Stellaris

Stellaris

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Project Gestalt 3.1
   
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9.908 MB
22 Sep, 2021 @ 3:52pm
24 Sep, 2021 @ 1:36pm
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Project Gestalt 3.1

Description
For a long time I have been in very bad shape and therefore the project has been abandoned again. Hope for a miracle that there will be a new modder who will revive the project or I will decide to take it up again. All the best to you!

Footnote from the author of the publication
The mod was not supported by the author for a long time, and therefore some personalities took matters into their own hands. For a while, I will update this mod to the latest versions of the game itself. The publication is unofficial and can be removed at the request of the author.
If you are skilled in Stellaris modding and would like to help with development. I am always ready to accept any help, because my skills are extremely insignificant.
English is not my first language, and in general I am bad at it. Therefore, I will be very glad to help with the further translation of the text into this language.

Description
Project Gestalt is a mod that adds a final stage for each type of elevation:
  • The Psionic path will lead to the transition of your inhabitants into a state of pure energy, the highest form of life.
  • Energetic beings have unique attributes and phrases in dialogues with the Uninvited and the Praetorian Swarm.
  • Synthetic ascension will lead you to becoming an empire, where the inhabitants are less individual, uniting the minds of all for more effective problem solving.
  • Biological ascension will help you become to find the gene of perfection and become the most powerful race in the vastness of the galaxy.

Soul Eaters
Soul Eaters have been added. They are similar to an ordinary empire, but they require the souls of other living beings to satisfy their hunger. When Soul Eaters are hungry, their fleets and armies grow stronger, but when they have eaten, resource production and technology research is taken to the next level. In addition, Soul Eaters have access to the Grim Vortex, the part of the Shroud where the Stranger dwells ...
Soul Eaters cannot follow the synthetic and psionic paths of ascension, but instead have their own unique way of becoming energy. In addition, they can follow the biological path of elevation.

Origin
  1. Soul eaters
  2. Isolated (you start in a lonely system far from the galaxy)
  3. Outside the galaxy (you start in your own constellation next to the main galaxy)
  4. Millionaire (makes the leader immortal)
  5. Those who have touched the Shroud (gives a research bonus, as well as the "Psionic Theory" technology after taking the first aspiration bonus)
  6. Lonely colony (you appear on a colony planet in a system with an already uninhabited capital)

Supported languages:
English
Russian
French (Thanks to Nova² for the translation)

Latest version directly from the author [2.7.x] [/]
tyk
Popular Discussions View All (1)
9
22 Feb, 2022 @ 10:13am
PINNED: Тема для крашей | Bug fix
Хихирюсюкака
47 Comments
Sastket 27 Apr, 2022 @ 9:18pm 
however currently the tech and the ascension perk are useless as they do nothing
Sastket 27 Apr, 2022 @ 9:14pm 
i found that it was tech_united_machines
Sastket 27 Apr, 2022 @ 9:06pm 
consolidation of consciousnesses tech id?
Goth Gamer Grill 16 Apr, 2022 @ 3:30pm 
Cannot close "Bleak Vortex" as soul eaters
Хихирюсюкака  [author] 21 Feb, 2022 @ 5:37am 
update description
jweller12 20 Feb, 2022 @ 9:42pm 
what would the lore be to become energy being from the become the crisis and the aetherophasic engine and this mod be?
Схуяли 17 Feb, 2022 @ 3:25am 
Обнова будет? Спасибо.
WriterMattPerrett 14 Jan, 2022 @ 7:52pm 
The Synthetic tech never appears, so the T3 perk is impossible. Otherwise, great mod!
嘉然今天吃什么 5 Dec, 2021 @ 1:24pm 
Does the character need population maintenance fees when he evolves into an energy body?
Comfort Creature 15 Nov, 2021 @ 5:22pm 
Just FYI, the morbid vortex popup is unclosable :P