Barotrauma

Barotrauma

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SSN-113 Enceladus
   
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214.750 KB
29 Nov, 2021 @ 2:21pm
26 Oct, 2022 @ 10:32am
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SSN-113 Enceladus

Description
A compact, conventionally looking, submarine. It features many quality of life features, switches and levers to flick, while also retaining ease of use. I tried to capture the cramped and machine-laden interior of an ''actual'' submarine to a degree, without the decor being too... overbearing.
This submarine was designed for smaller player groups (2-5 people or 1 person with bots) and hopefully it can be used all the way up to the late-game, while not being super-overpowered as a lot of other workshop subs. If you happen to download this submarine and you like/dislike it, please let me know! Same goes if you encounter any bugs or wish for additional features!
- Denny


In-Game Description
Enceladus Class nuclear submarines (hull designation SSN-113), manufactured by Skibsværft Europa Ltd., were originally planned for Europan military as a compact attack/exploration vessel, before the project was scrapped in favour of the cheaper Humpback. Only a handful of them were ever comissioned, however its modern features, like the advanced reactor AI (by ignis), improved weapons complement and agility etc. make Enceladus a formidable submarine. One of the trade-offs is however 'passenger comfort', due to its cramped interior.

General information
Recommended crew: 3 - 5
Crew experience: Intermediate
Dimensions: 40x9 meters
Max horizontal speed: 25 km/h
Max vertical speed: 17 km/h
Weapons: 3x Coilgun, 1x Railgun, 1x Depth charge tube, 1x Discharge coil
Tier: III

Notable Features
Reactor AI by ignis
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2296569779
A great community design. Quickly adjusts reactor output to decrease under- and overvoltage. Also is more fuel efficient because it runs reactor at low temperature.

Reactor blast doors
In case sh*t goes sideways
Closes two doors around the reactor itself and, if power is available, fills the space inside the blast-doors with water. Usable as a last ditch effort to mitigate the effects of a meltdown.


Manual emergency ballast draining
For dealing with that pesky ballast flora even on the go!
NEW!: Added switch to cut power to pump after the ballast is emptied to prevent ballast flora from hijacking the pump.


Lockable airlocks
Just don't tell the clown. Next time that husk comes knocking, you'll be ready!


NEW: Bottom hatch finally here!
The bilge was repurposed as a smaller auxiliary airlock. It still retains its original function - water collection in case of flooding and floodable artifact storage, yet can now be used as a bottom airlock as well.

Miscellaneous Features
Complete crafting stations - Allows for better self-sufficiency in long games
Armory - Keep your weapons tucked away safely
Sizeable storage - Decent cargo and storage capabilities for a submarine this size
Toggle lighting - Both exterior and interior
Captain's periscope - Toggle between viewing the top and bottom of the submarine
Auxiliary scanner and status monitor - Gunnery deck has access to a scanner that also works as a mineral scanner, and electrical room has an auxiliary status monitor so engineering staff can easily monitor hull damage.
Floodable Bilge - The small bilge compartment can be flooded without affecting the submarine's buoyancy too much. Use in case you really like picking up thermal artifacts.
Bot waypoints - Enceladus should be easily playable in Singleplayer with AI crewmates.





Popular Discussions View All (2)
2
14 Mar, 2022 @ 9:11am
PINNED: Troubleshooting
Denny
1
1
20 Mar, 2022 @ 11:26am
Some notes/feedback/suggestions
Vince Vaughn
7 Comments
Denny  [author] 26 Oct, 2022 @ 10:33am 
Thank you! Should be fixed now
Vince Vaughn 25 Oct, 2022 @ 11:45pm 
After a long time not playing many games at all I've checked back in on Barotrauma and some custom subs, and I just happened to notice in testing mode, the bottom search light (linked with the switchable periscope) doesn't seem to be powered so the light never comes on
Denny  [author] 14 Mar, 2022 @ 4:30pm 
A lot of smoothbrain moments and unnecessary updates with regards to waypoints today. Should be all fixed now. Sorry.
Denny  [author] 9 Mar, 2022 @ 11:09am 
Bottom hatch added. Bilge now acts as an auxiliary airlock without compromising the room's original functions.
Denny  [author] 13 Dec, 2021 @ 1:26pm 
@rav2n Initially I've decided not to implement the bottom hatch (leaving only the top hatch). But I'll see if I can think of some clever way to add it to the bilge without compromising its function.
rav2n 13 Dec, 2021 @ 7:42am 
Where is the bottom hatch, Lebowski?)
Denny  [author] 8 Dec, 2021 @ 11:25am 
I've just now realised that I did not connect the docking port to the power supply, thus no power was received from the station while docked. This has been fixed. I also attempted to fix the glitchy hatch that is in the docking port. Thank you to everyone who downloaded this, please let me know if you encounter any additional bugs so I can sort them out ASAP.