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Ages Unwound - Arkham Horror: The Card Game campaign
   
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Type: Game
Game Category: Card Games
Complexity: Low Complexity
Number of Players: 1, 2, 3, 4
File Size
Posted
Updated
980.599 KB
10 Nov, 2021 @ 2:18pm
4 Aug, 2022 @ 9:08am
10 Change Notes ( view )

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Ages Unwound - Arkham Horror: The Card Game campaign

Description
A phone call, in the dead of night. A stranger who knows things about you that you've never told anyone. A fire, illuminating the dark of night. Thus begins Ages Unwound, a fan-made campaign for Arkham Horror: The Card Game for 1-4 players!

How to Play:

This mod requires Arkham Horror LCG - Super Complete Edition. (Currently removed from the workshop)

1. Open up this mod in Tabletop Simulator.
2. Right click the book -> Save Object.
3. Start a session of Arkham Horror LCG - Super Complete Edition.
4. Spawn the saved memory bag (Objects -> Saved Objects)
5. Click on the Place button of the memory bag
6. Enjoy!
5 Comments
zman7791 13 Mar, 2024 @ 11:51pm 
Final scenario is absolutely brutal. 4 damage for auto-failing a treachery? 5-Evasion enemy that nerfs actions and just sits there? Very punishing. Great campaign overall, but absolutely destructive toward the end scenarios. Not fun to finish.
Malgox 27 Jun, 2022 @ 7:30pm 
Really beautiful art, fascinating design ideas. My friend and I had an easy romp in the first four scenarios, then struggled with the fifth (though the Eldritch Horror world-roaming idea was very cool), before finally giving up in the sixth and seventh. Clue requirements simply got too high and treacheries got too punishing. But with some tweaking, this could rival an official campaign. Compelling concept, intriguing designs. Great production.
Corgano 26 Jun, 2022 @ 3:39pm 
Ups, I missed the instruction on the back of the act card to spawn the Dread Sorcerer. ^^
Corgano 21 Jun, 2022 @ 6:46am 
First of all, great custom campaign! I really enjoy playing it with my gaming group.
I do have a question about scenario 6 (a world torn down, again). When and where is the Dread Sorcerer supposed to spawn in?
Denynenem 15 Nov, 2021 @ 5:27am 
I'm struggling on the first scenario a bit. Not because of difficulty but because of wording.

It says "When you move to a connecting location, move to a random streets instead". However, because no connecting locations are in play at the beginning, u can't move to them to begin with.

Which, I believe, makes winning impossible since you remain stuck there. We're about to houserule that you can still move? Unless you can tell us what we doing wrong.