Conquest of Elysium 5

Conquest of Elysium 5

158 ratings
Down In The Bonehoard - A Necromancer Expansion
4
2
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
970.427 KB
9 Sep, 2021 @ 8:42pm
13 Jan, 2022 @ 4:04am
7 Change Notes ( view )

Subscribe to download
Down In The Bonehoard - A Necromancer Expansion

Description
Summary
I'm not entirely sure why I ended up doing so damn much for Necromancer, when I know the position it's in already. Oh well. I can at least rest easy knowing that anyone using any of my other fine products will have other flavors of BS to keep Necromancers in check. This will be the last standalone vanilla class I do, as the last four already have planned pairings.

This is, by far, the largest roster expansion I've done for a class, in addition to all of the other toys Necromancer already has and has received in this mod, so have fun. Build a bonewall.

Feature List
Necromancer
  • Standard troops have been removed entirely from the class. You raise hordes of skeletons, not armies of mouthbreathing skeleton flesh prisons. This further includes almost half a dozen new units and three dozen "new" units as part of the Necromancer's roster..
  • Eco-Friendly™ skeleton and zombie raising, powered entirely by your apprentices unpaid interns.
  • Appropriately themed empire building rituals and a whole slew of summoning rituals.
  • Your minions matter. Specific classes of commanders are now responsible for recruiting specific classes of undead troops.
  • To Hell with Demonologists. Steal the Prince of Death out from under their pesky noses*. Undeath is your schtick.

Disclaimer: Or (un)die trying.

Compatibility

No compatibility issues should exist.

Suspected/Known Issues

Late game Necromancer might only have one or zero SC's, but holy hell can it ball up mages now. It's like a skeleton-based Voltron. If you let a Necromancer breath, it will ♥♥♥♥ down your neck.

Had some weirdness with recruitment while testing due to the sheer number of recruitment slots used, but it seems cleared up now.

Shameless Plug

I'm currently in the process of making overhauls for every single faction in CoE 5 and I plan to eventually port over the Warhammer Fantasy Battles mods for Dominions 4-5 over to CoE as new classes (a sizeable undertaking, only barely in the planning stages).

If you enjoy this mod, make sure to

It improves mod visibility
Popular Discussions View All (1)
4
18 Jul @ 4:03pm
→→→ Suggestion Box/Balance Complaints Box ←←←
Commisar Jon Fuklaw
129 Comments
karcen 14 Oct @ 12:46am 
@kittge casino Indian you need an astral lich of you have the content mod
karcen 10 Oct @ 10:33am 
yeah im having odd time with getting the hades stuff to work as well i have a demi lich in a new citadel in hades and i can't upgrade it. though seeing the updates and creator comments i fear this won't get fixed
Kit the Casino Indian 9 Oct @ 12:50am 
i built a citadel in hades, but i can't seem to upgrade it with a lich present. even tried it with the prince of death there and nothing seems to work, so i can't use any of my prince of death abilities that require an infernal citadel in hades
Captain Tofu 19 Sep @ 7:45am 
Very cool ideas but way way too strong. The prices for buildings in particular
Hank J. Wimbleton 16 Sep @ 9:08am 
"Lichdom" was not unlocked after doing "ritual of grand mastery". only the mods spells appeared.
TheRedChase 30 May @ 4:29pm 
Is the prince of Darkness able to get an infernal citadel while I'm not a necromancer? I somehow managed to get him while not being a necromancer and I wanted to see if I could do the higher level rituals but the game says I'm not able to perform the upgrade ritual.
Hebrux 18 Nov, 2024 @ 5:46am 
@Alien
I don't think this mod has an Arch Lich.

@Kasadoll
'The Conquest of Elysium 5 Content Pack' Mod resolves this issue
Alien 28 Jul, 2024 @ 1:46pm 
It seems I can't upgrade a Demilich into an Arch Lich, even at an ancient temple, is that a bug?
Kasadoll 17 Jul, 2024 @ 11:41am 
I cannot seem to recruit anything in Hades.
Todd "The God" Howard 27 Jun, 2024 @ 9:28am 
I'm not sure of this is intentional or maybe it's a different type of ritual but greater summoning on necromancer I'm about 90% sure no longer spawns a banshee. Did you just remove the chance outright or did you pass the ability onto a different ritual?