RPG Maker VX Ace

RPG Maker VX Ace

25 ratings
Door Example Project
   
Award
Favorite
Favorited
Unfavorite
UGC Type: Edit And Play
File Size
Posted
Updated
329.696 KB
1 Jun, 2014 @ 5:35am
1 Jun, 2014 @ 6:43am
2 Change Notes ( view )

Subscribe to download
Door Example Project

Description
Local switch doors with custom frame borders.
11 Comments
Deathtroth 3 Jun, 2016 @ 10:21am 
Thanks XD
I'll be sure you get creeditttt
Arno  [author] 2 Jun, 2016 @ 12:42am 
@Deathtroth: Sure! Go ahead.
Deathtroth 1 Jun, 2016 @ 7:44pm 
Nice work. Are the doors and frame free for commerical-use?
ZnK 28 Dec, 2014 @ 1:32pm 
Thanks :D
Arno  [author] 28 Dec, 2014 @ 8:40am 
ZnK 28 Dec, 2014 @ 7:26am 
Hello ! You did a great job with this door event and with the tileset, thank you :)

I have a question : Could you separate the door top border and the wall please ?

This way we could set doors no matter what the texture of the wall behind is.
Arno  [author] 22 Dec, 2014 @ 6:22am 
I made a custom sprite sheet for the walls, so that i could assign different tileset passing settings to it: http://i.cubeupload.com/oPr0tP.png
It should be included in the project, if it isn't, you can get it here:
http://i.cubeupload.com/XPy2m3.png

Ok, and scrap that part about the open position being down actually, it's the other way around. Open is up and closed is down.

With pictures, because words are confusing:
http://i.cubeupload.com/NivoLO.jpg
http://i.cubeupload.com/bYGP9i.jpg
Kureshimiru 22 Dec, 2014 @ 6:11am 
Thank you, it's a really neat thing to know. How did you make it so the player can pass behind a wall, though?
Arno  [author] 22 Dec, 2014 @ 6:02am 
Each door has a self switch for it's open state on a second tab.
So when you use a door, it sets a move route, which goes through the animation of the door opening, and sets the self switch of the door to "A is on", after the move route is finished.

Additionally, you can also check the state of the door, by using a conditional branch, and checking for "Character -> Door -> Facing Down", because the position of the doors open state is down. You can test this, by talking to the old man on the bed, when the door is open and closed.

And to my own surprise at the time of making this, the state of the door does not change when you reset the map. Which is really neat, if you want your players to feel like they somewhat impact the world i guess. The soldier with the flag on the left resets the map by transferring you as an example of this.
Kureshimiru 22 Dec, 2014 @ 5:36am 
Yeah, could you please explain how you made this?