Arma 3
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Squad Feedback
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Data Type: Mod
Mod Type: Character, Mechanics
File Size
Posted
Updated
1.324 MB
18 Sep, 2021 @ 4:46pm
23 May @ 3:38am
30 Change Notes ( view )

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Squad Feedback

Description
SINGLEPLAYER ONLY


Squad Feedback aims to enhance AI / player communication via visual cues so you can receive the same information your AI team does, including team status and known enemy and friendly locations.

Features
This mod can display the following information about each unit in your group:
  • Index
    Its number in your group
  • If it's the group leader or formation leader
    Group leaders will have their index between chevrons (like <1>). Formation leaders will display a ^ besides it (like 1^). If the unit is both it will be displayed like this: <1>^
    Temporary player followers will display a quotation mark besides their index (like 3")
  • Role
    Based on the unit traits and currently equipped weapon, which can be different from its class
  • Class
  • Health status
  • Ammo status
  • Team color
  • Distance
  • Alive status
    Dead squadmates can display a relevant icon (a skull) after a configurable time delay

Also, as part of the group you can also receive information about current known enemies and friendlies, including:
  • Current or last known position
  • Distance

You can toggle the visibility of each one of those features in the Addon Settings panel.

Occlusion
Enemy units are subjected to occlusion and visibility checks, trying to emulate the way AI detects and follows threats:


IFF Devices

By default, known enemies and friendlies will be automatically tracked whenever you have equipped one of the following items:
  • Combat Goggles (any version, including balaclavas)
  • Tactical Glasses (any version)
  • VR Goggles
  • Assassin Helmet (any version)
  • Defender Helmet (any version)
  • Fighter Pilot Helmet (any version)
  • Special Purpose Helmet (any version)
  • IVAS headsets (any version)

You can toggle this option off or add more gear with this feature by adding class names (without quotes and separated by commas) in the HUD Display - Advanced section of the Addon Settings panel.

Default keybinds
Squad HUD:
Ctrl + CAPS LOCK
IFF HUD:
CAPS LOCK

You can change those keybinds by going to:
Options > Controls > Configure Addons (in the lower part of the controls window) > Squad Feedback (select it from the ADDON combo box)



Changing settings
You can change the default settings by going to:
Options > Addon Options > Squad Feedback (select it from the ADDON combo box)



If you hover over a setting's name a tooltip with extended information about what it does will be displayed.

Credits
  • CBA_A3 - Without this the customization options wouldn't be the same. Also, some nifty functions were used
  • killzone kid - for the very useful zoom function
  • Larrow - for the code for detecting player controlled units in Zeus
  • "pulse" by Trendy from the Noun Project, used in the logo
  • BIS wiki and forums, which are always an invaluable source of information

Permissions

This project falls under the Arma Public License Share Alike (APL-SA)[www.bohemia.net].

Links
Squad Feedback thread in the Bohemia Interactive Forums[forums.bohemia.net].

[github.com]
Popular Discussions View All (1)
8
14 Feb, 2023 @ 5:27am
PINNED: [SQFB] Bugs & Feedback
kenoxite
88 Comments
kenoxite  [author] 28 Oct @ 10:37am 
Glad it worked. If it started flickering later it might be due to excessive script load by any other mods you installed after or anything that is now stressing your system more than before.

Alternatively, you might try limiting the amount of enemies that will be detected or the range of detections. That might allow you to revert the refresh rate to the default value.
okomaticron 28 Oct @ 10:33am 
@kenoxite that fixed it. default value was working before but for some reason it started flickering. still an awesome mod. thanks!
kenoxite  [author] 28 Oct @ 10:27am 
@okomatricon: Lower the "Refresh Rate for Squad HUD" (if it happens to your team's icons) or "Refresh Rate for IFF HUD" (if it happens to the enemies') in the options, until the flicker disappears.

The default value should work in most systems, but there's several factors where that might not be the case and you start seeing the icons flicker, such as with your case. So, try lowering it little by little until the flickering disappears.
okomaticron 28 Oct @ 10:21am 
has anyone experienced the icons flickering, like tuning off and on repeatedly? have tried reverting to default values and deleting/unloading some mods but it still persists. how to fix this, thanks!
Clinton 30 Sep @ 1:23am 
Probably my favourite mod.
kenoxite  [author] 4 Sep @ 2:31am 
@Pinhead: It's probably due to the last update, where I "Forced role update for every squad hud update iteration", which happens every few seconds. I'll either make that optional or disable it in the next update

@?: Well, it shouldn't affect performance that much but I guess that depends on the capabilities of your PC. Try not to have enemy identificaiton on all the time, only enabling it when you press a key. There's a lot of tweaking you can do in the addon options. That should help
At least reduce 10fps~15fps:steamsad:but irreplaceable!
Pinhead 25 Aug @ 2:41pm 
I love what this mod adds but I've got constant fps stutters every few seconds. I've tried reducing every setting to the bare minimum or completely off to no avail (i just wanted the 3d index and role icon markers for my squad). The second i disable the mod in the in-game addon options menu the stutters disappear.
kenoxite  [author] 23 May @ 11:00am 
Ok, guess you figured it out already :P
kenoxite  [author] 23 May @ 10:59am 
Their real position should update once you or any team member has line of sight (LOS) with the target again, assuming you have occlussion for enemies enabled.

This is related to this fix from 2 May:
- FIX: Last known position icon won't follow the real unit position anymore when toggling the IFF HUD on and off

That fixed a bug I guess I introduced in a rewrite from many moons ago. The current implementation is the intended one (which was already working if you had the IFF HUD always active).

That said, if you are 100% sure you have LOS again and the icon doesn't update, then that's indeed a problem that I should look into, although I don't recall touching that part of the code since the mentioned update.