Garry's Mod

Garry's Mod

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Day of Defeat: Source SNPCs
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Content Type: Addon
Addon Type: NPC
Addon Tags: Fun, Roleplay
File Size
Posted
Updated
44.194 MB
3 Oct, 2021 @ 9:32am
23 Jun @ 6:38am
6 Change Notes ( view )

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Day of Defeat: Source SNPCs

Description
Day of Defeat: Source SNPCs

Requirements:
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Features:
  • Adds each of the six classes plus a bonus medic class as NPCs
  • Adds the Sherman Tank and Tiger Tank as NPCs, complete with additional skins
  • Adds all of the weapons from Day of Defeat: Source as NPC weapons (see notes)
  • If also using Cpt Hazama's CSS Bot SNPCs Assault classes have a chance to throw smoke grenades instead of frag grenades. This addon is not mandatory, they just won't throw smokes.
  • NPCs use their original models, animations and sounds where possible
  • NPCs will call out information to each other depending on their target (i.e. "Sniper!", "Tiger ahead!", "MG ahead!")
  • Headshots will cause their helmets to ping off
  • NPCs will switch weapons depending on the situation (i.e. a Rocketeer will switch to their sidearm if the enemy gets too close)
  • NEW: NPCs can be gibbed for a wonderful gory mess!
  • NEW: Adds 2 gamemode entities for the NPCs to play: Control Points and Demolition.
    Control Points: Place down some flags for NPCs to capture, then spawn the gamemode entity to begin. NPCs will make their way towards the opposing sides flags and attempt to capture them all.
    Demolition: Place down some targets and TNT dumps, then spawn the gamemode entity to begin. NPCs will then attempt to plant TNT at the targets, or defend them from oncoming attackers.
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Notes:
  • Yes, you do need Day of Defeat: Source. If you comment "it's errors" without having DoD mounted, you will look silly.
  • Want to fight along? You can use DrVrej's NPC Relationship Modifier to add yourself to the NPCs side so that they won't attack you
  • As the weapons were designed for the DoD player models, they probably won't look right in the hands of other NPCs. Likewise, non-DoD weapons (or any mods that replace the DoD models) probably won't look right in the hands of the DoD player models either. Nothing I can really do about this without recompiling a lot of stuff, which frankly isn't worth the effort imo.
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Credits:
  • KrazyCake - Coding, recompiling models, texture edits, screenshots
  • DrVrej - Awesome NPC base
  • Valve - Original assets
    As well as anyone else where credit is due!
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Notice something not quite right? Have a suggestion? Feel free to leave a comment and I will try to get back to you!
Popular Discussions View All (2)
2
3 Aug @ 6:09pm
[unofficial] bug report
Combine
4
5 Oct, 2024 @ 2:51am
in case you don't have dod:s
O O
257 Comments
CMB Benefactor 23 Jul @ 3:45pm 
Wdym a new update?
momontaru1 21 Jul @ 8:02am 
OH HELL YEAH A NEW UPDATE
StickerdoodIe 8 Jul @ 7:00pm 
gosh i wish there was some snpc mods like this but instead modern warfare
stoneykampfwagen 29 Jun @ 12:20pm 
Whats the update?
Combine 29 Jun @ 9:27am 
@KrazyCake, still some issues, check the bug report thread
Uwaa_Kiwi 25 Jun @ 5:40am 
and [Day of Defeat: Source SNPCs] lua/entities/npc_vj_dods_base/base.lua:142: Tried to use a NULL entity!
1. GetClass - [C]:-1
2. SetAnimationTranslations - lua/entities/npc_vj_dods_base/base.lua:142
3. UpdateAnimationTranslations - lua/vj_base/ai/core.lua:483
4. unknown - lua/entities/npc_vj_human_base/init.lua:2235
Uwaa_Kiwi 25 Jun @ 5:40am 
[Day of Defeat: Source SNPCs] lua/entities/npc_vj_dods_base/base.lua:57: Tried to use a NULL entity!
1. GetClass - [C]:-1
2. CustomOnThink - lua/entities/npc_vj_dods_base/base.lua:57
3. OnThink - lua/entities/npc_vj_human_base/init.lua:1819
4. unknown - lua/entities/npc_vj_human_base/init.lua:2611
Uwaa_Kiwi 25 Jun @ 1:00am 
Except it didnt show in Problems or conflict, i also had DOD:S Already
Uwaa_Kiwi 25 Jun @ 12:58am 
@KrazyCake can you tell me if any mod needed, Cause when i explode the npc, only errors come out, but sometime, only gore without errors out, can you tell me if any mod needed?