Garry's Mod

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gm_construct_flatgras_v6-2 Overhead Electrification Project
   
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Dupe Tags: Machines
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123.000 B
17 May, 2014 @ 4:46pm
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gm_construct_flatgras_v6-2 Overhead Electrification Project

Description
When you think of electrification you think of this.

I made this back in january and wanted to upload it, but didn't have the RAM nessessary to save this, and when I got it, I just forgot about it.

With Gmod almost fully unelectrified, and having said that, the only good electrification being made of ropes and thus, didn't fuinction.

I set out a task to develop my own sort of electrification.

I did some tests on tr_trainworld_t3v3, where I sampled the electrification, I used a class 86 as an experiment for it, the tests were sucsessful, soa long time after that, nothing really happened, until now.

I built this electrification up to class A standards, which guarrantee no snagging at any speed of up to 125MPH, despite the prop that you use, go on, try a PHX 2x025 plate, and see what the results are.

This electrification can support a variety of pantograph types, including slider and prop-based sliders, there's no real other standard for it.

This is Gmod's first and most realible electrification project and covers 110776.982 SDK units of railway.
13 Comments
XORsum 31 Oct, 2016 @ 4:42pm 
Ohhh I seeeee. But I take it a rollback didn't help at all?
BenDragon81037  [author] 31 Oct, 2016 @ 9:29am 
Oh, it's nothing on the driver side, it's on Gmod's side, during the transition between 13 and 14.

For you see, there was a 'Gmod Beta' sort of thing going on during the transition.

When the beta had finished, the iomprovments were transferred onto the existing Gmod as an update, which broke all of the tools and most dupes, it was also the update that made Gmod crash my driver.
XORsum 31 Oct, 2016 @ 6:12am 
Well, normally your graphics card provider, Nvidia, AMD, whatever, will normally provide a section on their websites for archived drivers. Drivers that date all the way back to the beginning usually. From there you can download one of them for when Gmod USED To work, uninstall your current driver from control panel, and reinstal those drivers.
BenDragon81037  [author] 31 Oct, 2016 @ 4:55am 
I'm not sure how to roll back. And yes, I feel that it is due to my G-card's age.
XORsum 31 Oct, 2016 @ 3:38am 
You tried rolling back? Or is it your card itself?
BenDragon81037  [author] 30 Oct, 2016 @ 11:56am 
No problem, I still have the techneque to make them, though because Gmod has been crashing my graphics card driver I can't play Gmod anymore.
XORsum 30 Oct, 2016 @ 10:12am 
Awesome just what I needed ;) Cheers mate!
BenDragon81037  [author] 30 Oct, 2016 @ 2:39am 
Oh I use a simple detection system to detect if the pantograph is contacting the wire or not, basically a wire ranger, there's no real electrisity simulated in the project at all.

As for train addons, you do not need to use any train addons (I would caution against using anything with square hitboxes due to the risk of snagging if the props are not precisely aligned with each other, though having said that, I haven't had any problems with snagging due to the lack of any tests undertaken on the subject).

I'd recommend using Sprops 3 unit diameter cylinders.
XORsum 29 Oct, 2016 @ 8:23pm 
Oh wow that's awesome, I'd always wondered what that system was called, thanks heaps. So I guess you use wiremod or something to transfer the electricity through the train props? Or is that all done automatically?

Or do you need a pre-requisite train addon?
BenDragon81037  [author] 29 Oct, 2016 @ 11:36am 
What I mean by electrified, is that there's a wire that's suspended above the tracks, this enables pantographs allow to collect power form the wires which enables the trains to move.

for reference to what I'm talking about, here's what I mean by a panograph https://www.youtube.com/watch?v=8ZPEbBZtmmA

the project was a complete sucsess, the only limitation on implementation was Gmod ittself