Garry's Mod

Garry's Mod

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[TFA][AT] Call of Duty: Modern Warfare 2 Weapons Pack
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Content Type: Addon
Addon Type: Weapon
Addon Tags: Fun, Roleplay
File Size
Posted
Updated
246.957 MB
10 Nov, 2021 @ 3:00am
31 Dec, 2023 @ 1:00am
22 Change Notes ( view )

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[TFA][AT] Call of Duty: Modern Warfare 2 Weapons Pack

In 1 collection by ak47toh
Call of Duty Weapons Pack
3 items
Description
Learning to use the tools of modern warfare is the difference between the prospering of your people, and utter destruction...

Have you been waited so long looking forward to see the weapons pack from the most popular, legendary, and memorial Modern Warfare trilogy series? After 2 years of hibernation from previous MW series: Yes, the promise has finally been fulfilled!

With great pleasure, we are pleased to announce that we are publishing the 44 weapons from Call of Duty: Modern Warfare 2 into the Garry's Mod world using TFA base, in celebrating the 12th anniversary of the most legendary Call of Duty series in history!

REQUIREMENTS (PLEASE SUBSCRIBE)
TFA Base


WEAPONS
HANDGUNS
MACHINE PISTOLS
SHOTGUNS
SUBMACHINE GUNS
ASSAULT RIFLES
M9
USP .45
Desert Eagle
.44 Magnum
G18
M93 Raffica
PP2000
TMP
SPAS-12
AA-12
M1014
Striker
Ranger
Model 1887
MP5K
UMP45
Vector
P90
Mini-Uzi
M4A1
FAMAS
SCAR-H
TAR-21
FAL
M16A4
ACR
F2000
AK-47

SNIPER RIFLES
LIGHT MACHINE GUNS
LAUNCHERS
SPECIAL
Dragunov
Barrett .50cal
Intervention
WA2000
M14 EBR
L86 LSW
RPD
MG4
AUG HBAR
M240
AT4-HS
Thumper
RPG-7
Stinger
Javelin
Riot Shield

FEATURES
  • Made for TFA Base
  • Includes all available attachments from MP and SP
  • Includes all available camouflages from MP and SP
  • Original models, animations, textures, and sounds from Infinity Ward
  • Supports using c_arms viewmodel
  • Includes worldmodel version for all weapons (attachments are included too)
  • Realistic gun swaying when ironsight
  • Auto-reloading weapon mode is now available
  • You can now change the color of the reticles of the optics attachment (red dot sight, holographic sight etc.)
  • Thirdperson firing sound available for all weapons

NOTES
  • To allow suit zoom feature, bind a custom Bash key that is NOT same as ZOOM key
  • Enable Legacy-style reloading to turn off auto-reloading feature
  • Press USE + FIRE1 key to enable/disable grenade launcher
  • To adjust reticle color, go to Color Customisation, then adjust your color at Reticule Color
  • Press ZOOM key to melee when using Tactical Knife attachment
  • Friendly units will have blinking strobe when using Thermal Sight
  • Heartbeat sensor dot has 3 colors: Green for friendlies, red for hostiles, white for neutral
  • To use Javelin's location lock-on mode, press and hold FIRE1 the location until its locked
  • Riot Shield can now deflect bullets and certain hits
  • This addon is unrelated to any existing Call of Duty: Modern Warfare 2 weapon addons

UNAVAILABLE
  • Masterkey attachment
  • Akimbo mode


CREDITS
Ported by:
ak47toh
Krazy Monkey
Original creator:
Infinity Ward
In support with:
TFA Base
Special thanks to:
Krazy Monkey: Leading LUA coder for working launchers, thermal sight & bug fixes
YuRaNnNzZZ: Stench sights coding
DefyTheRush: Sound replacement coding
Loyalists: Heartbeat sensor coding
FlamingFox: Riot shield bullet deflection & smoke trail particles
Moka_Akashiya85: Methods to use camouflage as texture details
MatSilagi: Addon tester
Scobabula: CoD asset extractor known as Greyhound

The long wait is over! Feel free to subscribe to my workshop if you like my addons.

Please leave any comments below for further feedback, suggestions, or reporting for bug issues.


JOIN US
Feel free to visit my Discord channel[discord.gg] to discover what we've been developing so far for Call of Duty weapons pack!

Discussions and contributions are welcome as we are open to public.
Popular Discussions View All (4)
75
23 May, 2024 @ 2:29pm
PINNED: REPORT BUGS
ak47toh
18
18 Feb, 2023 @ 2:10am
PINNED: FREQUENTLY ASKED QUESTIONS
ak47toh
4
15 Nov, 2021 @ 8:34am
PINNED: LAUNCHER LOCK-ON TARGETS (AT4-HS, Javelin, Stinger)
ak47toh
184 Comments
witchbladerose 29 Nov, 2024 @ 7:58am 
yaaaaaaaaaaaaaaaaaa!
bingbof 28 Nov, 2024 @ 10:09am 
who uses "ahh" anymore bro
R3tard 24 Oct, 2024 @ 11:11pm 
goofy ahh gun bob
cheefychief 6 Sep, 2024 @ 4:42pm 
yo make cod waw please!!
Karel 26 Aug, 2024 @ 7:58am 
The weapon bob is crazy, Some TFA options like gun bob intensity dont work. I swear it worked sooner.
KamionetaDemente 3 Aug, 2024 @ 9:31am 
the guns started to bug out of nowhere, yesterday it worked
benji(espantaviejas) 11 Jan, 2024 @ 6:09pm 
la verdad muy buen addon me sirve para hacer historias The truth is, a very good addon helps me make stories
Helghast Loyalist 30 Dec, 2023 @ 9:14pm 
@ak47toh
Thank you so much dude, I really appreciate it! As for the firing sounds, I decided to use the first person sounds because I figured they'd be the sounds that people would recognise right away, but I could add an option to change them to the third person sounds sometime down the line. I was actually going to suggest an option for your mods that could make the third person firing sounds the same as the first person ones, but I could definitely understand why that's something you wouldn't want to include.

Also, for the question I was gonna ask, I was having a bit of trouble getting the CoD4 M4A1 to look right and was wondering if you might've known why but I managed to get it working so it's all good now. Thanks again for your permission, you've definitely made the best world model ports from the Modern Warfare games!
ak47toh  [author] 30 Dec, 2023 @ 7:06pm 
@Helghast Loyalist
Just saw it. Feel free to use mine with proper credit.

I saw your clip and it feels a bit strange to hear the 1st person weapon sound. Should use the 3rd person firing sound instead if you can adjust it.
Helghast Loyalist 30 Dec, 2023 @ 3:13pm 
Howdy, in case you don't get notifications on your profile, I left a message asking for permission to use a few assets from your mod in an upcoming mod of mine. More information can be found on the message I left. There was also a small question I forgot to ask when I left that message, so please let me know if you'd like to discuss that as well