Arma 3
57 ratings
Dynamic Recon Ops - Altis (fix)
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop
Scenario Type: Infantry
Scenario Map: Altis
File Size
Posted
Updated
2.570 MB
30 Oct, 2021 @ 1:20pm
29 Aug, 2022 @ 6:20am
14 Change Notes ( view )

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Dynamic Recon Ops - Altis (fix)

In 1 collection by LordShade
Dynamic Recon Ops (fix)
54 items
Description
Author: mbrdmn (edited by LordShade)

This is not an official port of Dynamic Recon Ops, original mission credit to mbrdmn.

Dynamic Recon Ops is a randomised, replayable scenario that generates an enemy occupied AO with a selection of tasks to complete within. Select your AO location, the factions you want to use and any supports available or leave them all randomised and see what mission you are sent on.

Designed to be simple to use but with plenty of options to customise your mission setup, the objective behind DRO is to create a way to quickly get playing a new scenario in singleplayer or co-op. With as few changes to the base game as possible, DRO aims to showcase the unique and varied gameplay that Arma 3 has to offer for smaller scale infantry combat.

Additionally, DRO has been designed from the ground up to take advantage of faction mods. If you have any mods that create new factions they will be selectable as player or enemy sides within the mission. However, the scenario itself requires no mods apart from specific terrains if you want to use them.

Features
  • Playable in SP or COOP
  • Dynamic scripting means that no two missions are the same
  • Menu on startup to select a variety of options including time of day and insertion type
  • Revive system that takes visual cues from BIS revive but is fully AI compatible and works in both MP and SP
  • Virtual Arsenal to select starting loadout for both player and AI units

Updated Features
  • ACE arsenal is available in a team planning zone.
  • Updated compatibility with ACE medical rewrite[ace3mod.com] and vehicle damage[ace3mod.com].
  • "No voice" set as default value for players now.
  • Added Zeus to player 1.
  • 70% of READY players is enough now to start the game.
  • Fixed bug which caused inability to create units for some fractions (CFP for example).
  • Fixed mission start on Linux dedicated server.
  • Added more slots for players (12 now).
  • Added a lobby option to increase chance of spawn additional vehicles for enemy.
  • Added a lobby option that removes enemies in winter camouflage.
  • Added option to turn off/on warning signs of "Caution! Mines!", changed mines placement scheme on minefields, increased the number of minefields. Enemies now know about location of minefields (enemies will not explode on mines).
  • Enemy reinforcements will pursue players if enemy groups relayed information about the position of players.
  • Added information about the players equipment to the briefing.
  • Added options "Give ammunition and basic medicine" and "Give additional medicine for medic" to Arsenal and Ammo Supply boxes . Also option "Give ammunition and basic medicine" is automatically performed when selecting classes of fighters in the planning menu. (This is an alternative solution to fix equipment for CFP mod, as the player is not get ammunition, grenades and medicine.).
  • Added Lock-On fix.
  • Added dynamic change of player detection factor for AI, parameter depends on player's weapon, backpack, movement speed and stances.
  • Added a "Vietnam style" option, the enemy has limited infantry reserves that will come and chase the player.
  • Added a "Extra Size" option, Increases the number of tasks and the size of the operation area.
123 Comments
Voiden Venari 22 Aug @ 11:40am 
Ok i see it, thanks Shade :steamthumbsup:
LordShade  [author] 22 Aug @ 11:37am 
I’m not very skilled at working with HUD, so I added these options to the server lobby. If you play solo, you won’t see these options, or you’ll need to create a multiplayer game and play solo there. However, keep in mind that the scripts for solo and multiplayer work differently.
Voiden Venari 22 Aug @ 11:33am 
where i find this option ?
LordShade  [author] 22 Aug @ 11:31am 
Additional enemies appear after each mission is completed; if the "Vietnam Style" option is enabled, extra enemies will spawn, but they have a limited resource that depends on the number of players and is replenished after each mission. Because of this, it may seem like they are endless. As for the reinforcements at the end when you need to escape, I can't say for sure—they might be infinite.
Voiden Venari 21 Aug @ 10:23pm 
So enemy reinforcements are endless ?
ItsJustRyan2701 24 Sep, 2024 @ 10:22am 
Arty and CAS is broken.

Seen Arty and CAS time hit -4000 Seconds
LordShade  [author] 2 Apr, 2024 @ 10:38am 
Maybe something broke with the Arma update, you need to read which scripts were updated or fixed and try to find and solve the problem. I haven't had much time to devote to Arma lately, so I can't promise I'll fix it.
Janos 2 Apr, 2024 @ 9:19am 
for some reason there are no AO generated, the objectives are there and everything but when i hve to extract, the mission just end as completed, there was supposed to be an area of operation you have to exfill from but it's gone from all maps, even when playing vanilla, so it's not a mod conflict. this has happened on all versions of the mission, even by other authors. any idea what could it be?
LordShade  [author] 26 Mar, 2024 @ 4:59pm 
Because there is a script that does it all the time.
Run through the administrator console, locally the command:
DRO_setPlayerNoVoice = {};
DRO_setPlayerNoVoiceLogic = false;
H1tSc4n 26 Mar, 2024 @ 12:56pm 
It's also removing my voice for some reason, even if i do set one