Counter-Strike 2

Counter-Strike 2

This item is incompatible with Counter-Strike 2. Please see the instructions page for reasons why this item might not work within Counter-Strike 2.
62 ratings
T-Rex (Wingman)
2
2
   
Award
Favorite
Favorited
Unfavorite
Tags: Map
Tags: Arms Race
File Size
Posted
Updated
57.546 MB
13 Nov, 2021 @ 5:27pm
7 Jan, 2022 @ 3:22am
3 Change Notes ( view )

Subscribe to download
T-Rex (Wingman)

Description

Destroy evil corporation stealing national heritage from your motherland!
or
Defend your empolyer and protect fossils from destruction.
Anything can happen during this excavation operation.
Welcome to my latest Wingman map.

Becoming a dentist is also an option ;p


Map is in beta state.
There may be some bugs and detailing will improve.

Special thanks to my friend Gale and to all other friends who helped me during development of this map.
You are all my little sunshines.
Golpad, SpanishJr, 3z, kemot0055, Papieroski_727, Zuba.
22 Comments
but it walks. joninio 22 Aug, 2022 @ 2:34am 
nice good to hear!
2rek  [author] 21 Aug, 2022 @ 11:30pm 
Hi, slowly working on it after hours ;p
but it walks. joninio 21 Aug, 2022 @ 2:59pm 
you still working on the map or is the project over?
abz 11 Jul, 2022 @ 4:09pm 
great map, would play
2rek  [author] 20 Nov, 2021 @ 8:58am 
Yup, I'm going to expand wood segments with more pieces.
tha work pyramid 20 Nov, 2021 @ 8:24am 
Tons of wood isnt necessarily bad though, I think using gcfscape and getting those textures and making some sand and wear and tear variations could be enough to mix it up a bit. It's still great to consider even bigger changes. only you know in your head what the map 'should' be looking like, and if that means a bigger library of textures then I say go for it! I have a feeling the vision in your head is wildly different from what it looks like right now! :ws_daman:
2rek  [author] 20 Nov, 2021 @ 8:08am 
Thanks for the feedback and kind words :)
Yes the issues you mentioned are of course on my mind.
Diversity in this map is a challenge and I think a lot can be done in that regard.
Now its: "wood wood and more wood, oh and a dirt." But I have ideas that I want to implement.
Skybox also isn't much fun. Though I can say I rushed to finish on time so my main focus was to finish it at all. ;p
tha work pyramid 20 Nov, 2021 @ 7:25am 
I really think this has a shot of making it in the next operation (if finished ofc!)
Already the displacement work is really strong (if a bit cubelike but it is still beta so ofc its gonna be like that). The custom models you made like the spine and the skull are really cool and give the map a nice and unique landmark. I see youve cubed out some brushes in the skybox which when finished im sure will look amazing.
A few things to consider for the next update:
tha work pyramid 20 Nov, 2021 @ 7:25am 
- The skybox texture being a cs:s one is a bit blurry, the mountains are cool but a custom made set of textures would make it even better!
- A site is a bit claustrophobic and could maybe do with a route coming from truck (or a hiding spot for more cover options)
-Wood is a main theme in the texture so this might not be applicable, but having soft wall-bangables in the center of A might not be a good idea, (ideally metal cover but that might interfere with the style)
-CT spawn could be pushed back a teeny bit (an extra 0.5 seconds makes all the difference for setup nades!)
- The spine near T spawn being clipped probably should be opened up, it does look like a playable area and with a bit more cover from the scaffolding could make that 'banana' bit more interesting.
-and lastly the map needs signs or some sort of arrows to point to the site. Although its pretty obvious where the site is on the radar, its always nice to have a visual representation ingame too!
Great job overall!
2rek  [author] 19 Nov, 2021 @ 11:46am 
what xd