Install Steam						
					
				
				
									login
											 | 
						language
						
																																					简体中文 (Simplified Chinese)
																													繁體中文 (Traditional Chinese)
																													日本語 (Japanese)
																													한국어 (Korean)
																													ไทย (Thai)
																													Български (Bulgarian)
																													Čeština (Czech)
																													Dansk (Danish)
																													Deutsch (German)
																																							Español - España (Spanish - Spain)
																													Español - Latinoamérica (Spanish - Latin America)
																													Ελληνικά (Greek)
																													Français (French)
																													Italiano (Italian)
																													Bahasa Indonesia (Indonesian)
																													Magyar (Hungarian)
																													Nederlands (Dutch)
																													Norsk (Norwegian)
																													Polski (Polish)
																													Português (Portuguese - Portugal)
																													Português - Brasil (Portuguese - Brazil)
																													Română (Romanian)
																													Русский (Russian)
																													Suomi (Finnish)
																													Svenska (Swedish)
																													Türkçe (Turkish)
																													Tiếng Việt (Vietnamese)
																													Українська (Ukrainian)
																									Report a translation problem
							
						
 
											 
													


 
						 
						 
						 
						 
						

 
			 0
 0			 
					





Somebody else running a cremation mod that no longer exists, deleted the mod which broke the mod id. Mod manager and even the vanilla server host options would still allow me to load the mod, but for its mod id it would look it up, fail and try and use url='https..' which broke when the game read the file, causing the mod id list to die at "url."
So, if somebody deletes a mod between the time you first subscribed and loaded it into the game, this could happen to anybody and any mod lol. woof. I don't think it could really cause issues after a save is already started though.