Stellaris

Stellaris

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Stellaris Evolved + Expanded Starbases
   
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File Size
Posted
Updated
10.191 MB
23 Oct, 2021 @ 10:32am
12 Aug, 2022 @ 7:51am
10 Change Notes ( view )

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Stellaris Evolved + Expanded Starbases

In 1 collection by MrRoAdd
RoAdd's Stellaris Evolved Patches
8 items
Description
Changes and Additions
  • Compatibility between Stellaris Evolved and Expanded Starbases.
  • Starbase trade buildings are available to trade gestalts.
  • Stellaris Evolved defensive starbase modules are buffed to match the power level of Expanded Starbases(usually one or two more weapon slots).
  • Increased maximum starbase building slots to accomodate both increase from Expanded Starbases Bastions and Stellaris Evolved civics and traditions which give more starbase building slots.
  • Enabled the Stellaris Evolved XXL weapon defensive starbase module (starbase unique), requires Eternal Vigilance ascension perk.
  • Fallen empires will use the Stellaris Evolved modules on their starbases, making them quite powerful.
  • Disabled/combined effects of overlapping buildings and modules between Stellaris Evolved and Starbases Expanded, namely Big Gun Batteries (and the bigger sized) and research producing modules/buildings (pulsar/black hole/protostar observatories boost Evolved research modules).

Motivation
Stellaris Evolved has some internal support for Expanded Starbases, however there are some overrides which make some things not work (like bastions and the defensive modules being broken and trade gestalts and trade buildings).

Mod Load Order
  • Stellaris Evolved - Alpha
  • Expanded Starbases
  • Stellaris Evolved + Expanded Starbases
  • UI Overhaul (probably is required)

Contacts And Links

Small Warning
As Expanded Starbases makes starbases and the defensive modules more powerful, this change is applied to those from Stellaris Evolved, making them quite the threat.
15 Comments
Ciaphas Cain 3 Nov, 2023 @ 6:20pm 
Hope you can update this at some point soon!
ninchuka 26 Aug, 2023 @ 11:23am 
I'm guessing this mod is abandoned now?
MrRoAdd  [author] 16 May, 2022 @ 12:51pm 
At some point Seal hah! Will probably try to update one of these days. Need to check if anything changed in expanded starbases and what vanilla changes i need to do
fyrvex 13 May, 2022 @ 12:07pm 
update when :-))))))))))))))))))
kamykrak 5 Apr, 2022 @ 10:59am 
ok thanks just one other question does the mod pack use evolved ?
if so could you link it ? I’m interested in seeing some mod suggestions
MrRoAdd  [author] 5 Apr, 2022 @ 1:47am 
It might be some overflow situation with starbase power calculations, you could try using the defines from ACOT for fleet since that is what I use that in my modpack. Although another issues could be something I have experienced sometimes related to bastions not getting reactors if you have modded components (for example ESC) That could be something to check too if the bastions has a reactor.
kamykrak 4 Apr, 2022 @ 6:04pm 
im having a bug when i upgrade to a stellar bastion the station combat power goes down to a super low value but I'm not sure if it is the mod no working or if it is an interaction with some of my mods
MrRoAdd  [author] 26 Jan, 2022 @ 9:15am 
Hmm, that sounds like an issue, will need to check it, thanks for the heads up!
Mandrew 26 Jan, 2022 @ 6:29am 
this mod was so helpful for getting this 2 mods to work as i thought they should! my only issue is that the defensive super computer starbase module has no effect and thought it might be a compatibility issue :/
Altan 23 Dec, 2021 @ 6:40am 
@MrRoAdd : Drydocks is linked to a rare tech. Or was. Might be from NSC, haven't used it in a while and I doubt it's good idea to use nsc with Stellaris Evolved tbf. Anyway thanks for the compatch :)