Darkest Dungeon®

Darkest Dungeon®

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Vanilla Monster Help
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General: Monsters
File Size
Posted
Updated
6.933 MB
7 Oct, 2021 @ 6:04pm
9 Apr, 2023 @ 3:24am
9 Change Notes ( view )
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Vanilla Monster Help

In 1 collection by invokeVoid
Void's Harder Bloodmoon
91 items
Description

What does this mod do?

Helps enemies feel better about themselves!

I made this mod because I felt like original game monsters are a bit lackluster when put alongside modded gems from Workshop. So it is supposed to do the following:
  1. Make enemies more challenging by adding minimal changes, generally pushing difficulty up.
  2. Make monster mashes more tactical in a fight by specializing combatants with the use of vanilla mechanics, leveraged by added flavor for each enemy and location.
  3. Keep the mod compatible with as many mods as possible (beside ones that affect vanilla enemies).

Here are ideas behind many changes made by the mod:
  • Position-returning skills are buffed, may add Move Resist buffs, preventing monsters from being continually shuffled.
  • Most DoTs (Bleed, Blight, Horror) last longer, generally making treating them more effective; on the flipside, some of them also deal higher total damage.
  • Horror is accompanying many stress attacks, but overall stress dealt is not increased much, promoting choice of Laudanum (trading gold and inventory slot for sanity).
  • Most numbers were rounded\increased to show up with better precision on whole-digit UI as well as having an opportunity for a buff.
  • Some enemies got more skills and had their AI modified to make their fighting style slightly more interesting.

Because list of the changes is way too long, you can find it down below in Steam Discussions; There's something for every monster out of base game, bosses left untouched.




Special thanks to:
Hundreds of great workshop creations that inspired this mod, and provided occasional coding examples.

Farxin for helping me test it out on other machines and provide valuable number data.
Wellington McSkellington for providing lots of valuable feedback and ways to solve certain problems.
Nazatur for streaming the run and allowing me to observe it in hands of a very experienced player.




Legal Stuff

“Vanilla Monster Help” is not an official Red Hook Studios product or product modification, and Red Hook Studios Inc. is not responsible in any way for changes or damages that may result from using the mod. Furthermore, “Darkest Dungeon” and the Darkest Dungeon logo are trademarks of Red Hook Studios Inc. All content in the game is Copyright Red Hook Studios Inc. All rights reserved.

Popular Discussions View All (2)
1
2 Apr, 2023 @ 6:04am
Bugs
invokeVoid
0
7 Oct, 2021 @ 6:38pm
Specific Monster Changes
invokeVoid
34 Comments
Krs Deltrn 12 Mar @ 1:16am 
this is some bullshit. The idea of ​​the mod is good and the implementation is not bad either, but fuck, remove the spawning of fucking gargoyles in groups with more than one. A whole group of gargoyles took apart my entire team in 5 rounds while I could not do anything because of this stinking stun and team shuffle where my characters can not do anything from the positions where they exit this stupid stun. And even if they can, thank you very much for absorbing, thank you very much for absorbing any two attacks, all my attacks are designed to deal poison damage or AoE damage, right
promethazine snatcher 30 Jan @ 1:30pm 
very good mod if you want to suffer. lost one of my guys in the first dungeon just like old times.
Moonnoon 24 Nov, 2024 @ 1:24pm 
Yeah mod was decent until lvl4+ missions ive gotten into a few infinite loops with the gargoyles stunning my entire team while evading every attack. Or pack of dogs just marking my entire team in 1 round then starting first on the next round almost killing them.
invokeVoid  [author] 16 Jan, 2024 @ 10:57pm 
Hi, yeah, mod is supposed to be pretty difficult, so a lot of changes are made with strong numbers in place. I would expect monster changes to be largely correct, bar some rare mistakes.

I often recommend people to play it with modded classes, as back in my day those on average matched or amplified average power level of a Player's roster.

I also don't mind if people adapt the mod to make it more fun, although there are no plans for me to lead separate editions.
Last of the Order 16 Jan, 2024 @ 11:14am 
Color me intrigued by the changes! Reading the specifics, some seem to be a bit overtuned on paper. Are those specific monster change notes still accurate to the current version of the mod?
kyle30845 8 Dec, 2023 @ 6:08am 
NGL, I accidentally got some things mixed up with another new mod, so actually this one all good, my B
invokeVoid  [author] 8 Dec, 2023 @ 5:24am 
Hey Kyle!

Yeah it's very difficult, and even on Darkest some rolls can hit prohibitively hard. I would recommend using it alongside a mixture of modded classes - back in the day I personally had lots of fun with it on Darkest, as I could comfortably experiment without suffering a Game Over or feeling a lack of pushback from the enemies. Although I don't follow modding scene much nowadays, I hope same sentiment is applicable nowadays.

Thanks for checking it out and sorry for the frustration!
kyle30845 8 Dec, 2023 @ 4:32am 
Completely unbalanced early game. Every ruins fight is your front 2 getting chained stun by bump in the night, which btw ignores stun resist, so yes chain stunned. Meanwhile, your back two are getting marked by 1 crossbowman, then insta-killed by the other. Rinse repeat, you only get 1 maybe 2 actions a roun, and everyone is dying. (played on Darkest)
CarlosR 16 Oct, 2023 @ 9:19am 
Thks, I will follow your recomendations. I'm really enjoying your mod, it's a really well done work.
invokeVoid  [author] 16 Oct, 2023 @ 8:36am 
Hey Carlos, I think you'd have to make a compatibility patch by either:
- Overriding files we both use by choosing either my or their version for each file.
- Manually checking out each file we both use and seeing where our versions differ, then creating a new file where our content is merged wherever possible (and if not possible, then certain bits of one or the other will have to be discarded).

Make sure you thoroughly check the compatibility patch every step of the way, crashes are fairly easy to get in DD.

I know it's probably not very helpful, but unfortunately I don't think I've time to take a hands-on approach! Wish you good luck :)