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I'll be sure you get creeditttt
I have a question : Could you separate the door top border and the wall please ?
This way we could set doors no matter what the texture of the wall behind is.
It should be included in the project, if it isn't, you can get it here:
http://i.cubeupload.com/XPy2m3.png
Ok, and scrap that part about the open position being down actually, it's the other way around. Open is up and closed is down.
With pictures, because words are confusing:
http://i.cubeupload.com/NivoLO.jpg
http://i.cubeupload.com/bYGP9i.jpg
So when you use a door, it sets a move route, which goes through the animation of the door opening, and sets the self switch of the door to "A is on", after the move route is finished.
Additionally, you can also check the state of the door, by using a conditional branch, and checking for "Character -> Door -> Facing Down", because the position of the doors open state is down. You can test this, by talking to the old man on the bed, when the door is open and closed.
And to my own surprise at the time of making this, the state of the door does not change when you reset the map. Which is really neat, if you want your players to feel like they somewhat impact the world i guess. The soldier with the flag on the left resets the map by transferring you as an example of this.