Arma 3
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Abomination - Project NEMESIS
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop
Scenario Type: Infantry
Scenario Map: Altis
Meta: Dependency
Tags: Tag Review
File Size
Posted
Updated
11.017 MB
22 Oct, 2021 @ 9:46am
25 Oct, 2021 @ 7:04pm
5 Change Notes ( view )

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Abomination - Project NEMESIS

Description
SITUATION

The year is 1999. Off the coast of Altis, following the landing of a meteor off the coast, an outbreak of a plague swiftly took hold and killed a large portion of the population.

After sending multiple investigation teams into the affected area, the President authorized the activation of a secret initiative to create biologically enhanced super soldiers, code named "Project NEMESIS". These soldiers have been tasked to investigate the circumstances surrounding the plague, and recover the investigation teams.

MISSION INFORMATION
* 8 player co-op Horror Scenario for Halloween!
* Basic Revive + No Respawns
* Scavenge for Equipment, Struggle to Survive
* Custom Music
* Also works singleplayer, though prepare for micromanaging AI

NOTES
Inspiration for the scenario and a good chunk of the music comes from Abomination: The Nemesis project, an EIDOS RTS from the 90s that I never got a chance to play much of but stuck with me because of it's insane visual style and lovecraftian horror mixed with basically Xmen with guns. So, I tried to recreate some of that here to the best of my ability. Hope you guys enjoy, leave me a comment with suggestions or compliments, and Happy Halloween!

UPDATED: Devourerking's Necroplague Mutants has been updated to allow for addon settings within the editor, so I've gone ahead and set the mission addon settings to what I determined works best. In the event that it for whatever reason doesn't work, or you want to adjust from my default settings and go back to it later, I'll leave the clipboard data here for posterity.

// Necroplague - Spitter dev_toxmut_attack_damageMan = 0.3; dev_toxmut_attack_damageManSpit = 0.5; dev_toxmut_attack_damageVeh = 0.01; dev_toxmut_attack_launchVeh = "[0,1,0.1]"; dev_toxmut_attack_reachMan = 3.5; dev_toxmut_attack_reachManSpit = 15; dev_toxmut_attack_reachVeh = 5; force force dev_toxmut_attack_specialChance = 0.75; dev_toxmut_attack_timeout = 0.5; dev_toxmut_attack_timeoutSpit = 15; dev_toxmut_distance_agro = 75; dev_toxmut_distance_hunt = 300; force force dev_toxmut_distance_max = 400; // Necroplague - The Jumper dev_asymhuman_stage2_agroDistance = 50; dev_asymhuman_stage2_attack2Timeout = 10; dev_asymhuman_stage2_attackDistanceMan = 2.5; dev_asymhuman_stage2_attackDistanceVeh = 5.5; dev_asymhuman_stage2_attackTimeout = 1; dev_asymhuman_stage2_damageMan = 0.2; dev_asymhuman_stage2_damageManAttack2 = 0.3; dev_asymhuman_stage2_damageVeh = 0.1; dev_asymhuman_stage2_huntDistance = 75; force force dev_asymhuman_stage2_infectionChance = 0; dev_asymhuman_stage2_jumpTimeout = 30; force force dev_asymhuman_stage2_maxDistance = 400; // Necroplague - Zombies dev_zombie_agroDistance = 50; dev_zombie_attackDistanceMan = 3.5; dev_zombie_attackDistanceVeh = 5.5; dev_zombie_attackTimeout = 0.5; dev_zombie_damageMan = 0.125; dev_zombie_damageVeh = 0.001; dev_zombie_huntDistance = 100; force force dev_zombie_infectionChance = 0; force force dev_zombie_maxDistance = 300; // Necroplague Mutants dev_cba_damageMultiplier = 1; force force dev_cba_friendly = "[""mbg_u_alien_hybrid_01_hunter"", ""CUP_O_INS_Worker2""]"; force dev_cba_infection = true; dev_cba_infection_prolongTime = 900; dev_cba_infection_totalTime = 180; force dev_cba_killswitch = false;
17 Comments
marco.toppy 8 Sep @ 2:21pm 
A mission desing desaster ! Low ammo for fight and the zombis dont dead and the Ia teammates dont fire them. Only me what do i do ?! :steamfacepalm:
Commander  [author] 30 May, 2023 @ 8:22am 
@VAneTrainFleetofPain
I didn't get the same error when loading it, though I did notice that a lot of stuff that previously worked is now borked, likely due to changes with the mods used by the scenario or just Arma updates in general. Unfortunately, I've lost the scenario file so I can no longer make changes to fix anything. So, if the error you're receiving makes the mission unplayable, and you've double checked that all the mods are loaded, there's nothing I can do. Sorry about that. Thanks for trying out my mission!
VaneTrainFleetofPain 29 May, 2023 @ 9:28am 
I know this is an older scenario but there is a missing "vehicle" but the error is for a zombie_p_beggar_F_euro. The screenshots look really cool
Commander  [author] 6 Nov, 2021 @ 3:27pm 
@I've mcfuckin hadit I went ahead and tested it with ACE and it seems that it disables the invincibility, so I'm guessing that's probably the source of your problems. If you still really want to play it with ACE, you are going to have to fiddle with the ACE settings to reduce the crash damage. It should be survivable with some tweaking. Since it's impossible to control exactly how much damage the helicopter and crew take from the explosion, it's also possible that restarting it a few times until everyone survives will do the trick.
Commander  [author] 6 Nov, 2021 @ 3:16pm 
@I've mcfuckin hadit Are you running any mods besides the ones on the list? I didn't test it with ACE. I added an invincibility script to all players that starts in the beginning of the helicopter ride and ends once the crash is over so you should be able to survive the crash no matter what happens with the mods listed. Can you tell me more details about what's happening? Maybe try unsubscribing and resubscribing to make sure you have the right version of the scenario?
Stealthyabo 6 Nov, 2021 @ 4:38am 
dude this thing still don't work me and me friend just die once the heli gets hit
Commander  [author] 29 Oct, 2021 @ 6:50pm 
@Sandman That's correct, they're there to give you a sense of "objective" but narratively speaking the objective that moves the scenario along and to it's conclusion is just the one where you locate the teams and the final one given. I didn't anticipate focus on the objectives over the completion of the scenario to be honest. Thank you for the comment! Glad you enjoyed.
Sandman 28 Oct, 2021 @ 11:09pm 
Question: Are the tasks "Investigate The Cult" and "Investigate The Plaque" merely notional? Because I've depopulated the whole map and haven't found anything to investigate.
Enjoyed the scenario anyway. Nice use of the mutant assets.
Commander  [author] 26 Oct, 2021 @ 7:43am 
@FadedFireFox Thank you. I appreciate it!
FadedFireFox 25 Oct, 2021 @ 8:47pm 
Just finished it it was very fun keep it up