One Step From Eden

One Step From Eden

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7 Nov, 2021 @ 4:59am
9 Dec, 2021 @ 2:32am
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Description
Adds seven new loadouts to the game. They're subject to change as I playtest them more. I might add more loadouts later.

1. Attrition Saffron
HP: 1000
Max Mana: 3
Mana Regen: 0.5
Starting Brands: Miseri, Phalanx
Weapon: Wristwatch - 1 Mana. Slows time for 2 seconds
Artifacts:
• Poison Vial - All enemies start with 20 Poison.
• Mitosis - Poison has a 33% chance not to decrease.
• Pendulum - Poison ticks faster. (Twice as fast, to be exact)
• Resistant Strain - Poison never drops below 20, including on yourself.
• Inaction - Lose 5 Spell Power
• Inaction - Lose 5 Spell Power
• Inaction - Lose 5 Spell Power
• Inaction - Lose 5 Spell Power
Deck:
• Iron Will - 0 Mana, 200 damage. When this hits, give the target 180 Shield.
• Diamond Ring - 1 Mana, 40 damage. While in cast slot, gain 4 Shield every second.

2. Metronome Saffron
HP: 777
Max Mana: 3
Mana Regen: 0.4
Weapon: Wonder - 0 Mana, 1 second cooldown. Cast a random spell.
Artifacts:
• Trap Card - Cast a random spell when you Shuffle.
Deck:
• Sleight - 1 Mana. Trigger Shuffle artifacts.
• Wonder - 0 Mana. Cast a random spell.

3. Gamer Reva
HP: 800
Defense: 5
Max Mana: 4
Mana Regen: 0.5
Weapon: Ping - 0 Mana, 15 damage, 1 second cooldown. Fire a shot that bounces between you and the enemy. Affected by Spell Power instead of Attack Damage.
Artifacts:
• Kinetic Shield - Gain 2 Shield when you get hit.
• Shield Battery - While below 20 Shield, regenerate Shield.
Deck:
• Align - 0 Mana, 0 damage. Wide shot teleports target 4 tiles away.
• Boomerang - 3 Mana, 50 damage. Throw a returning boomerang. Restore 2 Mana on hit and Root targets for 2 seconds.
• Sequencer - 2 Mana. Catch to fire an 80 damage shot and gain Trinity, three times.
• Sword Row - 2 Mana, 10 damage. Swords fall in front and Root for 3 seconds.

4. Sickness Selicy
HP: 1000
Max Mana: 3
Mana Regen: 0.5
Starting Brands: Anima, None
Weapon: Fever Pitch - 2 Mana. Create a Flame under all enemies with Frost. On Flow, briefly apply Link to one random enemy, apply Frost to all enemies, gain 1 Spell Power, then lose all Flow.
Artifacts:
• Cold Blooded - All enemies start with 1 Frost.
• Thermophage - Flame damage applies 3 Poison.
• Pendulum - Poison ticks faster.
• Pendulum Penumbra - Poison ticks way faster.
• Mini Cryophage - 25% chance to apply a Frost stack when Poison damage is dealt.
• Double Mint - Apply 1 Frost after Frost damage is dealt. If you have Fragile do it after Frost is applied instead.
• Ice Floe - Gain 2 Flow stacks when Frost damage is dealt.
• Indecision - Lose 3 Spell Power.
• Indecision - Lose 3 Spell Power.
• Indecision - Lose 3 Spell Power.
• Recursive Vaccinia - Heal HP equal to remaining Poison after taking Poison damage. Heals even if Poison would be removed. Affects enemies too.
• Recursive Vaccinia - Heal HP equal to remaining Poison after taking Poison damage. Heals even if Poison would be removed. Affects enemies too.
• Hibernation - Heal 40 HP after taking Frost damage. Affects enemies too.
• Hibernation - Heal 40 HP after taking Frost damage. Affects enemies too.
• Hibernation - Heal 40 HP after taking Frost damage. Affects enemies too.
Deck:
• Brushfire - 1 Mana. Spread all Flames vertically and refresh them.
• Bushfire - 1 Mana. Spread all Flames horizontally and refresh them.
• Focus - 1 Mana. Gain 2 Spell Power.
• Salamander - 2 Mana, 40 damage. Fire a shot from each Flame that leaves a Flame on hit.

5. Blender Terra
HP: 1000
Max Mana: 3
Mana Regen: 0.5
Weapon: Great Divide - 0 Mana, 10 damage, 5 second cooldown. Break 4 tiles on the column in front of you.
Artifacts:
• Banana Split - Most damaging projectiles cast from your position do 1 damage. When you hit an enemy with such a spell, cast two bouncing versions of it diagonally that each deal 75% of the original damage. On-cast effects are not repeated and any piercing qualities are lost.
• Align - 0 Mana, 0 damage. Wide shot teleports target 4 tiles away.
• Diag Beam - 2 Mana, 20x5 damage. Fire a bouncing beam diagonally.
• Ice Hockey - 3 Mana, 40 damage. Fire a bouncing disc diagonally that applies Frost.
• Shattersaw - 2 Mana, 20 damage. Shot scatters on hit, dealing 60 damage to 3 enemies.

6. Calamity Terra
HP: 1000
Max Mana: 6
Mana Regen: -0.2
Weapon: Midnight - 1 Mana. Consume all spells and cast them. Usable once per battle.
Artifacts:
• Duel Disk - Shuffles are instant but add 3 Jams to your deck. You can't manually Shuffle.
• Guilt - Max HP is halved whenever a spell is removed
Deck: Contains all calamity rarity spells other than Midnight.

7. Blade Shiso
HP: 1000
Max Mana: 3
Mana Regen: 0.5
Weapon: Shunpo - 1 Mana, Spawn a blade that is thrown when touched, then teleport to the inverse tile.
Artifacts:
• Tidal Forces - At the start of battle, hit enemies on the back row with 10 damage waves that pull them forward.
• Backboard - At the start of battle, build 4 extremely durable walls on the back row.
• Voracity - After killing an enemy, your next Shuffle Time is instant.
Deck:
• Blade Rain - 2 Mana. Spawn 3 blades that are thrown when touched. Consume.
• Bouncing Blade - 1 Mana, 60 damage. Throw a blade, touch to throw again.
• Distortion - 0 Mana, Teleport to the inverse tile and add a Return to your deck.
• Shattersaw - 2 Mana, 20 damage. Shot scatters on hit, dealing 60 damage to 3 enemies.
Generated cards:
• Return - 0 Mana, Teleport to the inverse tile. Consume.