Stellaris

Stellaris

124 ratings
Mara's Size Variety Traits
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21 Sep, 2021 @ 8:54pm
11 May, 2024 @ 8:35pm
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Mara's Size Variety Traits

Description
*Note - For those wondering, this mod was hidden for the last year or so due to severe issues with the illustrator who originally created the icons for the mod. Namely deciding that harassing people with like-minded friends was an appropriate response to getting banned from a Discord server for saying racial slurs following multiple warnings. Placeholder icons are being used in the meantime until proper replacements can be found.

Mara's Size Variety Traits

This is a relatively simple mod adding four size related traits to the game. They have a sliding scale of advantages and disadvantages, not to mention unique quirks for flavor. They don't cost any trait points, hence why they're yellow.

However...

You can only choose one.

They are meant to be balanced with the vanilla traits. Each trait has a unique but mostly useless quirk for fun, but it technically makes a species ever so slightly better or worse than a species without a size related trait. Randomly generated empires can have species with these new traits, but it's somewhat uncommon. The new traits can only be gene-modded by the player to prevent the AI from going insane, and size categories are deliberately kept vague with humans being used as a general baseline.

Credit for the scripting goes to RetroInferno.

Trait values:

Macro
This species is gigantic! They're extremely dangerous in a ground battle and prone to causing collateral damage. They need far more food and living space, however.
Army Damage: +40%
Army Health: +20%
Army Collateral Damage: +200%
Pop Housing Usage: +20%
Pop Food Upkeep: +40%

Bigger
This species is larger than others. They're more physically powerful and intimidating as a result, but they need more resources and tend to depend on brute force.
Army Damage: +20%
Army Health: +10%
Army Morale Damage: +10%
Pop Housing Usage: +10%
Pop Food Upkeep: +20%

Smol
This species is smaller than others. They consume less resources, but they're more brains than brawn, resulting in finesse to compensate for fragility.
Army Damage: -20%
Army Health: -10%
Defense Army Damage: +25%
Pop Housing Usage: -10%
Pop Food Upkeep: -20%

Micro
This species is... tiny. Their physical prowess is laughable, making them easy prey for most. However, they can achieve high population densities.
Army Damage: -40%
Army Health: -20%
Food From Being Livestock: +1
Pop Housing Usage: -20%
Pop Food Upkeep: -40%
48 Comments
Draconia Empire 19 Jun @ 11:32am 
, is this mod still getting updated ?
4macman 26 Apr @ 9:47pm 
BRB I am on my way to make fanatic purifier micros because they are sick of being eaten.
bak 1 Mar @ 7:22pm 
i think there should be an effect on productivity aswell similar to the strength trait because army modifiers are borderline irrelevant while housing and food upkeep can stack really well with other traits especially late game, being able to cram even more pops into the habitats could be really overpowered
uncertified forklift operator 27 Feb @ 11:20pm 
Any plans to add similar traits for machines?
comp22 28 Aug, 2024 @ 3:18pm 
Can you make these traits available for machine species too?
lord.mortu 14 Jun, 2024 @ 2:43pm 
Does this affect vanilla pre-scripted species: Azizians, Kettlings, ratlings? Thank you
Jonathan Teatime 14 Jun, 2024 @ 5:47am 
Will there be an update to the current version?
quincy2004118 9 Jun, 2024 @ 10:55pm 
Finally, I can see this.
I want to play for a long time.
Stachman 25 May, 2024 @ 7:56pm 
they call me attack on titan, cuz im gona skin some large mother fuckers or some thing IDK never watched anime
Roogal Doorn 19 May, 2024 @ 10:26pm 
If only this mod has some fun special events