Stormworks: Build and Rescue

Stormworks: Build and Rescue

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Hardpoint Sequencer
   
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Vehicles: Air, Mechanical
Microcontrollers: Fluid, Cockpit, Modular, Microcontroller
Tags: v1.3.8
File Size
Posted
Updated
171.585 KB
29 Oct, 2021 @ 3:15pm
29 Oct, 2021 @ 3:39pm
4 Change Notes ( view )

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Hardpoint Sequencer

Description
Makes hardpoints (pylons) sequence like rocket launchers (trigger passthrough).

Made for Bubbles from the Subworks discord.
11 Comments
Loaf 19 Mar, 2024 @ 1:08pm 
nevermind, the person who made the missiles didnt change it from utility. for some reason.
Loaf 19 Mar, 2024 @ 1:07pm 
i connected it properly but it doesnt seem to do anything
Cromoly  [author] 16 Mar, 2024 @ 3:44am 
@Lee "Sus" Shing
Connect it as it is in the image. It checks the ordinance type on the hardpoint, if it's 0 then the hardpoint is empty and it triggers the next one. That way, every time you press the trigger, exactly one hardpoint gets launched. Unfortunately, it doesn't work if the hardpoint is set to "utility", as that also outputs 0.
Lee Sus Shing 8 Mar, 2024 @ 6:16am 
How do i connect it? what is the Ordnance type for?
cow__ 8 Jun, 2022 @ 6:54pm 
Im unsure how this component works.
Fire1529 17 Feb, 2022 @ 8:13pm 
This thing is great
eatmorecrab 8 Feb, 2022 @ 8:21pm 
thank you this is exactly what I was looking for
Teknobrat 8 Feb, 2022 @ 12:59pm 
thx
CitrusS5 31 Jan, 2022 @ 8:56am 
It works great, this is just what I was looking for 10/10
Cromoly  [author] 22 Dec, 2021 @ 5:08am 
@Jakil12122 try to change the setting on the hardpoint connector to something else and back. It's a bug in Stormworks, I can't do much about it.