Left 4 Dead 2

Left 4 Dead 2

848 ratings
Exempt Orange
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32.812 MB
17 Sep, 2021 @ 12:00pm
26 Oct, 2022 @ 9:32pm
5 Change Notes ( view )

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Exempt Orange

In 1 collection by Exempt ♥
All of my stuff <3
55 items
Description
Tired of dev textured maps? Well here's a whole campaign <3

Includes:
-6 coop/versus maps
-4 survival maps
-1 scavenge map
-rescue closets compatible w/ 8 play servers

Find and shoot 3 nodes in chapter 6 before the finale area for a small surprise and bonus supplies

Version: 2.0 10/26/22

chapter 1:
added instructor hints
added new infected ladders
added a mounted gun
added a few more supplies toward the begining of the map to entice players to backtrack

chapter 2:
removed geometry that blocked a jumpable gap making it easier
fixed navmesh under a medkit the bots couldn't see

chapter 3:
removed zspawn entites and added an actual alarm and script to the cola event
multiple changes to geometry along the entire escape route
added some barriers and moved the tank spawn back in the saferoom onslaught event
fixed nav errors occuring after team wipe

chapter 4:
added missing playerclips
created a better holdout area heading toward the safehouse
added new infected ladders to the holdout area

chapter 5:
the hammer event is no longer lethal after it is over
removed delay on starting door opening for face chase event
attempted to make the end level tank somewhat more survivable

chapter 6:
removed small ledge the bots didnt know how to jump
added rescue closet player spawns in the finale area
finale now runs off a custom script that after the first tank, doesn't spawn any tanks for a long time

If you don't like maps playing tricks on you or multiple tanks in one map, this might not be for you >:3

If you enjoy this campaign, or if you find any problems be sure to leave a comment! Don't forget to check out my other L4D2 content and follow me to see when i post new stuff :)
Popular Discussions View All (1)
0
19 Oct @ 5:16am
YTRY
Zadiswa
109 Comments
Exempt ♥  [author] 30 Oct @ 3:14pm 
fair
Exempt ♥  [author] 30 Oct @ 3:14pm 
lmao
𝐗𝐁𝐑 28 Oct @ 6:48pm 
This campaign exemplifies the pitfalls of flawed level design. What began with cautious optimism quickly devolved into frustration, as the map overloaded players with supplies, nullifying the challenge entirely. Medkits, ammo, and grenades became so excessive that strategy was replaced by mindless survival, erasing any sense of urgency.

Luck-based segments further mar the experience, as bots frequently fail to keep up, becoming helpless sacrifices. It’s as if the map itself, with a cruel indifference, condemns AI companions to pointless demise, disregarding player enjoyment.

The most egregious fault, however, lies in the unrelenting flood of Tanks. Their overabundance suggests a designer uninterested in fun, as the non-stop assaults diminish adrenaline into weariness.

In short, Exempt Orange is a masterclass in poor design. It’s a tedious, poorly executed waste, more a trial of patience than skill. Play it if you dare, but expect little reward beyond disappointment.
MyoRi_(묘리)♥ 22 Oct @ 9:18am 
good and fun hard map! but it's really tough..9.5/10 :steamhappy::steamthumbsup:

지금껏했던 오렌지 맵 중에 좀 빡세긴 하지만 가장 재밌게 했습니다! 근데 봇들이랑 하면 진짜 많이 힘들꺼에요..특히 막챕 기름 채우는 피날레때..봇들이랑 하는거 비추입니다..9.5/10 :steamhappy::steamthumbsup:
Fred 22 Oct @ 5:07am 
Bruh, played with bots and Ellis just stood on the ladder at the part where you have to get into the hole and let the face chase you. Make the hole bigger dude.
GPR2068 22 Oct @ 3:02am 
very good !
tapz 21 Oct @ 3:55pm 
i enjoy
铁华团团长 19 Oct @ 9:58pm 
最后一关太恶心了,特感刷新太快了
The solar flare. 19 Oct @ 6:06am 
Running about blindly is poorly advised.
The solar flare. 19 Oct @ 6:04am 
Traps always follow predictable patterns. Plan accordingly based on your visual observations.