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With the field of fire and sight lines, it's a mix of the necessity of third-person shooting as required by the Recent Mr NJersey Community Challenge (an admittedly lazy approach), and to prevent any glitchiness with the proximity of the guns to the cabin of the boat. After the challenge is concluded, I plan on revising the boat from it's current state to have a bit more power (Maybe some anti-ship or anti-air missiles) and hopefully more fuel efficiency while preserving the speed.
And Craigd, the idea of it being submersible is pretty fun, but I don't see myself doing that because I suck at making submersibles. I may experiment with a hydrofoil.
Some criticism since you asked:
I expected the camera zoom to also affect the gun sight cameras (or even only the gun sight cameras to leave to digital windshield for situational awareness). To the same extent, the radar doesn't help you watch your blindspots.
That said, the radar interface was very nice, seemingly able to remember the GPS locations of lost contacts so that was something. If there was someway to rotate the map without having to have a camera-monitor-pivot system somewhere in your vehicle, I would love to see the radar map continue to point "forward" as you turn the ship, since the radar-map was mostly how I had to keep myself oriented in the cockpit.
Nice job on the vehicle!