Garry's Mod

Garry's Mod

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Conker's Bad Fur Day | gm_Heist
   
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Content Type: Addon
Addon Type: Map
Addon Tags: Fun
File Size
Posted
Updated
87.684 MB
12 Sep, 2021 @ 7:02pm
12 Sep, 2021 @ 11:01pm
3 Change Notes ( view )

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Conker's Bad Fur Day | gm_Heist

In 1 collection by Frankly Franky
Franky's Conker's Bad Fur Day Maps
4 items
Description
GM_Heist



Ok, wise guys, here's the score. Rule number one. My way, or he's a dead mother 🗲★@☠ way. Take your pick. There ain't no more rules. Right.

We are robbing the Federal Reserve Bank at 08:30 hours, eastern standard time. Here's the joint. You'll notice it's not very well guarded. Take four of the doors, one each. Here are your names.
  • Mr. Blue...
  • Mr. Red...
  • Mr. Yellow...
  • Mr. Green...
Once inside, it's every man for himself. Get a weapon, get the money, preferably both, then get your 🗲★@☠ outta there, ok. Let's go to work.
-Don Weaso

gm_Heist is based off the Conker's Bad Fur Day Multiplayer map of the same name, Heist. While not an 100% accurate recreation due to Hammer Editor's limitations, I tried to get as close as possible to the original layout of the map. (I.E. The hallways are not the same and the curved ramps leading to the 2nd floor of each spawn are now stairs)



Since you can't crouch jump like you could in Bad Fur Day, I opted for Jump Pads. There are two located in each spawn room which you can use to essentially crouch jump to the 2nd floor like you could in the original game. There are also eight pads in the center room leading to the different levels.

This is purely a sandbox map for use with various gamemodes such as Gun Game.

There is a button in the center room to toggle the music

This map does NOT have AI nodes

This map took around 26 hours to complete

Like this map? Check out the other Conker's Bad Fur Day map I've made!

Planned Updates
Striked lines are completed
  • Soundscape and/or background music. If music, there will be a button to toggle it on/off
  • More secrets
  • Add a legitimate way to the current secret room
  • Assuming I can get decals to work, I'll add the colored arrows at the end of the hallways
  • Redo all lighting to make the map brighter, It feels too dark sometimes
  • Add AI nodes
Popular Discussions View All (1)
0
12 Sep, 2021 @ 7:51pm
PINNED: Bug Reports
Frankly Franky
19 Comments
Frankly Franky  [author] 1 hour ago 
Instead of eyeballing, I ripped the map from the game and am painstakingly blocking it out to be as accurate as possible.
Frankly Franky  [author] 1 hour ago 
Gilition 2 hours ago 
Sweet!
Frankly Franky  [author] 2 hours ago 
@Gilition , a properly textured version is about 50% done. The map layout is made, I just have to do the texturing and bug fixes. But im also taking a break from it, so there isnt an ETA :missing:
Gilition 6 Oct @ 8:51pm 
could you maybe make a version with the original map textures or make a TF2'ifed variant?
Frankly Franky  [author] 10 Aug @ 4:50pm 
@Ice Cream Boy3

I don't know how to do model rigging or any of that. Easy enough to get the models though if anyone ever wanted to do some playermodels / NPCs
Ice Cream Boy3 9 Aug @ 5:37pm 
and now we wait for the weasel models
Gravity Gun Man 17 Jul @ 5:18am 
fuckin sprayed his ass everywhere
Zachula5 17 Jun, 2024 @ 5:37pm 
@furryslurry it's basically gmod in the blam engine (the halo engine)
Frankly Franky  [author] 15 Jun, 2024 @ 7:16pm 
@FurrySlurry, looked like a Halo thing from a google search. I'm not super interested, tho anyone is free to use what i've made