Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

163 ratings
CHKL Long Range Combat Hardcore
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Tags: Mod
File Size
Posted
Updated
6.421 MB
19 Sep, 2021 @ 2:41am
19 Aug @ 8:26am
37 Change Notes ( view )

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CHKL Long Range Combat Hardcore

Description
Hardcore version of the Long Range Combat mod which main changes are:

--- Ranges ---

Small Firearms: 250-400 meters.
Mortars: 500+ meters.
Artillery: 900-1200+ meters.
Rocket Artillery: 700+ meters.
Tank main guns: 500-1100+ meters.

--- Vision ---

For MP was increased by 70%. For SP was increased duplicated.

--- Interface ---

Some minor indicators were disabled, specially the "Piercing" capabilities of the guns, so it won't show if the gun can pierce or not.

--- Values ---

Penetration values now are 1:1 matching with IRL values/distances, so not many tanks are safe at close distance combats.

--- Accuracy ---

All guns accuracy has been rebalanced to match the change of the maximum distances, keep in mind was done taking into account the gameplay, mostly due the size of the actual maps of the game.



Long Range Combat main mod:

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2589098690


I RECOMMEND:

* This large size map i've made for test the complete experience. CHKL Maps

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2572455134

* Increased Viewrange. This one only if your PC won't explode.

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2517130206

Popular Discussions View All (3)
3
26 Jul @ 2:29pm
Game Crash - APP_ERROR
Kaarlo
4
19 Aug, 2024 @ 6:48pm
Find mates for MP
Chakal16
1
30 Jun, 2024 @ 5:47am
Overpowered rifle grenades
Über Wanker Monkey
333 Comments
tamallee 30 Sep @ 12:38pm 
crashes with USA nation in game
Ivan 28 Sep @ 4:17pm 
NVM I just had to reinstall the mod
CgameTH 15 Sep @ 2:43pm 
hotmod not run
tamallee 7 Sep @ 6:20am 
hi, do u fave any plans for making compatible version with Horten's Frontline 3.1 mod?
Sniff 6 Sep @ 5:55am 
Muchas gracias por el mod, un saludo :)
Sniff 6 Sep @ 5:53am 
With the Finnish it also crashes with this exception:



***************** Exception *****************
[00:00:57] define not found (eSDLReader.cpp:455) @ [main_loop]
------------------------------------------------------------------
>>>>>>>> gui.cmd.exec_all
>>>>>>> gui.cmd.exec(generic)
>>>>>> gui:cmd:exec_generic
>>>>> gui.mp.showpage
>>>> gui:pm:show
>>> gui:pm:activate(page_launcher_multiplayer)
>> entity:raw
> file "/entity/-vehicle/finland/tank_light/ft17_fin/ft17_fin.def"

65: ("mobility_tank_slow"«
66: speed(7.7) ;---------Max speed when fully accelerated on road, km/h.
67: reverse(4) ;---------Max speed in reverse on road, km/h.
68: traverse(20) ;-------Track traverse, per second, in degrees.
69: weight(6.8) ;--------Weight in Tonnes.
Sniff 6 Sep @ 5:50am 
Thank you for the mod! The mod crashes for some reason while using the US and Finnish. The factions. The US faction crashes with this error:




[00:01:38] define not found (eSDLReader.cpp:455) @ [main_loop]
------------------------------------------------------------------
>>>>>>>> gui.cmd.exec_all
>>>>>>> gui.cmd.exec(generic)
>>>>>> gui:cmd:exec_generic
>>>>> gui.mp.showpage
>>>> gui:pm:show
>>> gui:pm:activate(page_launcher_multiplayer)
>> entity:raw
> file "/entity/-vehicle/usa/tank_medium/t1e3_m4a1_75/t1e3_m4a1_75.def"

108: ("mobility_tank_slow"«
109: speed(10) ;----------Max speed when fully accelerated on road, km/h.
110: reverse(5) ;---------Max speed in reverse on road, km/h.
111: traverse(10) ;-------Track traverse, per second, in degrees.
112: weight(57.26) ;------Weight in Tonnes.
Bodacious Bagel 4 Sep @ 1:24pm 
still crashes with other mods enabled. So terrible the recent update bugged out this mod, I love it :((((
tamallee 2 Sep @ 5:06am 
crashes with other mods enabled
Ivan 27 Aug @ 6:52pm 
not today over weekend