RimWorld

RimWorld

49 ratings
Beyond Rimworld: Weapons - Compact Ultratech Melee Weapons
   
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Mod, 1.3
File Size
Posted
Updated
784.586 KB
4 Oct, 2021 @ 7:17am
20 Dec, 2021 @ 8:47am
4 Change Notes ( view )
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Beyond Rimworld: Weapons - Compact Ultratech Melee Weapons

Description
Expansion of the main weapons mod, this mod will provide you with three small ultratech melee weapons. Enjoy!

Comes with crisp 384x384 textures!

[ko-fi.com]










Art, XML and infographics are done by MrJangoon and I.


Credits:
Oskar Potocki(For infographics icons)
18 Comments
Aggressive_Pizza 10 Dec, 2024 @ 10:17pm 
o7
Kelowna 8 Jan, 2023 @ 1:23pm 
Loved this mod, hope it gets updated. Regardless thank you for making it.
brucethemoose 10 Oct, 2022 @ 6:27pm 
CompOversized is now part of vanilla expanded framework, and its probably better to just include that as a dependency if yall update to 1.4?

Some modders have also used this (which is even less laggy than VE's CompOversized dll): https://gtm.steamproxy.vip/workshop/filedetails/?id=2543371889

But its not updated to 1.4 yet.
Daedalus 15 Jul, 2022 @ 5:00am 
Hey there! There are several red errors showing up on startup, when specifically this mod is loaded with Forsakens . I don't know how to fix the problem myself, as I don't really know on what end / which mod of the two is causing it.

Error Log [gist.github.com]
xkp92110(orick) 28 May, 2022 @ 7:05am 
i have a error about Glitterworld Component.
when i stack 2 and more Glitterworld Component.
there are no image that cause tradelist wired.
i don't know what mod conflicts.
sorry.i'm not good at english.

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2813804330
YiRen 25 Dec, 2021 @ 7:58pm 
BUG
1,Could not load UnityEngine.Texture2D at Resource/Core_Subpersona in any active mod or in base resources.
2,Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.GlobalTextureAtlasManager.TryInsertStatic (Verse.TextureAtlasGroup group, UnityEngine.Texture2D texture, UnityEngine.Texture2D mask) [0x00000] in <cdbd0ed5089a418da09b9a259f9dbd8f>:0
Valerie  [author] 11 Oct, 2021 @ 12:10pm 
@Some goofi dummi also, 120 plasteel is too much for a weapon like that. Glitterworld components are already expensive. The actual versions of the weapons will be probably in the 90-100 range.
Valerie  [author] 11 Oct, 2021 @ 12:08pm 
Thank you, enjoy!
YaBoiJag 11 Oct, 2021 @ 10:58am 
Ah, I remember seeing these on reddit. Quite excited for more content, keep it up!
Valerie  [author] 9 Oct, 2021 @ 1:08pm 
The component will be used in the content that we will release later, so it's not useless, believe me. Also, I'm thinking of making it craftable. Just wait!