MachineCraft

MachineCraft

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KSF-1A Block56
   
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18 Oct, 2021 @ 10:31pm
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KSF-1A Block56

Description
KSF-1A is back with Block 56! (Actually, previous version was Block33. It will be uploaded after undergoing several revisions for a while.)


Over the months, I've added a lot of features to an already complex enough aircraft (takeoff and landing, massive bombing, AB, pylon detaching, ride stop, etc.).

You will need to learn some combinations of commands to plausibly control this aircraft.


0. Basic(?) actions
Engine: R(Normal Thrust), H(Landing speed include ride control), X(Boost stroke=Supercruising)
Movement: 5(Closing Canopy)+WASDZC, V(High Maneuver mode)+WASDZC (S is nose up, A and D is Bank, Z and C is Yaw) You can Taxi Plane using wasd also.
Stop Joints: Elavator tail(7), Rear Flap(8), Alleron(9), TVC(U and O), Landing wheel(p)
Weapons: Weapons Bay Missiles(1, 3, q, e) and bombs(Pad_1, Pad_3)(Combine with command 4, you can use pylon weapons)
Etc. Front Flap Stroke in Heavy weight condition(Pad_0), Navigation Light(Pad_Del), Tail Brake(B), Activate External weapons(4), Flare(F), Lock On(2)


1. Armaments
Remove the coupler(bomb) and rotator(missiles) before play, or press 0 during play to disarm the pylon, depending on your preference. In addition, by attaching the coupler in the center of the weapon bay window to the guide block, you can choose air-to-air armament or multi-purpose armament.

** In the case of Type A, JDAM with mortar in the center and nuclear weapons can be separated into Pad9 and Pad7, respectively. (Nuclear coupler is right in front of the TVC nozzle. (Colors: 0, 5, 0) Both of these weapons bomb with the Pad_Div (on my Numpad this button is /). And lastly, the fuel tank can be swapped out for a pylon bomb. The blue coupler at the top of the attachment location, and can be used interchangeably with the bomb (red coupler). Separation is Pad_Min. In addition to some health, it provides additional lift when used without detaching the central bomb.


2. Preparation
First, remove the pedestal connected to the bottom body with Pad_Ent+Pad_Plus.
Then close the canopy (press 5) to activate the ride control for normal maneuvers.
(Combined with the canopy command to obtain additional commands by triggering them simultaneously when high mobility mode is activated)

3. TOL(KSF-1A, KSF-1C)
Conventional Takeoff: After stopping the elevator and TVC, press w and s (to reduce the amount of movement when riding in the H-input position), then propel with R and raise the nose with H at the right time.

Conventional Landing: While the TVC is stopped, release r during flight to decelerate, raise the nose to control the attitude, and then change the landing position to H at 2~300km/h. Then stop the rear flaps and elevators and prepare for a touchdown with the tails and front flaps (which works in high maneuvering mode).

(But you just can do Short takeoff and gliding input R. nah.)

Different types(B, C) have different combinations and new commands. These will be explained when re-uploading(KSF-1B) or new uploading(KSF-1C)

(I think the next improvement should correct the names of the actions... )


Next version(Block59): https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2634012883
Previous Version(Block33): https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2511875605
1 Comments
GAU 30 Oct, 2021 @ 8:05pm 
i want see you next time in game.