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So my check for if the Spy role existed was still triggering, and TTT2 borks anything to do with passive items, so it didn't like me trying to access the EquipmentItems table where passive items are normally stored. Should be fine now I'm explicitly checking for the Custom Roles version of the Spy role.
I also added ttt_disguiser_purchase_message 0 which should disable the purchase messages.
Oh and can you add a convar, so the Text (After Purchase) of the Disguiser can be disabled?
[TTT2 (Base) - v0.13.2b]
[TTT2][WARNING] You are using an add-on that is trying to access an unsupported var ('26'). This will lead to errors!
1. __index - gamemodes/terrortown/gamemode/shared/sh_equip_items.lua:52
2. fn - lua/autorun/disguiser_custom_playermodels.lua:10
3. Run - lua/ulib/shared/hook.lua:109
4. RoundStateChange - gamemodes/terrortown/gamemode/client/cl_main.lua:521
5. func - gamemodes/terrortown/gamemode/client/cl_main.lua:621
6. unknown - lua/includes/extensions/net.lua:38
Have to check if the passed ID is a string or not because TTT2 adds new passive items, with strings for IDs instead of numbers... See if it's working for you now after the latest update.
[TTT2][WARNING] You are using an add-on that is trying to access an unsupported var ('26'). This will lead to errors!
1. __index - gamemodes/terrortown/gamemode/shared/sh_equip_items.lua:52
2. fn - lua/autorun/disguiser_custom_playermodels.lua:10
3. Run - lua/ulib/shared/hook.lua:109
4. RoundStateChange - gamemodes/terrortown/gamemode/client/cl_main.lua:521
5. func - gamemodes/terrortown/gamemode/client/cl_main.lua:621
6. unknown - lua/includes/extensions/net.lua:38