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But given how unbalanced technology typically is in Axis and Allies, I'm impressed with how well this version plays. Very cool. Keep it up!
Every time he takes a force to attack me, I submerge and usually take one or two casualties. Then I counter-attack a couple chunks of his fleet and wipe them out with surprise strikes. He can't build as fast as I can destroy or as fast as I can build. And if I don't feel like I can counter attack, I just spread out so that he can't kill more than one or two subs. It almost seems impossible to wipe out German subs from the Atlantic once they have more than a dozen or so roaming about.
Do you have any advice for how to kill subs or if there's some kind of rule that we're missing?
All I need is the actual map and making it look good like my other table of 1940 is no problem.
2. The rule set was made by me (still WIP), however I borrowed things I liked from BBR, GW36, 3G40.
3. Play testing is still in progress, I definitely wouldn't call it version 1.0. We haven't had a good view of balance because we have varying ranges of experience in our group. One of the reasons to add it to tabletop was to get more games in. If I had to guess it might be Axis bias atm.
I have more specific questions about the rules but I'll wait for now.
The reason I ask is because we fancied a few of the things on the table and we will be playing it soon. I have a 1940 table with scripts and good presentation.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1639656526&searchtext=1940+scripted%2B2
If your changes seem fun and balance to us, I will probably create a table with my scripts and presentation using this map and ruleset.
Gonna try to make this short.
After looking at your table with a friend, we are quite interested in trying it but I have a few questions.
You are using a modified version of Don's 1940 axis and allies map hosted on Young Grasshopper's profile.
1.Those modifications to the map did you do them yourself? If so, do you have a higher resolution of the file on hand? The one on the table is very low quality and squished because of the table you are using.
2. Was this rule set made by you? If yes, did you base it on another ruleset out or did you make the entire thing from the ground up?
3. Was this playtested at any lenght or is this more of a hobby thing with a few neat ideas cobble together into something you enjoyed?