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More info: https://gtm.steamproxy.vip/workshop/filedetails/discussion/2645141226/3180111663688243430/#c601917139265589696
Looking at the relevant revision I think you are right, unfortunately it takes the first tracked target from the list, so if you cast another one, you would still engage the first (unless tracking is lost). So the only option would be turn away from the target for a few seconds so it gets stale.
However, if I find a more threatening target and want to lock onto it, I have to completely destroy the current target first.
I tried to turn off control takeover using "toggle:aim," but I can't use "command:fw-cast" to lock onto another target. Turning control takeover back on re-locks the original target.
Am I missing something? Or is this just how the script works?
I've tried and it works for me (controlling through RC while sitting in a cockpit - not subgrid cockpit though but should not matter).
Make sure your RC is added to script group, and you are looking through appropriate camera when RCing. Tried in that shuttle mentioned on this page.
I control my ship from a subgrid cockpit via a remote control for aesthetic reasons
Got an idea how I could trick it to work?