tModLoader

tModLoader

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TRAE Project
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Mod Side: Both
tModLoader Version: 1.4.3, 1.4.4
File Size
Posted
Updated
10.429 MB
13 Oct, 2021 @ 7:50am
29 Jun @ 2:20pm
62 Change Notes ( view )

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TRAE Project

Description
Built for 1.4 Alpha version of tModLoader.
Introducing the Terraria Rebalanced and Expanded Project!

Made by certain Terraria fans who felt that 1.4 wasn't quite fitting to be the end of Terraria, this rather ambitious mod aims to fix all issues present in the vanilla game, balance or otherwise, and expand it where it currently feels lacking in content.

This mod's primary feature is all its changes to the vanilla game, but it is not at all exempt from having brand new content to explore!

Featuring:
* Over 50 PAGES of vanilla changes, ranging from weapon buffs to boss reworks and much more!
* Reworks to defense and general mobility.
* An overhauled magic class with much more emphasis into mana than vanilla.
* Overhauled Spear mechanics, with the added ability to throw all of them.
* Over 20 new accessories, explore the Tinkerer's Workshop like never before.
* The Glacial armor, the whip based counterpart to Spooky armor.
* A Dreadnautilus overhaul, turning it into an official superboss fight!
* A BIG flamethrower expansion, giving them relevance throughout the entire game.

And more! This mod may build itself off vanilla balance, but it is guaranteed to shake up your experience dramatically.

More information at:
Forums page: https://forums.terraria.org/index.php?threads/w-i-p-trae-project.108733
Changelog: https://docs.google.com/document/d/19rpmiLvxtzu7k0cWBHJrvMxoS0sAwcZK-ZcS_xCXlT0/edit?usp=sharing
Discord Server: https://discord.gg/7CfJ8TRTtU
Originally posted by tModLoader TRAEProject:
Developed By TRAE team
371 Comments
温文尔雅 1 Sep @ 12:20am 
是不是没汉化啊???
J. Bame  [author] 23 Aug @ 1:55pm 
case by case toggles like that are an insane internal nightmare unfortunately
卡顿战神 23 Aug @ 3:04am 
We wish this mod had a weapon redo switch to turn weapon redo on and off, as some weapons are difficult to use after a redo (comments are machine translation):steamthumbsup:
ChernobylWaterDrinker 11 Aug @ 5:19pm 
add the Paradise Lost to the mod
J. Bame  [author] 24 Jun @ 11:37am 
Unless their speed glitched out recently, yes. Note that both of them scale with your movement speed unlike the regular Carpet.
Sohan Simen 23 Jun @ 5:57pm 
Are carpet upgrades supposed to be slower than the regular flying carpet?
J. Bame  [author] 20 Jun @ 5:06am 
They were taken down recently to work on some improvements, they will be back up again soon
Abyssal 17 Jun @ 9:29pm 
hey, i like this mod but for my modpack i was using to play with friends we were using the TREAdefense standalone for the defense changes, and it seems to have been taken down recently
riley_ 28 May @ 12:24pm 
encountered an incompatibility between this and auto-reforge
attempting to put most items into the auto-reforge slot doesn't work, they just pop right back out after 1 frame
J. Bame  [author] 28 May @ 3:57am 
It will "work" but dont expect Thorium to be balanced around TRAE or viceversa