XCOM 2
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[WOTC] Between The Eyes Extended
   
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207.133 KB
3.10.2021 klo 9.01
4.8.2023 klo 22.58
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[WOTC] Between The Eyes Extended

Kuvaus
What is This?
This is a simple little mod that adds an additional ability to Between The Eyes.
This additional ability BTE_Extended has a config editible list of units that the Lethal Damage will apply to, the default is setup for Lost, Bio Lost, 'psi zombies' and HIVE Rippers.

Config?
The list of enemy character types to affect (by unit group or template), found in XComGame.ini.

Known Issues
None that I know of ....

Credits and Thanks
As always many thanks to the MEME and XCOM2 Modders discords :)
Many thanks to BowChikaBowWow on discord for the suggestion and made for him.

~ Enjoy !! and please buy me a Cuppa Tea[www.buymeacoffee.com]
13 kommenttia
RustyDios  [tekijä] 4.8.2023 klo 23.03 
Yeah.. I've updated the mod now so it will work for unit groups and individual unit template names.
I kinda meant to do this and copy the settings Mitzruti uses for his Silvered Rounds waaayyy back in 2021 when it was mentioned... just never got around to it.
ArcticJack 4.8.2023 klo 23.00 
Right.. Some days I'm a little dumb, and others I'm a little overeager, and today was a bit of both.
Moving from the unhelpful .ini's to the more helpful 'X2Character_xxxx.uc's I'm now seeing that WWL is already configured for just 'TheLost' and 'TheLostBrute', and everything Hive is just 'Chrysalid', which means exploding needlers just be like that.
RustyDios  [tekijä] 4.8.2023 klo 23.00 
@ArcticJack
Thanks for your comment!.. Mod Updated to accept unit group OR unit template name.
HIVE Rippers added to the default config.
(Your other Lost template names are already covered by TheLost group type)

:)
RustyDios  [tekijä] 4.8.2023 klo 22.37 
Although as pointed out a use case for defining by template name would be good... I'll see about adding this!
RustyDios  [tekijä] 4.8.2023 klo 22.19 
@ArticJack
Those look very much like unit TemplateNames and not unit CharacterGroup names.
This mod needs the latter type to work correctly
ArcticJack 4.8.2023 klo 21.49 
And the new units added by their World War Lost:
;CX World War Lost
+BTE_EX_UnitTypeAdditions=LostZombie
+BTE_EX_UnitTypeAdditions=LostZombieHuman
+BTE_EX_UnitTypeAdditions=TheLostDasher
;+BTE_EX_UnitTypeAdditions=TheLostHowler
;+BTE_EX_UnitTypeAdditions=TheLostBrute - same name
ArcticJack 4.8.2023 klo 21.48 
Save someone the time for Creative Xenos' hive units with the 'Headshot' Mechanic:
;CX Hive
+BTE_EX_UnitTypeAdditions=CXRipperM1
+BTE_EX_UnitTypeAdditions=CXRipperM2
+BTE_EX_UnitTypeAdditions=CXRipper1
+BTE_EX_UnitTypeAdditions=CXRipper2
+BTE_EX_UnitTypeAdditions=CXRipperXCom

;CX Hive More
+BTE_EX_UnitTypeAdditions=CXRipperExploder
Rayna 3.10.2021 klo 20.22 
Thanks for this mod Rusty. Bio lost bleeders is super nasty to me having this is a godsend.
RustyDios  [tekijä] 3.10.2021 klo 19.48 
@Lyn & Korbis
So MZ's Silvered Rounds already has it's own config in that mod for what they do extra too, which includes Lost, BioLost, Psi Zombie and a host of other stuff by template name ... in fact it's a better approach than what I've done here!!

@PM_Zigg Price
Yes, without this the Between The Eyes is hardcode-limited to only units of character group 'Lost' ... which doesn't include anything but 'Lost'
Zigg Price 3.10.2021 klo 19.17 
So I understand the uses for this, I'm assuming mod-added lost units were not originally included, before?