite
  • Elemental penetration
  • Elemental resistance (%)
  • Evasion (%)
  • Tenacity
  • Thorn damage (%)
20
  • Damage reduction ( Area, Elite, Melee and Projectile)
24
  • Life regeneration (%)
  • Life on hit (%)
  • Life on kill (%)
  • Mana regeneration (%)
  • Mana on hit (%)
  • Mana on kill (%)
25
  • Additional projectile
  • All damage reduction
  • Ancestral strike damage
  • Area increased effect
  • Area increased size
  • Aura increased effect
  • Resistance (Fire, Ice, Light, Lightning and shadow)
  • Fork chance
  • Inner fire chance
  • Inner fire damage
  • Inner fire duration
  • Inner fire max charges
  • Knockback on melee
  • Knockback on projectile
  • Melee recast chance
  • Minion increased damage
  • Overdrive bounce number
  • Overdrive chance
  • Overdrive damage
  • Pierce chance
  • Projectile speed
  • Rebound chance
  • Totem increased effect
40
  • Fragment find
  • Magic item quality
  • Magic item quantity
Adventure
Normal
Stat
Score
Helmet
Amulets
Armor
Cape
Belt
Shoulder
Bracer
Gloves
Ring
Boots
Slorm find
10,5%~15%
X
X
X
O
X
X
X
X
X
X
Experience gain
10,5%~15%
X
X
X
O
X
X
X
X
O
X
Magic item quantity
3,5%~5%
X
O
X
O
X
X
X
X
X
X
Magic item quality
3,5%~5%
X
O
X
O
X
X
X
X
X
X

Magic/Rare
Stat
Score
Helmet
Amulets
Armor
Cape
Belt
Shoulder
Bracer
Gloves
Ring
Boots
Slorm find
6,75%~9,75%
X
X
X
O
X
X
X
X
X
X
Experience gain
6,75%~9,75%
X
X
X
O
X
X
X
X
O
X
Magic item quantity
2%~3%
X
O
X
O
X
X
X
X
X
X
Magic item quality
2%~3%
X
O
X
O
X
X
X
X
X
X

Epic
Stat
Score
Helmet
Amulets
Armor
Cape
Belt
Shoulder
Bracer
Gloves
Ring
Boots
Slorm find
3%~6%
X
O
X
X
X
X
O
O
O
O
Experience gain
3%~6%
X
X
O
X
O
X
X
X
X
O
Life
Normal
Stat
Score
Helmet
Amulets
Armor
Cape
Belt
Shoulder
Bracer
Gloves
Ring
Boots
Max life
737~1054
O
X
O
O
X
X
X
X
X
O
Max life
7%~10%
X
O
X
X
X
X
X
X
O
X
Life Regeneration
130~186
X
X
X
O
X
X
X
X
X
X

Magic/Rare
Stat
Score
Helmet
Amulets
Armor
Cape
Belt
Shoulder
Bracer
Gloves
Ring
Boots
Max life
474~685
O
O
O
O
X
O
X
X
O
O
Max life
4,5%~6,5%
O
O
O
O
X
O
X
X
O
O
Life Regeneration
83~120
O
X
O
O
X
X
X
X
X
O
Life Regeneration
6,75%~9,75%
X
X
O
O
X
X
X
X
X
X
Life leech
0,5%~0,75%
X
X
X
X
X
X
X
O
X
X
Life on hit
223~322
O
X
O
X
X
X
X
X
X
O
Life on kill
111~161
X
X
O
X
X
X
X
X
X
X

Epic
Stat
Score
Helmet
Amulets
Armor
Cape
Belt
Shoulder
Bracer
Gloves
Ring
Boots
Max life
210~421
X
O
X
X
X
O
X
X
O
X
Max life
2%~4%
O
X
O
O
X
O
X
X
X
O
Life Regeneration
37~74
O
O
O
X
O
X
X
X
O
O
Life Regeneration
3%~6%
X
O
O
O
O
X
X
X
O
O
Life leech
0,25%~0,5%
X
O
X
X
X
X
O
O
X
X
Life on hit
99~198
O
X
O
O
O
O
O
O
X
X
Life on hit
6%~12%
X
X
X
X
X
O
O
O
X
X
Life on kill
49~99
X
X
O
O
X
O
O
O
X
X
Life on kill
6%~12%
X
X
X
X
X
O
O
O
X
X
Mana
Normal
Stat
Score
Helmet
Amulets
Armor
Cape
Belt
Shoulder
Bracer
Gloves
Ring
Boots
Max mana
998~1426
O
X
O
O
X
X
X
X
X
O
Max mana
7%~10%
X
O
X
X
X
X
X
X
O
X
Mana Regeneration
130~186
O
O
X
O
X
X
X
X
O
X

Magic/Rare
Stat
Score
Helmet
Amulets
Armor
Cape
Belt
Shoulder
Bracer
Gloves
Ring
Boots
Max mana
641~926
O
O
O
O
X
O
X
X
O
O
Max mana
4,5%~6,5%
O
O
O
O
X
O
X
X
O
O
Mana Regeneration
83~120
O
O
O
O
X
X
X
X
O
O
Mana Regeneration
9%~13%
O
O
X
O
X
X
X
X
O
X
Mana leech
0,5%~0,75%
X
X
X
X
X
X
O
X
X
X
Mana on hit
83~120
O
X
O
X
X
X
O
X
X
X
Mana on kill
111~161
O
X
X
X
X
X
X
X
X
X

Epic
Stat
Score
Helmet
Amulets
Armor
Cape
Belt
Shoulder
Bracer
Gloves
Ring
Boots
Max mana
285~460
X
O
X
X
X
O
X
X
O
X
Max mana
2%~4%
O
X
O
O
X
O
X
X
X
O
Mana Regeneration
37~74
X
X
O
X
O
X
X
X
X
O
Mana Regeneration
4%~8%
O
O
O
O
O
X
X
X
O
O
Mana leech
0,25%~0,5%
X
O
X
X
X
X
O
O
X
X
Mana on hit
49~99
O
X
O
O
O
O
O
O
X
X
Mana on hit
6%~12%
X
X
X
X
X
O
O
O
X
X
Mana on kill
40~80
O
X
X
O
X
O
O
O
X
X
Mana on kill
6%~12%
X
X
X
X
X
O
O
O
X
X
Movement
Normal
Stat
Score
Helmet
Amulets
Armor
Cape
Belt
Shoulder
Bracer
Gloves
Ring
Boots
Movement speed
7%~10%
X
X
X
O
O
X
X
X
X
O

Magic/Rare
Stat
Score
Helmet
Amulets
Armor
Cape
Belt
Shoulder
Bracer
Gloves
Ring
Boots
Movement speed
4,5%~6,5%
X
O
X
O
O
X
X
X
O
O

Epic
Stat
Score
Helmet
Amulets
Armor
Cape
Belt
Shoulder
Bracer
Gloves
Ring
Boots
Movement speed
2%~4%
X
O
O
O
X
O
X
X
O
X
Attack pt.1
Normal
Stat
Score
Helmet
Amulets
Armor
Cape
Belt
Shoulder
Bracer
Gloves
Ring
Boots
Attack speed
8,5%~12%
X
X
X
O
X
O
O
O
X
X
Cooldown Reduction
5%~7%
X
X
X
O
X
O
X
O
X
X
Raw damage
739~1057
X
X
O
X
O
O
O
O
X
O
Raw damage
3,5%~5%
X
O
X
X
X
X
X
X
O
X
Elemental damage
739~1057
O
X
O
X
O
O
O
O
X
X
Elemental damage
3,5%~5%
X
O
X
X
X
X
X
X
O
X
Critical strike chance
3,5%~5%
X
X
X
X
O
X
O
X
X
X
Critical strike Damage
10,5%~15%
X
X
X
X
O
X
X
O
X
X
Ancestral strike chance
3,5%~5%
X
X
X
X
O
X
O
X
X
X
Ancestral strike Damage
21%~30%
X
X
X
X
O
X
X
O
X
X
Damage over time
14%~20%
X
X
X
O
X
X
X
X
O
X

Magic/Rare
Stat
Score
Helmet
Amulets
Armor
Cape
Belt
Shoulder
Bracer
Gloves
Ring
Boots
Attack speed
5,5%~7,75%
X
O
X
O
X
O
O
O
O
X
Cooldown Reduction
3,25%~4,5%
X
O
X
O
X
O
O
O
X
X
Raw damage
475~687
X
O
O
X
O
O
O
O
O
O
Raw damage
2%~3%
X
O
O
X
O
O
O
O
O
O
Elemental damage
475~687
O
O
O
X
O
O
O
O
O
X
Elemental damage
2,25%~3,25%
O
O
O
X
O
O
O
O
O
X
Critical strike chance
2%~3%
X
O
X
X
O
X
O
O
X
X
Critical strike Damage
6,75%~9,75%
X
X
X
X
O
X
O
O
O
O
Ancestral strike chance
2,25%~3,25%
O
O
X
X
O
X
O
O
X
X
Ancestral strike Damage
6%~12%
O
X
X
X
O
X
O
O
O
O
Armor penetration
13,5%~19,5%
X
O
O
X
O
X
X
X
X
X
Elemental penetration
27%~39%
O
X
X
X
X
X
X
O
O
X
Damage to elite
11,25%~16,25%
X
X
X
O
O
O
O
X
X
X
Damage over time
9%~13%
O
O
X
O
X
X
X
X
O
X
Attack pt.2
Epic
Stat
Score
Helmet
Amulets
Armor
Cape
Belt
Shoulder
Bracer
Gloves
Ring
Boots
Attack speed
2,5%~4,75%
X
O
X
X
O
X
X
X
O
X
Cooldown Reduction
2,5%~4,75%
X
O
X
X
O
X
0
X
O
X
Raw damage
211~422
X
O
X
O
X
X
X
X
O
X
Raw damage
1%~2%
X
X
X
X
O
O
O
O
X
X
Elemental damage
211~422
X
O
X
O
X
X
X
X
O
X
Elemental damage
1%~2%
O
X
O
X
O
X
X
O
X
X
Critical strike chance
1%~2%
X
O
X
O
X
X
X
O
O
X
Critical strike Damage
3%~6%
X
X
X
X
X
X
O
X
O
O
Ancestral strike chance
1%~2%
O
O
X
O
X
X
X
O
X
X
Ancestral strike Damage
6%~12%
O
X
X
X
X
X
O
X
O
O
Armor penetration
6%~12%
O
O
O
X
O
O
O
O
O
X
Elemental penetration
6%~12%
O
O
O
X
O
O
O
O
O
X
Damage to elite
5%~10%
O
O
X
X
O
O
O
O
O
O
Damage over time
4%~8%
O
O
O
X
O
X
O
O
X
X
Numbers below this point may be outdated
Defense pt.1
Normal
Stat
Score
Helmet
Amulets
Armor
Cape
Belt
Shoulder
Bracer
Gloves
Ring
Boots
Armor
350~500
O
X
O
O
O
O
O
O
X
O
Armor
10,5%~15%
X
O
O
X
X
X
X
X
O
X
Elemental resistance
262~375
O
X
O
O
O
O
O
O
X
O
Elemental resistance
10,5%~15%
X
O
O
X
X
X
X
X
O
X
Evasion
367~525
O
X
O
O
O
O
O
O
X
O
Evasion
7%~10%
X
O
O
X
X
X
X
X
O
X
Thorn damage
108~154
O
X
O
X
O
O
X
X
X
X
Thorn damage
7%~10%
X
X
X
X
X
X
X
X
O
X
Retaliation
42%~60%
X
O
X
X
X
O
X
X
O
X
All damage reduction
2%~2,5%
X
X
X
O
O
X
X
X
X
X

Magic/Rare
Stat
Score
Helmet
Amulets
Armor
Cape
Belt
Shoulder
Bracer
Gloves
Ring
Boots
Armor
100~200
O
O
O
O
O
O
O
O
O
O
Armor
7%~10%
O
O
O
X
X
O
X
X
O
O
Elemental resistance
168~243
O
O
O
O
O
O
O
O
O
O
Elemental resistance
11%~16%
O
O
O
X
X
O
X
X
O
O
Evasion
105~210
O
O
O
O
O
O
O
O
O
O
Evasion
4,5%~6,5%
O
O
O
X
X
O
X
X
O
O
Thorn damage
78~113
O
X
O
X
O
O
X
X
O
O
Thorn damage
4,5%~6,5%
O
O
O
X
O
O
X
X
O
O
Retaliation
27%~39%
X
O
O
O
O
O
X
X
O
O
Tenacity
9%~13%
X
O
X
O
X
X
X
X
X
O
All damage reduction
1%~1,5%
O
X
O
O
O
X
X
X
X
O
Elite damage reduction
4,5%~6,5%
O
X
X
X
O
X
X
X
O
O
Melee damage reduction
3,5%~5%
O
X
O
X
X
X
O
X
X
O
Projectile damage reduction
3,5%~5%
O
X
O
X
X
X
X
O
O
X
Area damage reduction
3,5%~5%
X
O
O
X
X
X
X
X
X
O
Defense pt.2
Epic
Stat
Score
Helmet
Amulets
Armor
Cape
Belt
Shoulder
Bracer
Gloves
Ring
Boots
Armor
100~200
X
O
X
X
X
X
X
X
O
X
Armor
3%~6%
O
X
X
X
X
O
X
X
X
O
Elemental resistance
75~150
X
O
X
X
X
X
X
X
O
X
Elemental resistance
3%~6%
O
X
X
X
X
O
X
X
X
O
Dmg type res*
5%~10%
O
O
O
O
X
X
X
X
O
X
Evasion
105~210
X
O
X
X
X
X
X
X
O
X
Evasion
2%~4%
O
X
X
X
X
O
X
X
X
O
Thorn damage
35~70
X
X
X
X
X
X
X
X
O
O
Thorn damage
2%~4%
O
O
O
X
O
O
X
X
X
O
Retaliation
12%~24%
X
X
O
O
O
X
X
X
X
O
Tenacity
4%~8%
O
O
O
O
O
O
O
O
X
O
All damage reduction
0.5%~1%
O
O
O
X
X
X
X
X
O
O
Elite damage reduction
2%~4%
O
X
O
X
O
O
O
O
O
O
Melee damage reduction
1,5%~3%
O
X
O
X
O
O
O
O
X
O
Projectile damage reduction
1,5%~3%
O
X
O
X
O
O
O
O
O
O
Area damage reduction
1,5%~3%
O
O
O
X
O
O
O
O
X
O

*With damage type resistance, i mean Lightning, Fire, Ice, Light and Shadow. All of these resistance goes on the same gear and have the same value, but each one use one slot.
Resource
Normal
Stat
Score
Helmet
Amulets
Armor
Cape
Belt
Shoulder
Bracer
Gloves
Ring
Boots
Goldus find
10,5%~15%
X
X
X
O
X
X
X
X
O
X

Magic/Rare
Stat
Score
Helmet
Amulets
Armor
Cape
Belt
Shoulder
Bracer
Gloves
Ring
Boots
Goldus find
3%~6%
X
X
X
O
X
X
X
X
O
X
Fragment find
3%~6%
X
O
X
O
X
X
X
X
O
X

Epic
Stat
Score
Helmet
Amulets
Armor
Cape
Belt
Shoulder
Bracer
Gloves
Ring
Boots
Slorm find
3%~6%
X
O
X
X
X
X
O
O
O
O
Fragment find
3%~6%
X
O
X
O
X
X
X
X
O
X
Melee
Magic/Rare
Stat
Score
Helmet
Amulets
Armor
Cape
Belt
Shoulder
Bracer
Gloves
Ring
Boots
Inner fire chance
18%~26%
O
X
X
X
O
O
X
X
X
O
Inner fire duration
18%~26%
O
X
X
X
O
O
X
X
X
O
Inner fire damage
27%~39%
O
X
X
X
O
O
X
X
X
O
Overdrive Chance
9%~13%
X
X
X
O
O
X
O
O
X
O
Overdrive damage
20%~29%
X
X
X
X
O
X
O
O
X
O
Melee recast chance
7%~10%
X
X
O
X
X
O
O
X
X
O

Epic
Stat
Score
Helmet
Amulets
Armor
Cape
Belt
Shoulder
Bracer
Gloves
Ring
Boots
Inner fire chance
4%~8%
X
X
X
O
O
X
O
O
O
O
Inner fire duration
8%~16%
O
X
X
O
O
O
O
O
X
O
Inner fire damage
12%~24%
O
O
X
O
O
O
O
O
X
O
Inner fire max charge
4%~8%
X
X
X
O
O
X
O
O
O
O
Overdrive Chance
4%~8%
X
X
O
O
O
X
O
O
X
O
Overdrive damage
9%~18%
X
X
O
X
O
O
O
O
O
O
Overdrive bounce number
16%~32%
X
O
X
O
O
O
O
O
X
O
Melee recast chance
3%~6%
X
X
O
O
O
O
O
O
O
O
Knockback on melee
24%~48%
X
X
X
O
O
X
O
O
X
X
Projectile
Magic/Rare
Stat
Score
Helmet
Amulets
Armor
Cape
Belt
Shoulder
Bracer
Gloves
Ring
Boots
pierce chance
4,5%~6,5%
X
X
X
X
X
O
O
O
X
X
Fork chance
4,5%~6,5%
X
X
X
O
X
O
O
O
X
X
Rebound chance
7%~10%
O
X
X
O
O
X
X
X
O
X
Projectile speed
11%~16%
X
X
X
X
X
X
O
O
X
X

Epic
Stat
Score
Helmet
Amulets
Armor
Cape
Belt
Shoulder
Bracer
Gloves
Ring
Boots
Additional projectiles
2%~4%
X
O
X
O
O
O
O
X
X
O
pierce chance
2%~4%
X
X
O
O
X
O
O
O
O
X
Fork chance
2%~4%
O
O
X
O
O
O
O
O
X
O
Rebound chance
3%~6%
O
X
X
O
O
O
O
X
O
O
Projectile speed
5%~10%
X
X
X
O
O
O
O
O
X
X
Knockback on projectile
24%~48%
X
X
O
O
O
X
O
X
X
X
Area of effect
Magic/Rare
Stat
Score
Helmet
Amulets
Armor
Cape
Belt
Shoulder
Bracer
Gloves
Ring
Boots
Area increased effect
7%~10%
O
O
X
O
O
X
X
O
X
X
Area increased size
7%~10%
O
O
X
O
O
X
X
O
X
X

Epic
Stat
Score
Helmet
Amulets
Armor
Cape
Belt
Shoulder
Bracer
Gloves
Ring
Boots
Area increased effect
3%~6%
O
O
O
O
O
X
X
O
O
O
Area increased size
3%~6%
O
O
O
O
O
X
X
O
O
O
Extras
Normal
Stat
Score
Helmet
Amulets
Armor
Cape
Belt
Shoulder
Bracer
Gloves
Ring
Boots
Aura increased effect
14%~20%
X
X
X
O
O
X
X
X
X
X
Minion increased damage
10,5%~15%
O
O
X
O
X
X
X
X
X
X

Magic/Rare
Stat
Score
Helmet
Amulets
Armor
Cape
Belt
Shoulder
Bracer
Gloves
Ring
Boots
Totem increased effect
13,5%~19,5%
X
O
X
O
O
X
X
X
O
X
Aura increased effect
9%~13%
X
O
X
O
O
X
X
X
O
O
Minion increased damage
7%~10%
O
O
X
O
X
X
X
X
X
X

Epic
Stat
Score
Helmet
Amulets
Armor
Cape
Belt
Shoulder
Bracer
Gloves
Ring
Boots
Totem increased effect
6%~12%
X
O
X
O
O
X
X
X
O
X
Aura increased effect
4%~8%
X
O
X
O
O
X
X
X
O
O
Minion increased damage
3%~6%
X
X
X
X
X
X
O
O
O
O
Defensive Slot
This slot is only for defensive and HP stats, and they use the values from Magic/rare stats

Stat
Helmet
Amulets
Armor
Cape
Belt
Shoulder
Bracer
Gloves
Ring
Boots
Max Life
O
O
O
O
X
O
X
X
O
O
Max Life %
O
O
O
O
X
O
X
X
O
O
Armor
O
O
O
O
O
O
O
O
O
O
Armor %
O
O
O
X
X
O
X
X
O
O
Elemental resistance
O
O
O
O
O
O
O
O
O
O
Elemental resistance %
O
O
O
X
X
O
X
X
O
O
Evasion
O
O
O
O
O
O
O
O
O
O
Evasion %
O
O
O
X
X
O
X
X
O
O
All damage reduction
O
X
O
O
O
X
X
X
X
O
Tenacity
X
O
X
X
X
X
X
X
X
O
Elite Damage Reduction
O
X
X
X
O
X
X
X
O
O
Melee Damage Reduction
O
X
O
X
X
X
O
X
X
O
Projectile Damage Reduction
O
X
O
X
X
X
X
O
O
X
Area Damage Reduction
X
O
O
X
X
X
X
X
X
O
Legendary effects (All classes) Part 1
Helmet

Name
Effect
Slormandrite-infused diadem
+19%~25% (+2% per reinforcement) Max Mana Multiplier
Vitalizing helm of vitality
+14%~18% (+1% per reinforcement) Max Life Multiplier
Faith of the ancients
Whenever you deal Ancestral Strike Damage, you gain Ancient Recognition reducing the cost of all your Skills to 0 for the next 2 (+0.2 per reinforcement) seconds.
Young phoenix feather
Whenever you should be Defeated, you restore 38%~50% (+2% per reinforcement) of your Max Life instead and become Invulnerable for the next 2 seconds.
This effect has a 3 minutes cooldown.
Spectral sight
+75%-100% Pierce Chance on the first enemy hit.
Mental inertia
Idle-related effects now disappear after a 2 (+0.2 per reinforcement) second delay after you start moving.

Amulet

Name
Effect
Tear of Arah
Whenever you cast a Skill in Combat, you have 11%~15% (+2% per reinforcement) Chance to restore 5% of your Missing Mana.
Steamin ancestral fervor
Whenever you cast an Ancestral Skill, you have 14%~18% (+1% per reinforcement) Chance to gain Ancestral Fervor, granting you +9%~12% (+1% per reinforcement) Critical Strike Chance for the next 10 seconds.
Amulet of transference
Reaper Damage is added to Elemental Damage instead of Skill Damage.
Ancient frostfire talisman
Ice-Imbued Skills apply Burn to enemies hit.
Ancient blacklight talisman
Whenever you deal damage with a Shadow-Imbued Skill, you have 3% (2%-3% + 0.5% per reinforcement) Chance to trigger a Shield Globe.
Pr. Geranium's amulet of the Mc Rippeds
The level of your slorm reapers becomes equal to the highest level among your slorm reapers of the same type that you own, up to level 25 (+1 per reinforcement).

Armor

Name
Effect
Brightsteel warden
+19%~25% (+2% per reinforcement) Armor Multiplier
Heart of darkness
+22%~30% (+2% per reinforcement) Evasion Multiplier
Coat of the faithful
+20%~27% (+2% per reinforcement) Elemental Resistance Multiplier
Swift wings of Hermesal
Movement Skills have -11%~15% (+1% per reinforcement) Cooldown Time.
The next Movement Skill you cast has its Cooldown Time reduced to 0.
This effect has an 8 seconds Cooldown.
Indomitable mountain
+15%~20% (+1% per reinforcement) Evasion Multiplier
You have +X Armor.
Armor is equal to 100% of your Evasion.
Whenever you're dealt damage, this effect is increased by 50% for the next 4 seconds.
You cannot Dodge anymore.
The voltaroid
Whenever you deal Critical Strike Damage, you gain an High Voltage stack that lasts until the end of the Expedition.
High Voltage can stack up to 225~300 (+10 per reinforcement) times.
Spark Machine deals +1 Additional Damage for every stack of High Voltage.

Cape

Name
Effect
Cloak of the insatiable
+38%~50% (+10% per reinforcement) Overdrive Bounce Number Multiplier
Black cape
4%~5% (+1% per reinforcement) of the Damage dealt to you is dealt to your Mana instead of your Life.
Soul eating mantle
Damage over Time effects and Channeled Skills deal Additional Damage equal to 1% (+0.2% per reinforcement) of the enemy's Max Life per second.
Golden fleece of Midos
4%~5% (+1% per reinforcement) Chance for enemies to drop Goldus whenever you deal damage to them.
Repercussive cloak
You gain the following Ancestral Skill: Shadow Repercussion

Shadow Repercussion
Cooldown: 12 seconds
Cost: 24 Life
For the next 5 seconds, Incoming Damage is evenly redirected as Skill Damage to enemies Soul Bound to you.

Belt

Name
Effect
Coward's belt
Every 5 seconds, you restore 5% of your Missing Life.
Inextrincable waistguard
You gain the following Ancestral Skill: Inextricable Torment

Inextricable Torment
Aura Area of Effect
Cost: 0 Mana
While this Aura is toggled on, enemies within a 2 yard radius deal 10% (+0.5% per reinforcement) Reduced Damage and have +50% (+5% per reinforcement) Attack Speed.
Sahusiel's pact
6%~8% (+1% per reinforcement) of the damage dealt to you is Staggered and dealt to you over 10 seconds rather than being dealt instantly.
Whenever you deal Ancestral Strike Damage, Staggered Damages are removed.
Legendary effects (All classes) Part 2
Shoulders

Name
Effect
Biting fortress
+15%~20% (+1% per reinforcement) Thorns Damage Multiplier
Ethereal cloning pads
1 (+0.3 per reinforcement) Additional Projectile
Heavens of steel
+22%~30% (+4% per reinforcement) Max. Reaper Damage Multiplier
Aiming assistance pads
Whenever you deal damage to an enemy, you have +8%~10% (+1% per reinforcement) Critical Strike Chance Multiplier for each yard between you and him.

Bracers

Name
Effect
Damasius awareness
You have +38%~50% (+5% per reinforcement) Critical Strike Chance Multiplier on enemies with 90% Life or above.
A link to the last
Overdrive's last Bounce deal 150% Increased Damage.
Increased Damage is equal to your Critical Strike Damage.
Shackles of the forest
Whenever you're dealt damage, you trigger a Deadly Splinter.
The Deadly Splinter deals X Skill Damage, Pierces enemies, is a Projectile and inherits your Projectile Modifiers.
Skill Damage is equal to 75%-100% (+6% per reinforcement) of your Thorns Damage.
Echoes of Vilinis
Critical Strikes apply Echoes of Vilinis to the enemy hit.
After 2 seconds, Echoes of Vilinis triggers, deals Physical Damage equal to 11%~15% (+1% per reinforcment) of the Initial Damage and has 15%~20% (+1% per reinforcement) Chance to apply Echoes of Vilinis again.
Neriya's Frenzy
Frostbolts have +2%~3%) Critical Strike Chance and +11%~15% (+2% per reinforement) Critical Strike Damage for every Frostbolt shot in the last 6 seconds.

Note: this ancestral skill is not avalaible yet.
Ancestral champions' present
You gain +1 rank tn every ancestral gift (from ancestral legacy).

Gloves

Name
Effect
Lestat's mythical mittens
+1% (+0.1% per reinforcement) Life Leech
Irondrive fist
+27%~36% (+3% per reinforcement) Overdrive Damage Multiplier
Immortal grasp
Whenever you're dealt damage, you restore X Life over the next 7 seconds.
Life Restored is equal to 5% (+0.1% per reinforcement) of your Elemental Damage.
Winds of harmony
All Skills have -8%~10% (+1% per reinforcement) Cooldown Time.
A path to the fist
Whenever you deal Overdrive Damage, if there are no other possible targets for Overdrive, it deals 38%~50% (+5% per reinforcment) Increased Damage for every possible Bounce left.
Primordial crusade
Your Melee Skills have 15%~20% (+2% per reinforcement) Chance to cast a copy of your Slorm Reaper in front of you.
The Slorm Reaper deals X~X Skill Damage (75%~100% (+5% per reinforcement)) Reaper Damage), Pierces enemies, is a Projectile and inherits your Projectile Modifiers.

Ring

Name
Effect
Moonlight essence
+10 Mana on Kill
+20%~26% (+3% per reinforcement) Mana on Hit Multiplier
+20%~26% (+3% per reinforcement) Mana on Kill Multiplier
Sunlight essence
+3 Life on Kill
+16%~21% (+2% per reinforcement) Life on Hit Multiplier
+16%~21% (+2% per reinforcement) Life on Kill Multiplier
Aestia's ring of life
You gain the following Ancestral Skill: Ring of Life

Ring of Life
Cooldown: 60 seconds
Cost: 0 Mana
You restore 130 Life and 130 Life over 7 seconds.
Total Life Restored is equal to 10% (+0.5% per reinforcement) of your Skill and Elemental Damages.
If Aestia's Ring of Mana is equipped, you also trigger its Mana Restoration over time effect.
Aestia's ring of mana
You gain the following Ancestral Skill: Ring of Mana

Ring of Mana
Cooldown: 60 seconds
Cost: 0 Mana
You restore 325 Mana and 325 Mana over 7 seconds.
Total Mana Restored is equal to 25% (+1.5% per reinforcement) of your Skill and Elemental Damages.
If Aestia's Ring of Life is equipped, you also trigger its Life Restoration over time effect.
Gazloka'S conquest
Whenever you deal Critical Strike Damage, you gain a Conquest stack, granting you +1 Inner Fire Max. Charges for the next 5 seconds.
Conquest can stack up to 4~5 (+1 per reinforcement) times.
Ancestral champion's present
You gain +1 Rank on every Ancestral Gift (from the Ancestral Legacy).
Signer ring of the Mc Ripped
You gain the following ancestral skill: Signet ring of the Mc Rippeds.

Signet ring of the Mc Rippeds
Cooldown: 120 seconds
Cost: 0 Mana
You restore 20% (+1% per reinforcement) life

Boots

Name
Effect
Sparkling boots of Midos
+22%~30% (+3% per reinforcement) Goldus Find
Increased Goldus collection radius
Greaves of stability
When Idle for at least 0.5 seconds:
You gain a Stability stack every second, up to 4~5 (+1 per reinforcment), granting you +2% All Damage Reduction.
Stability disappears when you move.
Bulwark's resolve
You have +0% Armor Multiplier.
Armor Multiplier is equal to your Percent of Missing Life.
Embertreads
Whenever you deal damage with Burning Trail or Burning Rage, you have 22%~30% (+1% per reinforcement) Chance chance to apply Burn to enemies hit.
Enlightening journey
Whenever you pick up a Shield Globe, you gain between 1 and 2 (+1 per reinforcement) stacks of Enlightenment granting you +1 Elemental Damage until the end of the Expedition.
Legendary effects (Class exclusives)
Mage
Name
Type
Effect
Olorin's momentum boots
Boots
Time Warp creates a Distortion Wave upon landing, dealing X - X Elemental Damage (8%~10% (+1% per reinforcement) Elemental Damage) and pushing enemies away within a 2.6 yard radius.
Wizard's catalyst
Ring
Whenever Ray of Obliteration deals damage to an enemy, it has 11%~15% (+1% per reinforcement) Chance to apply an Elemental Weakness stack, increasing incoming Elemental Damage by 5%.
Elemental Weakness lasts 8 seconds and can stack up to 12 times.
Replica of the past
Ring
Whenever you cast Chrono-Puncture, it has 9%~12% (+1% per reinforcement) Chance to be Remnant.
Wristlet of the orb master
Bracers
Orb of the Arcane Master's Damage cannot be Decreased by Upgrades anymore.
Orb of the Arcane Master's Cooldown Time cannot be Increased by Upgrades anymore.
Arcane lord
Helmet
You can control 1 Additional Arcane Clone.
Archivium
Amulet
Book Smash's Critical Strikes trigger 2~3 (+0.5 per reinforcement) Book Smashes on random nearby enemies.
Battlemage mantle
Armor
You have 15%~20% (+3% per reinforcement) Chance every 3 seconds to trigger Rift Nova.
If Autonomous Nova is equipped, you trigger it on a random nearby enemy.
Time traveling robe
Armor
When Time-Lock ends, if Lost in Time Damage is superior to 50% of the enemy's Max Life, Lost in Time Damage is increased by 60%~80% (+5% per reinforcement).
Emblem manipulator
Belt
Whenever you cast a Mage's Skill, all your Emblems become an Emblem of the skill's School of Magic.
Circle of doom
Belt
The duration of Arcane Bond is increased by 1 (+0.4 per reinforcement) second.

Knight
Name
Type
Effect
Khalahan's conquest
Boots
The radius of active Banners of War is increased by 1 yard every second.
Art of retribution
Boots
Whenever Deflect ends, you gain a Revengeance stack for every hit nullified, granting you +5% (+1% per reinforcement) Thorns Damage and +5% (+1% per reinforcement) Retaliation for the next 5 seconds.
Arcanic pledge
Gloves
The Mighty Swing's Critical Strikes have 38%~50% (+4% per reinforcement) Chance chance to trigger an Arcane Beam.
Earhbreak
Shoulder
Grappling Hook's Critical Strikes trigger a Boulder on a random nearby enemy.
Grappling Hook's Ancestral Strikes trigger an Astral Meteor instead.
Cosmic order
Helmet
Whenever you cast The Elder Lance, you have a chance to trigger Astral Retribution equal to the number of Cosmic stacks you have, up to 38%~50% (+2% per reinforcement).
Crusader's faith
Amulet
Whenever you Block, you restore 24-32 (+12 per reinforcement) Life.

Huntress
Name
Type
Effect
Ezdock's pandemy
Ring
Whenever Poison ticks, it has 5% Chance for every previous tick to spread to another enemy nearby.
Fenren's desire
Ring
You gain the following Ancestral Skill: Fenren's Barrage Shots


Fenren's Barrage Shots
Aura
Cost: 0 Mana
While this Aura is toggled on, you have 3% (+0.5% per reinforcement) Chance to trigger a single Rain of Arrows on a random enemy nearby every second.
Shaera's claw
Gloves
Whenever you cast Stab, you have 15%~20% (+1% per reinforcement) Chance to cast up to 5 additional Stabs in a line moving away from you.
Archery gloves of adaptable steel
Gloves
After a Rebound, Arrow Shot has 75%~100% Fork Chance on the next enemy hit.
Explosive frenzy
Bracers
Heavy Explosive Projectile's Cooldown Time is reduced by 2% (+0.3% per reinforcement) for each enemy hit by the explosion.
Septimus arsenal
Bracers
You gain the following Ancestral Skill: Septimius Blade


Septimius Blade
Cooldown: 7 seconds
Cost: 77 Mana
You throw a Septimius Blade dealing 100% (+5% per reinforcement) of Skill Damage and Stunning enemies hit for 1 seconds before becoming a Ravenous Dagger.
Squad of eternity
Shoulder
Wandering Arrow now triggers 1 (+0.5 per reinforcement) additional Wandering Arrow.
The awoken
Helmet
Whenever you become Tormented or Delighted, the Cooldown Time of your Support Skill is reset.
Ultimatums
The ultimatums fix a specific stat to a certain number that can't be improved via gear stats, but they don't have effect on skills upgrades. You can unlock them upon reaching specific floors in the Slorm temple. Unlike the runes, they are not random.
The ultimatums can be upgraded with pure slorm, and the Max lvl is 15.

Icon
Name
Stat
Value
...of infinite winsdom
Exp
20% + 3% per lvl
...of Indisputed speed
Movement speed
2,6 + 0,05 per lvl
...of adamant abundance
Mana regeneration
100 + 15 per lvl
...of endless wealth
goldus find
25% + 5% per lvl
...of echoing beyond
Melee recast
15% + 1,5% per lvl
...of profund depth
AoE damage reduction
20% + 2,5% per lvl
...of perfect segmentation
Fork chance
10% + 2% per lvl
...of impeccable technique
Inner fire chance
15% + 1,5% per lvl
...of flawless power
Critical strike damage
175% + 7% per lvl
...of splendid horizon
Damage to elite
15% + 2% per lvl
...of prodigious calamity
Attack speed
10% + 1,5% per lvl
...of marvelous judgment
Area increased size
15% + 1,5% per lvl
...of perpendicular paralleism
Additional proyectiles
1,1 + 0,06 per lvl
...of divine intervention
Critical strike chance
10% + 1,5% per lvl
...of stoic wrath
Ancestral strike chance
7,5% + 0,5% per lvl
Runes: General
Runes are another layer of customization added in the great forge update.
The game have 3 types of runes and you can only use one of each type, Activation, Effect and enhancement.
If you equip a rune when you have a reaper with the same name equiped, the rune will have no effect
Currently, there are 7 activation runes (1 per Slormsmith), 14 effect runes (2 per Slormsmith) and 7 enhancement runes (1 per Slormsmith).
  • Activation runes state the effect runes activation condition.This condition is modified by the constraint in the effect rune.
  • Effect runes gives you extra effects when the activation runes conditions are fulfilled.
  • Enhancement runes gives general improvements to the effect runes, like reactivation chance, amplified effect, constraint reduction, etc.
Each rune can be upgraded with the spirits of their slormsmith.
The Max lvl for the runes is 15.
Runes: Activation
Icon
Slormsmith
Activation condition
Extras
Astorias
Kill (100 - 2 per lvl) enemies.
Adrianne
Cast the support skill (10 - 1 every 3 lvl) times.
Beigarth
Receive (1000% - 15% per lvl) HP of pre mitigation total damage.
Cory
Spend (45 - 1 per lvl) seconds in combat.
Smaloron
Activate the ancestral skill granted by this rune.
  • Base cost: 30% mana
  • Cooldown: 76 seconds
The cooldown of the ancestral skill granted by this rune is reduced (1 + 1 per lvl) seconds.
Fulgurorn
Spend mana a total equal to (500% - 10% per lvl) of your max mana.
Hagan
Deal ancestral damage (12 - 1 every 3 levels) times.
Runes: Effect
Icon
name
Slormsmith
Duration (seconds)
Constraint
Activation condition
The most powerfull...
Astorias
12,5 + 0,5 per lvl
120%
Reaper multiplier +(3 per lvl).
...inner fireworks
Astorias
15 + 1 per lvl
100%
+15% inner fire chance, inner fire have (20% + 3% per lvl) chance to trigger firework, dealing (100% elemental damage) in a AoE.
...of the sharpshooter
Adrianne
7,5 + 0,5 per lvl
200%
Additional proyectiles +(2 + 0,2 per lvl).
...of nimble warrior
Adrianne
7,5 + 0,5 per lvl
200%
Critical damage +(3% per lvl), ancestral damage +(10% per lvl), critical strike chance +15%, ancestral strike chance +5%. Your skill in your primary slot deal +(3% per lvl) damage.
...of retaliating foresight
Beigarth
4,5 + 0,5 per lvl
50%
You gain a charge that stack up to 10 times, protecting you from 1 debuff per charge.
Thornbite...
Beigarth
No duration
70%
You gain a shield that reduce the damage received by (1% per lvl) of the sum of armor, elemental resistance and evasion, up to 5 hits.
...of ferocious affinity
Cory
10,5 + 0,5 per lvl
180%
This rune gives you raw damage equal to 6% of your max mana.
Have (5% + 5% per lvl) chance to deal damage equal to 75% elemental damage over 10 seconds.
...of the slorm temple
Cory
10 + 1 per lvl
140%
Gain (5% + 5% per lvl) Ultimatum multiplier.
...of alpha and omega
Smarolon
15 + 2 per lvl
100%
You summon 2 rotating black holes dealing (50% skill damage) and (50% elemental damage), the closer you are from 50% mana, larger the damage (up to 75% increase) and the size and the speed increase up to (5% + 5% per lvl).
...of magnificent leviathan
Smarolon
no duration
50%
After a small delay, you deal damage equal to the number of victims of your current slorm reaper, up to (5000 + 5000 per lvl).
...of the shaman
Fulgurorn
3
60%
Summon a totem that shoot (3 + 1 every 3 lvl) arcane missile/arrow shoot/wood stick around it 3 times over 3 seconds.
Mana harvesting...
Fulgurorn
No duration
70%
Trigger mana harvesting on a random enemy dealing (200% reaper damage) on a AoE and gain raw damage equal to the mana leeched.
...of Kha Veer, the crackling thunder
Hagan
7,5 + 0,5 per lvl
100%
Movement speed +(1,5% per lvl), your actives cooldown are reduced 1% per yard).
...of necromacy
Hagan
no duration
90%
Summon a skeleton that deal (40% skill damage) and have HP equal to your mana, you can have up to (1 + 1 every 5 lvl) skeletons.
Runes: Enhancement
Icon
Slormsmith
enhancement
Extras
Cory
Whenever you trigger a effect rune, increase the overtime effect by (12,5% + 0,5% per lvl) for each stack and have (20% + 1% per lvl) chance to trigger the effect rune again for each stack.
You gain 1 stack each time you kill an elite monster when your effect rune is not activated.
Astorias
Constraint is reduced by (1% + 5% per lvl)
This effect is increased by the affinity of the effect rune slormsmith by 1% per affinity.
Smaloron
Constraint is fixed to 80%
(1% + 1% per lvl) chance to cast your current effect rune plus a random effect rune.
Adrianne
(7,5% + 0,5% per lvl) chance to recast your activation rune for the next 10 seconds
This value is modified by the constraint of the activation rune (Less constraint = more chance, more constraint = less chance).
Fulgurorn
Allows you to consume one charge to activate the effect manually (1 second cooldown)
This rune gives you one charge every time the activation condition is completed up to (1 + 1 per lvl) charges.
Beigarth
Each time the activation rune is activated, you increase the effect of the activation rune by 1%, up to (15% per lvl).
Hagan
Your rune effect is increased (12% per lvl) but increase your constraint by (10% per lvl).
Sources and emulator
Build planner[cayrac.github.io]
Fan wiki[slormbuilds.github.io]
Thanks
i would like to thank the discord server for having patience with my dumb questions.

If you want to join the official server, you can find the button on the right of the road map in the main menu of the game, or click here[discord.com]
4 Comments
P 15-4704  [author] 31 Dec, 2024 @ 11:42am 
?_? HERMY
the guide is outdated, i plan to make an update in 1/0
?_? HERMY 31 Dec, 2024 @ 10:18am 
are those pierce/fork chance values right on projectile tab?
P 15-4704  [author] 19 Oct, 2022 @ 10:07am 
fixed, thanks
ninakoru 19 Oct, 2022 @ 7:29am 
Hi, immense and detailed guide!! Huge effort!! One minor fix I can think of:

You mention:

Critical reinforcement: the chance of getting +15% stats in a successful critical reinforcement.

Really is:

Critical reinforcement: the chance of getting +15% potential in a successful critical reinforcement.

With 18 Slormandrite of aptitude, you get the item with already 69% potential, if you don't fail.