RimWorld

RimWorld

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RusttAnddSnoww
   
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Mod, 1.3
File Size
Posted
Updated
1.261 MB
18 Sep, 2021 @ 5:56pm
19 Sep, 2021 @ 11:01am
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RusttAnddSnoww

Description
This mod is about one thing, surviving in Ice Sheet, and Sea Ice biomes easier, but adds some features that can be used anywhere too. It also contains my previous mods (Igloo, and Slippery Ice Traps, with slight tweaks) Here is the complete list of everything added

1. Snow crafting spot(can only be placed on ice[including modded ice*]).
-A. Crafts Snow (free, can be used to made walls, doors, animal doors, and fences
-B. Crafts Snow bow, low accuracy bow, with limited range(really just snowballs, but I kept clicking the wrong one so I modified it.)

2. Rust crafting spot, which turns 1 steel into 15 rust.
-A. Rust can replace steel in a lot of furniture and weapons, but has half the stats.
-B. Rust is used as an oxidizing agent, and fertilizer, for the following items:
--a. Rust bridge, a bridge made from rust, that crops can grow on, if in a warm environment, with correct light.
--b. Rust hydroponics basin, using the heat from the oxidation of rust, this thing actually melts the ice below, just enough to allow crops to grow in it.(Does not need power, as water is drawn up through diffusion)
--c. Oxide Fire, burns rust at a high enough temperature to cook food. With its own oxygen supply it does not burn out in rain. Not recommended indoors.
--d.Oxide heater, burns rust just fast enough to heat a room to a pleasant livable temperature.
--e.Rusty Wind Turbine, a wind turbine made out of rust, that doesn't require any construction skill, though the power is limited.

3.Slippery Ice traps, free traps, made from smoothing the ice to a fine slick surface, but not everyone falls on them(90% effective)

4.Lard candle, a candle made from 1 piece of leather/cloth, that burns lard, and can keep a small room barely livable. Lard is crafted at a crafting spot from 1 meat.


*This mod seems to place nicely with (Rimedieval - Ice add-on) nicely https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2596933598 , and I made most of this mod before it was updated. My snow is basically a free building block, while their snow is slightly less free, but provides cooling (even in caravans)
6 Comments
Ms Mommy Memer 6 Jun, 2024 @ 9:05pm 
this worked with me all throughout 1.4 without issue it'll probably work on 1.5
Ms Mommy Memer 11 Feb, 2023 @ 10:09am 
pls update oh holy giga chad <3
sanicek 8 Dec, 2021 @ 4:58am 
I like the snow, ice and candle. The rust part seems a bit sketchy honestly :D.
Anyway, is the snow material permanent? Would be great (and realistic) if it melted once temperatures are > 0. Like the camping tent based igloo mod or (I think vanilla) snowman, etc. That would probably require a separate wall type object with the melting properties though so a lot of hassle.
Another thing, any chance of making sandbags type snow fortifications or simply making the material useable in barricades as well?
tkgamer77 20 Sep, 2021 @ 3:50am 
Fair enough! Perhaps the vanilla "infection" is simple and effect enough. I'm really enjoying the mod so far though, I've got a rust themed ideology going on :)
TaosChagic  [author] 19 Sep, 2021 @ 4:35pm 
@tkgamer77, you have me thinking about making a mod like that, but if I did, it would likely be a separate add-on, as the way tetanus works would likely only make the game harder. Imagine three days after a raid where your pawn got stabbed by a rusty knife, suddenly he gets a deadly tetanus infection. I would probably also want to include some kind of vaccination, that last like a year, to prevent that. Even if you stabbed a raider, they would likely be dead, or captured(with the hopes of recruiting) only to then become really sick with tetanus.
tkgamer77 19 Sep, 2021 @ 11:25am 
This is pretty neat! Any chance of adding a tetanus disease effect to rust weapons?