Luck be a Landlord

Luck be a Landlord

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Circus [Item]
   
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1.739 KB
14 Nov, 2021 @ 1:53pm
18 Nov, 2021 @ 12:57pm
2 Change Notes ( view )

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Circus [Item]

Description
3 Comments
Janjão 17 Jan, 2022 @ 4:11pm 
I don't wan't to add this item because it looks too overpowered for what it does. I think it would be better if it was only one coin, or instead a rare item (to be honest very rare wouldn't be unfair in my opinion, giving 2 more coind to that many units is very strong)
MaybeLater_x  [author] 15 Nov, 2021 @ 4:17am 
Sure, this is the script. Instead of using "value_bonus" you would use "value_multiplier" after "value_to_change".

---

extends "res://Mod Data.gd"

func _init():
mod_type = "item"
type = "circus"
inherit_effects = false
inherit_art = false
display_name = "Circus"
localized_names = {}
value = 0
description = "Your <icon_monkey> <icon_toddler> <icon_bear> <icon_comedian> <icon_joker> and <icon_beastmaster> give <icon_coin><value_1> more."
localized_descriptions = {}
values = [2]
rarity = "uncommon"
groups = []
sfx = []
effects = [
{
"effect_type": "symbols",
"comparisons":
[
{"a": "type", "b": "monkey"}
],
"value_to_change": "value_bonus",
"diff": values[0]
},
...
]
vacolavita 15 Nov, 2021 @ 12:52am 
Hey! Think you could teach me how to make an item that doubles specific symbols? The best I could do was make an item that gives coins based on the numbers of a specific symbol. Thanks!