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Diamond Shield Traps
   
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Mod, 1.3
File Size
Posted
Updated
387.556 KB
18 Nov, 2021 @ 10:40am
23 Feb, 2022 @ 3:48pm
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Diamond Shield Traps

In 1 collection by Mario55770
Diamond Shield Mods
3 items
Description
New fangled security devices.
This features a couple of premade traps. These are a blunt trap called the sack of bricks, two spike traps, one of which is poisoned and the other is not, and a trap that inflicts burns. These are detailed below.

For reference. The default spike trap takes 45 woody, metallic, or stone, and deals 100 sharp damage, modified by material. It spreads this damage across five hit, which can hit different parts. Featuring 40 hp, 1 flammability, a mass of 2.5, and taking 3200 work of a constructor of level 3 or greater. It provides a -18 beauty, and -5 cleanliness penalty and is destroyed on use, and cannot be placed next to other traps.

For clarity sake, this list will only include differences off the standard.
The ground spike uses does not break on use, but only does 10 stab damage modified by material. It is more flammable(2x flammability), less hit points(20), takes 3600 work, provides -25 beauty, and negative 7 cleanliness. It also only has a .8 spring chance.

The sack of brick does 80 blunt damage, modified by material. Else wise its identical to the spike trap of vanilla.

The poison ground spike deals. 5 stab damage, modified by material. Applies an anesthetic to full body with strength between 0 and 0.1. Requires 60 metallic, woody, or stone, 3600 work, and 10 herbal medicine to construct, and provides -10 cleanliness,. Does not break on use. It consumes two herbal medicine per use which must be refilled or it will cease operation, and requires a level 4 constructor.

The burn plate does 5 flame damage. Using 10 chemfuel, and 45 stone or metallic, not destroyed on use. Consumes 1.5 chemfuel on use, and can be refueled. This consumption is modified by difficulty. It requires a level four constructor and can set pawns on fire.

New mod image provides by Vex. Thank you.
6 Comments
Mario55770  [author] 16 Apr @ 2:37pm 
I haven't played in a while, but I am not inherently opposed to updating it. This mod doesn't if I recall touch directly on most code, should probably work
123caboom 8 Apr @ 8:19am 
Sounds great, is there 1.5 or a fork?
Mario55770  [author] 24 Nov, 2021 @ 11:54am 
@serenity forgot to get back to you. Description now should include it
Mario55770  [author] 21 Nov, 2021 @ 8:37am 
Oh yeah that would be a good idea. I can have that up presumably today
Serenity 21 Nov, 2021 @ 1:52am 
Comparisons would be appreciated :v
Dmg VS normal spike (wood/steel)
Cost
Build dif
and other stuff
tMoist 19 Nov, 2021 @ 7:48pm 
With all due respect, no pic no click :)