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That said, I was slightly disappointed to see that the IceBox puts out a fixed Heat of +200 DTU/s, which is noticeably less than the +320 DTU/s of the vanilla Refrigerator.
I was further disappointed to learn that the "RefrigeratorSelfHeatKilowattsWhenActive" value in Options is ONLY able to add an additional kDTU/s value to the regular, vanilla Refrigerator. That seems to be the only thing it does as it has no impact on the new IceBox. I was hoping to adjust the mentioned +200 DTU/s Heat on the IceBox as it seems cheaty since it not only produces less heat, but has a much larger storage capacity.
As such, I think I'll just stick with 'Dupes Refrigeration'.
The Options button in the "Options for Icebox" window are (from top to bottom):
"Defultstorage": 520.0
"DefultPower": 240.0
"RefrigeratorPower": 120.0
"RefrigeratorStorage": 100.0
"RefrigeratorSelfHeatKilowattsWhenActive": 0.0
In addition to these, there is an extra option in the config.json file in the mod folder:
"SimulatedInternalTemperature": 233.15
This temperature is in degrees Kelvin, which converts to -40°C or -40°F. (Yeah, I know: Weird coincidence, right?)
不能构成厨房应该是IceBox没有指定的Tag,
手动加tag试试:
public override void ConfigureBuildingTemplate(GameObject go, Tag prefab_tag)
{
KPrefabID component = go.GetComponent<KPrefabID>();
component.AddTag(RoomConstraints.ConstraintTags.Refrigerator);
}
不过我翻了半天也没怎么找到厨房的判定是在哪写的,估计是我搜的姿势不对。。。